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Heart of Tarrasque

Heart of Tarrasque

5,100 Gold

Stats

+ 40 Strength
+ 1% Max Health Regen

Abilities

passive

Behemoth's Blood

Your health regeneration is increased by 1.5% of your missing health.

Strategy

Why Buy Heart of Tarrasque?

There is a specific death pattern that happens to strength carries and tanky initiators at every MMR bracket—you walk into a fight, take a burst of damage in the first two seconds, and either die immediately or spend the next ten seconds retreating to the fountain to restore what you lost. Heart of Tarrasque is the item that breaks that cycle permanently. It does not make you impossible to burst. It makes you so difficult to finish off that the enemy team runs out of cooldowns before they run out of health to kill you.

The item has two separate regeneration systems working simultaneously, and both are always active—there is no combat timer, no cooldown, and no condition to meet. The first is a flat 1% of your maximum health per second. A strength hero with 4000 HP that is 40 HP/s, all the time, every second of every fight. The second is Behemoth's Blood, which adds 1.5% of your MISSING health to your regen. At 50% health — 2000 HP missing on that same hero — Behemoth's Blood adds another 30 HP/s on top. Together at half health, you are regenerating 70 HP/s passively with no input required. That is not a small number in the middle of a team fight. That is the difference between a hero who is killable and a hero who the enemy team has to commit everything to before they lose the window entirely.

What people miss is how hard Behemoth's Blood punishes teams that deal damage but cannot finish. If you take a burst rotation that drops you to 30% health, your regen rate spikes sharply because the missing health value is at its highest. The item is specifically designed to be best when you are worst off, which is the opposite of how most survival items work. Butterfly and Satanic protect you before and after damage lands, respectively—Heart protects you during the sustained fight where damage is coming in at a manageable pace rather than in a one-shot burst.

The +40 strength is not an afterthought either. One strength carries it; it translates directly to attack damage, HP, and HP regen from base stats simultaneously. At 40 strength, Heart is adding roughly 880 effective HP from the attribute alone on top of everything the regen passives provide.

When to Buy Heart of Tarrasque?

Third or fourth item on strength cores, tanky offlaners, and any hero whose plan is to be in the middle of every fight absorbing pressure—Dragon Knight, Wraith King, Centaur, Bristleback, Pudge, Lifestealer, Tidehunter, Mars, and Axe. The window is roughly 25 to 35 minutes, after you have your core items and before the game reaches the stage where the enemy team can burst you faster than any regen compensates.

The draft signal is the enemy team's damage profile. If they are building toward sustained physical damage—multiple right-click carries, a push-heavy lineup that will be fighting you for extended periods—Heart thrives. Every prolonged fight is a fight you are winning as long as you are still alive, because you are regenerating health they are not getting back.

Where Heart genuinely struggles is against burst-oriented magic lineups. If the enemy team can drop your HP by 60% in two spell casts, the regen passives do not have time to do their job. A Leshrac, a Skywrath Mage, a Lion with Aghanim's—these heroes kill you in a window shorter than one second of Heart regen. Against those lineups, Pipe of Insight, Black King Bar, or Eternal Shroud answer the actual problem. The heart does not.

Also worth understanding: Heart is not the right survivability item on agility or intelligence heroes who do not scale well with strength. +40 strength on a Drow Ranger is mostly raw HP—the damage and stat bonuses are muted because strength is her off-attribute. For those heroes, Eye of Skadi gives comparable tankiness with much better stat synergy across their primary attributes.

Tips & common mistakes

  • Both regeneration passives — the 1% max health regen AND Behemoth's Blood — are always active with no combat cooldown in the current version. There is no longer any penalty for taking damage that pauses or disables the regen. This is a significant change from older versions of the item that many players do not know. You regen at full rate mid-fight, mid-Roshan, everywhere. There is no window where Heart turns off.
  • · Behemoth's Blood does NOT stack from multiple Hearts of Tarrasque. If you build two hearts, you get double the 1% max health regen—those do stack—but only one instance of Behemoth's Blood is active. Buying a second heart for the Behemoth's Blood is wasted gold for that specific passive. The two-heart build is legitimate on certain heroes, but go in knowing what you are actually getting.
  • · The 1% max health regen scales with your total HP, not your base HP. Every other item that adds strength or HP after Heart is completed makes the regen number larger. An Armlet toggle, a Shiva's Guard, another Vitality Booster in a separate item—anything that raises your max health raises what 1% of it is worth per second. Your heart gets better as you get bigger.
  • · Heart is one of the strongest Roshan items in the game for the hero doing the tanking. The combination of a massive HP pool and constant regen means you can solo Roshan significantly earlier than normal or take dramatically less help from your team to do it safely. If your draft has a heart carrier, factor this into your Roshan timing—you can go earlier and more aggressively than the enemy expects.
  • · Do not confuse Heart with a replacement for Black King Bar against spell-heavy lineups. The heart keeps you alive through physical punishment and sustained damage. It does nothing for chain-stun lockdown, nothing for silence, nothing for hex. A hero who is disabled for 3 seconds while four people hit them is not regenerating their way out of that situation. BKB first, Heart after, against hard-disable lineups.
  • · Illusions do not benefit from Behemoth's Blood. They receive the 1% max health regen when not taking damage in older versions, but the current Behemoth's Blood passive is personal only. If you are playing an illusion-based carry and buying Heart primarily for your illusions' durability, know that Behemoth's Blood is contributing nothing to them — only the raw HP pool from strength is making your illusions tankier.

Summary

Heart of Tarrasque is the item that turns every prolonged fight into a race the enemy team cannot win—the longer the fight goes, the more HP you have recovered, and the more cooldowns they have burned trying to finish you. Buy it on heroes who are already in the middle of the fight by design, against lineups that deal sustained rather than burst damage, and understand that the regen is always active now with no exceptions. There is no window where Heart is turned off.

That alone makes it one of the safest survivability purchases in the game.

Lore

Preserved heart of an extinct monster, it bolsters the bearer's fortitude.