
Chaos Knight
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. <br><br>Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
Base STR
24 +3.1
Base AGI
18 +1.8
Base INT
18 +1.2
Move Speed
325
Attack Range
150
Base Armor
2
Attack DMG
29–49
Projectile
900
Facets
Innate Abilities

Reins of Chaos
Whenever illusions of Chaos Knight are created, there is a %bonus_illusion_chance%%% chance that an additional %bonus_illusion_count% extra illusion will spawn.
Abilities

Chaos Bolt
Cooldown
13 / 12 / 11 / 10s
Mana
110
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
MINIMUM STUN:
1.25 / 1.5 / 1.75 / 2
MAXIMUM STUN:
1.75 / 2.25 / 2.75 / 3.25
MINIMUM DAMAGE:
90 / 120 / 150 / 180
MAXIMUM DAMAGE:
155 / 240 / 325 / 410
ILLUSION DURATION:
0
ILLUSION DAMAGE REDUCTION:
0%
- ·The stun duration and damage values dealt are inversely related.
- ·Nearby illusions will mimic the cast animation.
Even Chaos Knight cannot predict this manifest of unholy energy.

Reality Rift
Cooldown
18 / 14 / 10 / 6s
Mana
50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for %duration% seconds.
PULL DISTANCE:
300 / 350 / 400 / 450
ARMOR REDUCTION:
4 / 5 / 6 / 7
- ·Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target.
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Chaos Strike
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.
CHANCE:
33.3%
CRITICAL MIN:
120%
CRITICAL MAX:
140 / 180 / 220 / 260%
CRITICAL LIFESTEAL:
24 / 36 / 48 / 60%
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Phantasm
Cooldown
75s
Mana
100 / 200 / 300
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal %outgoing_damage_tooltip%%% damage, but take %incoming_damage_tooltip%%% damage. DISPEL TYPE: Basic Dispel
NUMBER OF PHANTASMS:
1 / 2 / 3
PHANTASM DURATION:
30
PHANTASM DAMAGE:
100%
PHANTASM DAMAGE TAKEN:
350%
- ·Removes most negative buffs from Chaos Knight.
- ·Chaos Knight is invulnerable for %invuln_duration% seconds when casting, allowing him to dodge stuns and damage.
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.