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Heroes/Monkey King
Monkey King
AgilityMelee

Monkey King

For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.<br><br>So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.<br><br>For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.

Base STR

19 +2.8

Base AGI

24 +3.7

Base INT

20 +1.8

Move Speed

300

Attack Range

300

Base Armor

1

Attack DMG

29–33

Projectile

900

Mischief

Mischief

No TargetInnate

Cooldown

24.5s

Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 seconds upon transforming.

BONUS MOVE SPEED:

8%

COOLDOWN:

24.5

Watch out for that tree.

Boundless Strike

Boundless Strike

Point TargetAghanim's Shard

Cooldown

24 / 21 / 18 / 15s

Mana

85 / 90 / 95 / 100

Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

STUN DURATION:

0.7 / 0.9 / 1.1 / 1.3

CRITICAL DAMAGE:

120 / 140 / 160 / 180%

BONUS DAMAGE:

20 / 40 / 60 / 80

DISTANCE:

1100

  • Does not affect spell-immune enemies.

The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.

Tree Dance

Tree Dance

Unit Target

Cooldown

0.9 / 0.6 / 0.3s

Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 3s. Taking damage while on the ground puts Tree Dance on cooldown.

DISTANCE:

900

DAMAGE COOLDOWN:

3

  • Tree Dance cooldown starts upon landing.
  • Right-clicking the ground will have Monkey King drop from the tree.
  • Movement is interrupted if Monkey King is stunned, hexed or banished.

Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.

Jingu Mastery

Jingu Mastery

Passive

Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

REQUIRED HITS:

4

COUNTER DURATION:

5.5 / 7 / 8.5 / 10

BONUS DAMAGE:

30 / 80 / 130 / 180

BONUS LIFESTEAL:

20 / 40 / 60 / 80%

BUFF DURATION:

35

  • Hitting an enemy with Boundless Strike adds to the hit counter.
  • Repeatedly hitting an enemy refreshes the Jingu Mastery debuff duration.
  • Hit charges on enemies cannot be dispelled.
  • Jingu Mastery buff on self can be dispelled.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display.

Wukong's Command

Wukong's Command

Point TargetAOEAghanim's Scepter

Cooldown

100 / 90 / 80s

Mana

100

Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack that attacks at a fixed rate of 1.1s, and only targets enemy Heroes. Monkey King is granted bonus armor for the spell's duration.

Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a short duration, becoming indistinguishable from other soldiers, and leaving another soldier in his stead.

BONUS ARMOR:

15 / 20 / 25

DURATION:

14

SOLDIER SPAWN INTERVAL:

0

SOLDIER DURATION:

0

  • Soldiers do not receive Jingu Mastery bonuses.
  • Soldiers do not copy Basher or Abyssal.

Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.

Changing of the Guard

Changing of the Guard

Point Target

Cooldown

5s

Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a 1.5s, becoming indistinguishable from other soldiers, and leaving another soldier in his stead. While transformed, Monkey King is invulnerable, but cannot attack or cast spells

+300 Tree Dance Cast Range
10
+0.2s Boundless Strike Stun Duration
0 Cooldown Primal Spring
15
+110 Jingu Mastery Damage
Jingu Mastery Undispellable
20
+60% Boundless Strike Critical Damage
-1 Jingu Mastery Required Hits
25
Additional Wukong's Command Ring
Aghanim's Scepter
Wukong's Command

Wukong's Command

Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby. Soldiers can now gain Jingu Mastery charges independently.

Aghanim's Shard
Boundless Strike

Boundless Strike

Boundless Strike applies Primal Spring with 35% of the max channeling duration power to enemies along the staff and at the end of the staff. When Boundless Strike is set to alt-cast, Monkey King leaps to the end of his staff.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

46%

Win rate in recent matches

Performance

100%

KDA ratio (kills + assists / deaths)

Laning

45%

Last hits per minute over full game

Farm

63%

Average gold per minute

Fighting

32%

Average kills + assists per match

Experience

79%

Average XP per minute

Strategy

When to Pick Monkey King?

Monkey King is back in the meta—confirmed. Hawk Live specifically noted his return alongside Terrorblade and Juggernaut as one of the heroes that climbed significantly in the current patch, and when you look at what this meta rewards and what MK does natively, the fit is immediately obvious.

This is a laning patch where early aggression, pickoff potential, and heroes that can create kill pressure before the enemy team has defensive items win games—and Monkey King has been a ganker and a pick-off machine since the day he was released. He is one of the most mobile heroes in the entire game; he can appear from ANYWHERE on the map at any moment thanks to Tree Dance.

He has a built-in true strike that ignores evasion on Boundless Strike, and once he hits four consecutive attacks on the same hero, he gains Jingu Mastery charges—giving him bonus damage and lifesteal that turns what started as a harassment pattern into a kill window that the target cannot survive.

The current patch changes gave him something genuinely interesting too—the new Changing of the Guard mechanic allows MK to disguise himself as one of his own Wukong's Command soldiers during the ultimate, making him completely indistinguishable from the surrounding soldiers while being invulnerable. Imagine the enemy team trying to identify which soldier is the real Monkey King while all of them are attacking simultaneously.

It is genuinely one of the most disorienting things to play against in the current version of this game. Wukong's Command cooldown was also reduced from 120/100/80 to 110/95/80—meaning his ultimate is available more frequently for both offensive team fights and defensive escapes than before.

BSJ specifically highlighted that the new neutral enchantment system giving movement speed is exactly what mobile and agility carries need—and Monkey King getting additional movement speed from neutral enchantments makes his already extraordinary map mobility even more threatening than before.

He is disgusting in lineups with heroes that can set up Jingu Mastery stacks quickly—heroes with slows or roots that keep a target still long enough for MK to land four consecutive hits without the target walking out of range. Crystal Maiden, Bane, Disruptor—heroes that lock someone in place while MK charges up his Jingu burst and then dumps everything into them simultaneously.

He thrives specifically against lineups that have squishy, low-mobility supports wandering the map in isolation — because a Monkey King who drops from a tree onto an isolated support hero with three Jingu charges ready is a kill that happens in under two seconds before anyone has time to rotate and save.

He pairs beautifully with heroes that benefit from Wukong's Command soldiers applying consistent right-click pressure on multiple fronts simultaneously—the soldiers attack any nearby hero independently, and in a confined teamfight space with no room to disengage, the combined attack output from multiple soldiers alongside MK himself produces burst damage totals that the enemy cannot heal through.

Avoid picking him into lineups with strong AoE roots or slows that prevent Tree Dance from being used as an escape—Underlord, Jakiro, Sand King—because a Monkey King who cannot access his treeline safely is a melee hero with a stun, a Jingu proc, and a cooldown-dependent ultimate who has lost his most valuable offensive and defensive tool simultaneously.

Also feels genuinely terrible to break effects that disable passive abilities—because Break disabling Jingu Mastery means MK cannot accumulate charges regardless of how many hits he lands, and a Monkey King with no Jingu Mastery is dramatically less threatening in every single fight throughout the entire game.

Tips & common mistakes

  • Tree Dance is your ganking setup, your escape tool, your vision tool, and your positioning advantage all in one ability — and most pub Monkey King players use it only as an escape when they are already dying rather than proactively as a pre-fight positioning tool. Before every single gank, ascend into the treeline well in advance, find the optimal tree closest to the target that gives you the angle for Primal Spring without being visible, and then wait for the moment where the target is isolated. The element of surprise from dropping out of a tree they were not watching is fifty percent of the thrill.
  • Jingu Mastery charges require FOUR consecutive hits on the SAME hero to activate—this means every time you switch targets mid-fight, the counter resets on both heroes and you start over. In fights where multiple heroes are within attack range, discipline yourself to stay on the single highest priority target until Jingu triggers before ever switching. Chasing two heroes and hitting each for two stacks accomplishes nothing and produces no Jingu proc on either.
  • Boundless Strike hits in a LINE with True Strike and applies the Jingu stack bonus—use it both as your single-target gap closer AND as an AOE stun when multiple heroes are standing in a line simultaneously. A Boundless Strike that goes through three grouped heroes stuns all three and counts as a Jingu hit on all of them simultaneously. This is not a situational play—in teamfights where heroes are stacked, a Boundless Strike through the group changes everything about how the fight starts.
  • Mischief disguise is broken the moment MK takes damage, attacks, or uses any ability or item—which means the disguise is an information tool, not a combat tool. Use it to approach objectives without being identified on the minimap, to stand in a dangerous area without being immediately targeted by the enemy team, and to confuse enemies about your position before a fight starts. Never try to fight from inside a mischief disguise expecting to stay hidden—you will break it on the first auto attack and alert everyone to your exact location immediately.
  • Wukong's Command soldiers only attack heroes—they never waste attacks on creeps or buildings unless MK himself is nearby. This makes Wukong's Command extraordinarily efficient in a pure hero fight where every soldier is attacking the priority target simultaneously. Place Wukong's Command on top of grouped enemies during a fight rather than near towers, and let the soldier ring deal its damage while you use Changing of the Guard to become completely invisible within the formation.
  • The Changing of the Guard mechanic in the current patch is one of the most impactful deception plays available on any hero in Dota 2 right now — use it immediately after activating Wukong's Command in fights where the enemy team would otherwise focus you specifically while ignoring the soldiers. The moment you transform into a soldier, the enemy team has no reliable way to identify which soldier is real and where to focus their damage, and MK is completely invulnerable during the transformation. Learn the timing and abuse it every single fight.
  • Stop buying damage items before mobility items on Monkey King as a ganker. The first item priority should always be Diffusal Blade or Echo Saber—items that slow the target and extend the window for landing Jingu stacks rather than items that simply increase the burst damage on a kit that already has built-in Jingu Mastery bonus damage and lifesteal. Slowing the enemy so they cannot walk out of your attack range between stacks is more valuable than additional right-click damage on a hero who already has enough damage to kill most supports with a single Jingu proc.

Summary

Monkey King is really strong right now, and his return to the meta is not a surprise to anyone who understood what the current patch rewards—early aggression, map mobility, pick-off potential, and heroes that create kill pressure before the enemy team is itemized to survive it.

He is all of those things simultaneously; his Wukong's Command cooldown reduction means his ultimate teamfight presence arrives more often; the new Changing of the Guard mechanic inside Wukong's Command is one of the most legitimately confusing deception tools added to any hero in recent patches; and the neutral enchantment movement speed buffs that BSJ highlighted as critical for mobile carries apply directly to a hero whose entire identity revolves around being somewhere the enemy does not expect him.

Stack Jingu on the right target, drop from trees at angles the enemy never covered with wards, use Wukong's Command, and immediately switch to a soldier before the enemy team can identify and focus you, and make the enemy carry spend the first fifteen minutes of every game looking at every tree they walk past, wondering if that is a regular tree or a Monkey King who is about to ruin their entire day.

Starting Items

branchestangofaerie_firequelling_bladecircletmagic_stick

Early Game

bootspower_treadswraith_bandvoid_stonering_of_healthbroadsword

Core

desolatorecho_sabreaghanims_shardblack_king_barmage_slayeryasha

Late Game

skadiharpoonbasherbutterflylesser_critsange
Serrated ShivGunpowder GauntletBrigand's BladeOrb of DestructionMind BreakerNemesis Curse

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