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Heroes/Leshrac
Leshrac
IntelligenceRanged

Leshrac

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Base STR

20 +2.8

Base AGI

17 +2.5

Base INT

22 +3.5

Move Speed

325

Attack Range

575

Base Armor

1

Attack DMG

27–31

Projectile

900

Defilement

Defilement

PassiveInnate

Leshrac gains 0.7 Area of Effect Bonus per Intelligence.

BONUS AOE:

0

Split Earth

Split Earth

Point TargetAOEAghanim's Shard

Cooldown

11s

Mana

80 / 100 / 120 / 140

Splits the earth under enemies. Deals damage and stuns for a short duration.

STUN DELAY:

0.35

RADIUS:

150 / 170 / 190 / 210

STUN DURATION:

1.7

  • Split Earth will destroy trees in its area of effect.
  • There is a 0.35 second delay before the effect is applied.

Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Diabolic Edict

Diabolic Edict

No Target

Cooldown

22 / 21 / 20 / 19s

Mana

90 / 120 / 150 / 180

Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

EXPLOSIONS:

40

RADIUS:

450

DAMAGE PER EXPLOSION:

9 / 16 / 23 / 30

TARGETS PER EXPLOSION:

1

DURATION:

8

  • The explosions will continue even if Leshrac is killed.

Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Lightning Storm

Lightning Storm

Unit Target

Cooldown

4s

Mana

80 / 100 / 120 / 140

Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed slowed.

DAMAGE:

90 / 140 / 190 / 240

LIGHTNING STRIKES:

5 / 7 / 9 / 11

LIGHTNING JUMP RADIUS:

450

MOVEMENT SLOW:

75%

SLOW DURATION:

0.45 / 0.7 / 0.95 / 1.2

The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Pulse Nova

Pulse Nova

No TargetToggle

Cooldown

1s

Mana

50 / 60 / 70

Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

MANA/SEC:

25 / 45 / 65

RADIUS:

500

DAMAGE:

80 / 135 / 180

If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

+1.5 Mana Regen
10
+4 Armor
+80 Lightning Storm Damage
15
+10% Damage Reduction during Pulse Nova
Diabolic Edict Hits An Additional Target
20
+30 Pulse Nova Damage
+20 Diabolic Edict Explosions
25
Pulse Nova triggers Lightning Storm
Aghanim's Scepter
Nihilism

Nihilism

No TargetAghanim's Scepter

Cooldown

25s

Mana

75

Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

DURATION:

4

INCREASED MAGIC DAMAGE:

30%

SLOW:

30%

RADIUS:

500

When it serves his purpose, Leshrac briefly reduces his presence in the Terrene Plane.

Aghanim's Shard
Split Earth

Split Earth

Causes Split Earth to repeat in the same location 0 additional times, with a 0 second delay between each one. Each time the radius increases by 0. Split Earth echo location is visible to both teams.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

49%

Win rate in recent matches

Performance

98%

KDA ratio (kills + assists / deaths)

Laning

45%

Last hits per minute over full game

Farm

62%

Average gold per minute

Fighting

31%

Average kills + assists per match

Experience

78%

Average XP per minute

Strategy

When to Pick Leshrac?

You want to know how strong Leshrac is right now? NothingToSay crushed both MOUZ and Team Spirit with him at ESL One Birmingham—two consecutive games, both looking completely effortless—and Valve looked at that performance and said, "Okay, we need to nerf this mid-tournament." Let me repeat that. They released an emergency balance patch DURING the tournament specifically because of how dominant Leshrac was performing.

His strength gain got reduced, Diabolic Edict's damage per explosion got toned down, and you know what? It barely matters. He is still one of the highest win rate and most recommended mid heroes in the entire current meta, and multiple sources confirm you should be spamming him to climb MMR right now. Why? Because the key to Leshrac is not about the hero itself—it is about the items around him, and those items are absolutely insane in the current meta.

Bloodstone's Weakness Aura makes every single tick from Diabolic Edict and Pulse Nova deal considerably more damage overall. The reworked Shiva's Guard pairs beautifully with his sustained AOE damage kit. And the Bloodstone plus Shiva's Guard two-item spike hitting at around the 22-25 minute mark is—according to high-level analysts—the single strongest timing in the ENTIRE current meta. Not Leshrac's timing. The strongest timing in the whole game.

If you hit both items at that window and group with your team, you win most fights. It is that simple and it is that powerful. He is disgusting in lineups that have strong physical damage follow-up that benefits from Bloodstone's magic resistance reduction on every hero caught in his abilities—Juggernaut, Phantom Lancer, and Ursa—heroes that right-click for massive damage while Leshrac strips the enemy's armor and magic resistance simultaneously with his AOE spam.

He thrives specifically because BKB is no longer a complete shutdown against him — you can still deal damage through magic immunity with certain abilities, and the slow from his kit still applies even through BKB, which means the old "just buy BKB and ignore Leshrac" counterplay is significantly less reliable than it used to be.

He pairs beautifully with Jakiro and supports that have sustained magic damage—because the Bloodstone Weakness Aura amplifies ALL magic damage taken by affected targets, not just Leshrac's, and a Jakiro standing next to Leshrac in a fight is dealing damage that benefits from the aura simultaneously and creates a damage cocktail that the enemy team cannot outlast in extended engagements.

Avoid picking him into lineups with a lot of silences that prevent him from casting Diabolic Edict and Pulse Nova continuously—because if Leshrac cannot spam his channeled spells, he is just a slow-moving hero with mediocre right-click damage standing in the middle of the map doing absolutely nothing.

Also feels genuinely terrible for Anti-Mage specifically—mana burn from Anti-Mage drains Leshrac's enormous mana pool at a rate that makes it genuinely impossible to sustain his spam-heavy playstyle, and Mana Void dealing damage based on missing mana on a hero that burns mana constantly is one of the most punishing interactions in the entire game for Leshrac's survival.

Tips & common mistakes

  • The Bloodstone plus Shiva's Guard two-item timing at 22-25 minutes is your entire game plan, and everything you do before that point should be building toward it as fast as humanly possible. Do NOT split your gold across three incomplete items trying to have multiple half-finished purchases simultaneously—complete Bloodstone first, then immediately start Shiva's, and hit that timing window while the enemy team is not ready for the power spike that is about to land on their heads.
  • Diabolic Edict was buffed to deal the same total damage in a shorter 8-second duration instead of 10—which means the damage per second is now faster and hits towers significantly harder in a shorter window. Use this aggressively for taking towers that the enemy team thinks are safe — the burst damage within those 8 seconds is enough to drop a significant chunk of tower HP before the enemy can even rotate to defend.
  • Pulse Nova is your mana-draining nightmare, and most Leshrac players leave it on autocast all game without thinking about when they actually have the mana to sustain it. Be disciplined about when you activate it—early game it drains your mana too fast for the damage it provides, but from Bloodstone onward the mana regen from Bloodstone's charges completely compensates for the drain, and suddenly you can spam it indefinitely through entire team fights.
  • Split Earth is not just a teamfight stun—it is your primary ganking and kill setup tool in the mid lane, and most pub Leshrac players use it exclusively in teamfights while ignoring its value as an early kill tool. A maxed Split Earth into Diabolic Edict on the enemy mid at level 7 with a support rotating is a free kill that gives you the gold advantage needed to hit your item timing faster than the enemy expects.
  • Bloodstone charges regenerate mana and grant bonus spell lifesteal—this means the more charges you have, the more sustainable your Pulse Nova becomes in extended fights. Always be aware of your current charge count during important fights and prioritize staying alive and letting charges build up between engagements rather than throwing yourself into unnecessary skirmishes that burn charges and leave you vulnerable.
  • Stop trying to fight at the 15-minute mark before your items are finished just because you have Pulse Nova and it feels strong. You are a TIMING hero—your two-item spike is the point where you become genuinely oppressive, not before it. Farm efficiently, take safe fights when they present themselves, and absolutely refuse to throw yourself into a five-man fight at 18 minutes with only a half-finished Bloodstone and no Shiva's.
  • Leshrac has one of the worst movement speeds in the game for a mid hero and no natural escape mechanism beyond Split Earth. This means positioning is everything—always know where the nearest safe escape route is before you commit to an aggressive Diabolic Edict on a tower; never walk into fog without vision; and stop acting like your damage output makes you unkillable because one good stun into a follow-up combo can bring you down faster than you expect even with Bloodstone charges keeping you alive.

Summary

Leshrac is one of the strongest and most recommended mid heroes in the entire current meta—recommended across multiple high-level sources for climbing MMR, confirmed as a first-pick priority at the highest level of professional play, and validated by the fact that Valve felt the need to nerf him mid-tournament because of how dominant he looked in the hands of a player who truly understood the two-item spike timing. He got nerfed. He is still strong.

That tells you everything about the floor of this hero's power level right now. Hit your Bloodstone plus Shiva's Guard at 22-25 minutes without fail, group with your team the moment both items are finished, and make the enemy team experience what it feels like to stand inside eight seconds of Diabolic Edict while Bloodstone's Weakness Aura amplifies every tick of damage their heroes take simultaneously.

Just do NOT pick him into Anti-Mage and then complain about mana burn—that is not a Leshrac problem; that is a decision-making problem, and there is a very real difference between the two.

Starting Items

branchesfaerie_firetangocircletmantleward_dispenser

Early Game

bootsarcane_bootsbottlenull_talismanstaff_of_wizardrykaya

Core

veil_of_discordsoul_boosterbloodstonesangekaya_and_sangeconsecrated_wraps

Late Game

black_king_barshivas_guardsheepstickcrellas_crozieryashayasha_and_kaya
Whisper of the DreadSearing SignetEssence RingMana DraughtGale GuardDezun Bloodrite

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