
Wraith King
For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death.
Base STR
22 +2.8
Base AGI
16 +1.7
Base INT
16 +1.6
Move Speed
310
Attack Range
150
Base Armor
0
Attack DMG
38–40
Projectile
Instant
Innate Abilities

Vampiric Spirit
Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.
LIFESTEAL:
14%
WRAITH DURATION:
4.25
BONUS ATTACK SPEED:
55
BONUS MOVE SPEED:
20%
AURA RADIUS:
0
- Credit for allies whose death was delayed will go to whoever struck the original killing blow.
- Does not affect Reincarnate deaths.
- Break only disables the passive lifesteal component.
- Respawn timer is reduced by Wraith duration.
Abilities

Wraithfire Blast
Cooldown
14 / 12 / 10 / 8s
Mana
95 / 110 / 125 / 140
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
STUN DURATION:
1 / 1.2 / 1.4 / 1.6
SLOW DURATION:
2
MOVEMENT SLOW:
-20%
IMPACT DAMAGE:
80 / 100 / 120 / 140
DAMAGE PER SECOND:
20 / 40 / 60 / 80
Ostarion calls on his damned lineage, laying waste to his opponents.

Bone Guard
Cooldown
42s
Mana
70 / 80 / 90 / 100
Gains a Charge for every 2 creeps killed and 2 charges per hero killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.
SKELETON DURATION:
40
MAX CHARGES:
2 / 4 / 6 / 8
SKELETON DAMAGE:
34 / 39 / 43 / 49
SKELETON BUILDING DAMAGE REDUCTION:
35%
SKELETON HERO BONUS DAMAGE:
25%
- Break disables the gaining of new stacks.
- Casting Wraithfire Blast on an enemy causes the skeletons to attack that enemy.
Wraith King's blade drains his enemy's essence to feed his aura.

Mortal Strike
Cooldown
5s
Wraith King passively deals bonus damage on an attack with a cooldown.
CRITICAL DAMAGE:
160 / 200 / 240 / 280%
One blow to crush a foe.

Reincarnation
Cooldown
180 / 150 / 120s
Mana
220 / 110
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 600 radius are slowed. Skeletons spawn and attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.
REINCARNATION TIME:
3
MOVEMENT SLOW:
-75%
ATTACK SPEED SLOW:
-75
SLOW DURATION:
4
SKELETON COUNT PER HERO:
2 / 3 / 4
COOLDOWN:
180 / 150 / 120
- Wraith King won't revive if he doesn't have enough mana.
- If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first.
- Revives with full HP and Mana.
Conspirators against the Wraith King wonder why he never stays dead.
Talents

Aghanim's Scepter

Reincarnation
Reduces cooldown.

Aghanim's Shard

Mortal Strike
Mortal Strike hits curse their target, causing them to take 0% of the initial attack damage again as Pure damage after a 0 second delay. Vampiric Spirit's lifesteal applies to the curse damage.
Hero Performance
Median across all public matches · OpenDotaForm
54%
Win rate in recent matches
Performance
94%
KDA ratio (kills + assists / deaths)
Laning
53%
Last hits per minute over full game
Farm
69%
Average gold per minute
Fighting
30%
Average kills + assists per match
Experience
85%
Average XP per minute
Strategy
When to Pick Wraith King?
Let me be upfront about something before anything else. Wraith King hit a 58.1% win rate when patch 7.41 first dropped—that is an absurd number, the kind of number that gets a hero emergency nerfed, and sure enough, 7.41a came and trimmed it down. Even after the nerfs, he is sitting around 53-54% at high MMR. That is still a very real win rate for a hero who everyone on the enemy team can see coming. No tricks. No gimmicks. No surprise factor. The enemy knows exactly what Wraith King does when they pick him, and he still wins more than half his games at high MMR because the counter-play is genuinely harder to execute than it looks on paper.
The reason he is strong right now comes down to three things that 7.41 changed simultaneously. First — Bone Guard is now a basic ability rather than a facet choice, meaning every Wraith King in every game now has the skeleton army. You accumulate charges by killing creeps and heroes; you spend them, and a skeleton wave spawns that clears camps, pressures towers, and adds genuine teamfight frontline presence. Second — Reincarnation's mana cost at max level is now ZERO. Not reduced. Zero. The one counterplay strategy that the entire game is built around—burning his mana with Diffusal Blade, Anti-Mage, EMP, and Lion—no longer works reliably once he hits level eighteen. Before 7.41, a well-timed Diffusal proc meant he died for real. Now he just comes back. Third—Vampiric Spirit's innate lifesteal went from 10% to 15% at level one on top of the Wraith Form buff, making early laning significantly less punishable and his mid-game durability meaningfully higher.
Here is the honest description of what Wraith King actually is as a hero: he is the slowest, most linear, most predictable carry in Dota 2. He does not have gap closers. He does not have escape tools. He does not have illusions or invisibility or any form of mobility beyond his base movement speed of 310, which is terrible. He is a man with a sword who walks at you, hits you repeatedly, and when you kill him, he comes back and hits you some more. That is the entire hero. And the reason it works—the reason it has always worked—is that the combination of reincarnation as an effective second life, 15% innate lifesteal that heals massive HP pools back in a single fight, mortal strike crits that hit extremely hard on a hero that is also healing from every attack, and a skeleton army that creates sustained pressure makes him genuinely difficult to actually kill in a real teamfight context.
He belongs in drafts that have two things: frontline support to hold space while he right-clicks and AoE damage dealers that benefit from enemies being grouped. Magnus is the single best partner Wraith King can have—Empower doubles his cleave and damage output for every single attack, turning him from a single-target carry into an AoE physical damage threat that clears Phantom Lancer illusions, handles Chaos Knight's phantasm, and pushes high ground. Reverse Polarity combined with Wraith King's raw right-click output is a fight-ending combination where Magnus stuns the entire enemy team and Wraith King just stands in the middle, hitting every single one of them. Centaur's Stampede solves the one problem that every Wraith King game has — movement speed — by giving him a global sprint that lets him cross the entire map and stick to any target that would otherwise just walk away from him. Any hero with a strong stun that lets Wraith King get his Mortal Strike off without the target running out of range is a synergy worth noting.
Avoid picking him into lineups that kite aggressively from range and have Diffusal Blade access early. Windranger specifically is one of the nastiest counters in the entire game—Windrun evades not just Wraith King's attacks but his skeletons too; Focus Fire with Diffusal Blade burns his mana before Reincarnation can fire at max level, and she can simply sprint away from him whenever he approaches. Lifestealer actually beats Wraith King in a 1v1 according to the data—Open Wounds combined with Feast outheals Vampiric Spirit in a sustained duel, and NS outdamages him, which is embarrassing considering Wraith King is supposedly the melee right-click specialist. Chaos Knight's illusion army combined with a Diffusal Blade is another nightmare—Wraith King has no AoE to clear the illusions, and a single Diffusal proc from the real CK while he is stuck fighting phantoms can eliminate his second life entirely before he realizes what happened. Tidehunter's Ravage immediately after Reincarnation fires is the most efficient use of a single cooldown against this hero because Wraith King reincarnates directly into a full-duration Ravage and dies immediately on his second life.
Tips & common mistakes
- Bone Guard charges need to be managed actively, not stockpiled forever. Most pub Wraith Kings hoard their skeletons through the entire laning phase and never deploy them—which means they are leaving free pressure on the map completely unused. The skeletons are strongest when deployed in the jungle to accelerate farming, used to siege towers between fights, or released immediately before a teamfight as a meat shield that forces the enemy to choose between attacking the skeletons or attacking Wraith King. They respawn once when killed, meaning each skeleton is effectively two summons for the price of one charge.
- · Summon your Bone Guard skeletons BEFORE using Wraithfire Blast in a gank or fight. This is noted in pro coaching data and still ignored at average MMR constantly. When you cast Bone Guard first and then Wraithfire Blast, the skeletons immediately get an attack order on the stunned target and dump their full damage into them before the stun ends. If you Wraithfire Blast first, the stun has already started before the skeletons arrive, and you lose half their damage window.
- · Reincarnation does NOT reset your cooldowns. When you come back from the dead, every ability you used before dying is still on cooldown—which means Wraithfire Blast, Bone Guard, and everything are unavailable for the first few seconds of your second life. The only things available are your right-click, Mortal Strike crits, and Vampiric Spirit. Plan accordingly. Do not expect to come back to life and immediately have a full rotation of abilities available, because you will not.
- · The Wraith Form on Vampiric Spirit—what happens when you die before reincarnation kicks in—gives you a 20% bonus movement speed and 55 bonus attack speed for a brief duration. This is NOT the same as the reincarnation delay. Wraith Form is what prevents death temporarily while reincarnation processes. During Wraith Form you CANNOT reincarnate afterward—the ability fires first and then cancels the reincarnation. This means if enemies kill you with Wraith Form active and then burst the remaining HP during the delay, Reincarnation will NOT trigger. Know this interaction.
- · Build Aghanim's Shard as your priority reactive item whenever the enemy has mana burn. Shard removes the mana cost from Reincarnation entirely and independently of the level three zero cost—meaning even at low Reincarnation levels you cannot be Diffusal-burned out of your second life. Against Anti-Mage, Monkey King, Phantom Lancer—any hero that naturally rushes Diffusal Blade—this is a must-buy that completely invalidates their primary counter-strategy.
- · Radiance is the item that solves Wraith King's two biggest weaknesses simultaneously — illusion armies and movement speed pressure. The burn aura deals damage to everything within range every second, including every Chaos Knight illusion, Phantom Lancer clone, and Naga Siren illusion in the fight, destroying them all without Wraith King needing to target anything. And the miss chance from Radiance's passive applies to ANY hero attacking you—including ranged heroes trying to kite from a distance. Build Radiance when the enemy has illusion heroes or multiple ranged damage dealers. Skip it when the enemy is melee-heavy and you just need raw right-click damage.
Summary
Wraith King is strong, yes — and he is also slow. That is the honest assessment, and it is not changing. He wins games not because he outplays the enemy but because he outlasts them. Two lives, 15% innate lifesteal, zero mana cost on reincarnation at max level, and a skeleton army that farms and pressures independently—the hero is designed to be a sustained war of attrition that most enemy carries simply cannot win.
He peaked at a 58.1% win rate the moment 7.41 dropped, and even after the nerfs is still sitting at 53-54% at high MMR, which for a hero this visible and this counterable is genuinely impressive. Pick him into melee-heavy lineups where kiting is hard; always bring a Magnus or Centaur to solve his movement speed problem; build Aghanim's Shard when Diffusal carriers are on the enemy team; and never, ever deploy your Bone Guard skeletons without Wraithfire Blast ready to follow.
He does not need to be fast or clever. He just needs to be standing when the fight ends — and in this patch, with Reincarnation costing zero mana, making him stop standing is harder than it has ever been.
Strong Against
Pro Players Known For This Hero







































