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Battle Fury

Battle Fury

3,900 GoldCD: 4s

Stats

+ 50 Damage
+ 7.5 Health Regeneration
+ 2.75 Mana Regeneration

Abilities

active

Chop Tree

Destroy a target tree.

passive

Quell

Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.

passive

Cleave

Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

Strategy

Why Buy Battle Fury?

Ladies and gentlemen, Battle Fury is the original “I’m not joining your stupid 15-minute brawls; I’m becoming a real carry” item.

You don’t buy it to win the next fight. You buy it to win the next ten minutes of the map.

The entire identity is cleave. One hit becomes wave clear. One hit becomes jungle clear. One hit becomes "Your illusion wave is gone; your support can’t hide behind creeps, and your tower is getting chipped because I’m always on the map.” It turns your hero from single-target damage into farming geometry.

And then the hidden part: it gives you sustain. Not the sexy kind. The boring kind that wins games. You stop going back to base, you stop buying extra regen, you stop losing tempo because your HP and mana are always just… there. That’s why Battle Fury feels so smooth on the heroes that want to hit camps forever.

Also, yes, the tree cutting is not meme utility. It’s lane pathing, it’s juke routes, it’s “I’m not dying to one sprout," and it’s cutting angles in fights and escapes. It matters more often than people admit.

When to Buy Battle Fury?

You buy Battle Fury when your hero scales harder with farm speed than with early fighting items, and the game is not already collapsing on minute 12. That’s the condition.

If your lineup can hold, if your supports can delay, and if your offlaner can be a human shield, Battle Fury is how you turn that time into an unbeatable net worth curve.

Hero semantics are straightforward:

Anti-Mage: the classic. This hero is literally “farm until I’m unkillable,” and Battle Fury is the engine.

Juggernaut: when you want to scale and keep lanes shoved while still being able to show up later and end fights.

Phantom Assassin: when your draft needs you to become a real damage threat instead of gambling on early skirmishes.

Troll / Monkey King / Bloodseeker / Ursa in the “I need faster tempo farm” builds: not every game, but when you know you’re playing for scaling and map control, it works.

Where you skip it: games where you must fight early or you lose. If your towers are melting, if your team has no wave clear, or if the enemy is running at you nonstop, Battle Fury becomes that classic disaster item—"my carry is farming while we die.” In those games you buy an item that wins fights now, not an item that wins farming patterns later.

Tips & common mistakes

  • · The biggest mistake is buying Battle Fury and then still playing like you’re poor. The moment you finish it, your entire job becomes shoving waves, clearing the jungle, taking the safe farm, and forcing the map to stretch. If you keep wandering into random fights, you’re griefing your own purchase.
  • · Don’t buy it when your lineup can’t create time. Battle Fury is not an individual decision — it’s a team contract. If your team can’t defend towers and delay, you will not get the minutes you paid for.
  • · Cleave is positional. In fights, you want angles where your hits clip multiple units. If you’re hitting the tankiest frontliner with the entire enemy team stacked behind him, Battle Fury suddenly looks like a teamfight item too. If everyone is spread out, it’s just farm.
  • · The sustain means you can stay on the map longer. Use that. Most Battle Fury games are won because the hero with Battle Fury never stops farming and never gives away their timing window by walking back to base.

Summary

Battle Fury is the commitment item. You buy it when your hero’s win condition is out-scaling the game through farm speed, wave control, and map pressure. Cleave turns one hit into a farming engine, sustain keeps you on the map, and the whole purchase is justified by one thing: you become the richest hero in the game if your team gives you time.

Lore

The bearer of this mighty axe gains the ability to cut down swaths of enemies at once.

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