
Ursa
Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.
Base STR
25 +2.4
Base AGI
18 +2.8
Base INT
16 +1.5
Move Speed
310
Attack Range
150
Base Armor
1
Attack DMG
24–28
Projectile
900
Innate Abilities

Maul
Ursa gains bonus damage equal to a percentage of his Current HP.
HEALTH AS DAMAGE:
1.3%
Abilities

Earthshock
Cooldown
15 / 13 / 11 / 9s
Mana
95
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
RADIUS:
385
SLOW:
-22 / -28 / -34 / -40%
The very steps of a male ursine shake the ground as well as the resolve of opposing warriors.

Overpower
Cooldown
12 / 11 / 10 / 9s
Mana
45 / 50 / 55 / 60
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
ATTACKS:
3 / 4 / 5 / 6
BONUS ATTACK SPEED:
400
SLOW RESISTANCE:
25%
DURATION:
20
- Missing an attack still consumes a charge of Overpower.
For a behemoth of his size, Ursa is deceptively nimble.

Fury Swipes
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 / 12 / 16 / 20 seconds, the bonus damage is lost.
RESET TIME:
8 / 12 / 16 / 20
RESET TIME (ROSHAN):
8
DAMAGE PER ATTACK:
12 / 20 / 28 / 36
- Break disables the application of new stacks.
- Break does not disable the effects of existing stacks.
In nature, the wounded rarely survive the attacks of hungry predators.

Enrage
Cooldown
60 / 45 / 30s
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
DAMAGE REDUCTION:
80%
STATUS RESISTANCE:
50%
DURATION:
4 / 4.5 / 5
DAMAGE ABSORBED TO DAMAGE:
0%
DAMAGE INCREASE LINGER DURATION:
0
COOLDOWN:
60 / 45 / 30
Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield.
Talents

Aghanim's Scepter

Enrage
Reduces cooldown and allows Ursa to use Enrage while disabled.

Aghanim's Shard

Earthshock
Earthshock applies 0 Fury Swipes to enemies hit.
Hero Performance
Median across all public matches · OpenDotaForm
47%
Win rate in recent matches
Performance
100%
KDA ratio (kills + assists / deaths)
Laning
59%
Last hits per minute over full game
Farm
73%
Average gold per minute
Fighting
44%
Average kills + assists per match
Experience
90%
Average XP per minute
Strategy
When to Pick Ursa?
Hoohohoho. Number one. HIGHEST WINRATE CARRY IN THE ENTIRE GAME after the current patch dropped. Hawk Live confirmed it explicitly — Ursa rose to the top of the meta in the carry position after 7.41a, sitting above Terrorblade's 56.8%, above Juggernaut, above every single other carry in the game. Immortalboost's meta guide described him as the patch definition hero—one item and the game is already over if you let Ursa reach his Roshan timing. And the framing that he can delete anyone in two seconds is not an exaggeration. It is mathematics.
Fury Swipes is what makes Ursa the most terrifying single-target right-clicker in all of Dota 2. Every consecutive attack on the same target adds 13/21/29/37 bonus damage per stack — permanently stacking for the duration — and does not reset unless Ursa switches targets or the duration expires. At max level with seven stacks active, each attack is dealing 259 additional damage on top of Ursa's base attack damage before items. Overpower grants 4/5/6/7 consecutive attacks at maximum attack speed simultaneously—so those seven Fury Swipes stacks are landing seven times in rapid succession during a single Overpower window, with each subsequent attack stacking higher than the last. The math: seven Overpower attacks at max Fury Swipes against a carry with no armor itemization is roughly 2000 to 2500 total damage delivered in under three seconds. The hero literally deletes carries faster than BKB duration runs out. And the current patch buffed Fury Swipes damage per stack from 10/19/28/37 to 13/21/29/37—the early stacks are meaningfully stronger now, which accelerates the kill timing at every stage of the game.
Enrage multiplies this terror completely—damage reduction AND 50% status resistance AND a strong dispel on cast. Ursa activates Overpower, enrages, blinks in, and lands Earthshock, which applies a 40% slow for four seconds, AND the current patch immediately applies a 1.2-second enrage on cast—and then right-clicks everything to death while being nearly unkillable and unstunnable simultaneously. With Aghanim's Scepter, Enrage can be used WHILE DISABLED—a Bane Fiend's Grip that should have ended the Ursa fight instead watches Ursa activate Enrage mid-channel, dispel the disable, and delete the caster immediately after. The Maul innate gives bonus attack damage based on current HP—at 2000 HP that is 25 bonus damage on every attack, scaling with every item that gives Ursa more health. Every strength item, every HP source, makes Maul's passive contribution to every hit larger. And Roshan. Oh no, the Roshan. Ursa can solo Roshan with just a Morbid Mask at level seven. First Aegis at eight minutes. A team that does not kill Ursa before his first Roshan is already losing — the Aegis means Ursa can engage the enemy carry, trade deaths, respawn at the fountain with the Aegis copy, and immediately come back to finish what he started. He is disgusting in tanky lineups where his ability to chew through large HP pools via stacking Fury Swipes is unmatched—Tidehunter, Wraith King, Underlord—every HP point they invested becomes Ursa food. He is disgusting in the current laning meta because his physical presence at level two with Fury Swipes active is one of the best level one-two trading advantages any carry can have. Avoid him into kiting lineups that prevent him from ever landing more than two attacks consecutively—Puck Dream Coil, Disruptor Kinetic Field—and into Ghost Scepter users who make Ursa's physical attacks do zero damage for the duration.
Tips & common mistakes
- Fury Swipes stacks reset when Ursa switches targets—most pub Ursa players attack multiple enemies during teamfights trying to kill everyone, resetting stacks to zero on every switch and dealing base damage to each hero. The number one mechanical rule with Ursa is pick ONE target and commit to them until they are dead. Switching targets mid- Overpowering is the single most damaging mechanical mistake an Ursa player can make—it wastes the entire stack accumulation and resets the exponential damage scaling from zero.
- Overpower attack speed charges are consumed on MISS—most pub Ursa players activate Overpower and then attack heroes with high evasion like Phantom Assassin or Terrorblade, consuming all charges through missed attacks and dealing zero Fury Swipes stacks. Against evasion heroes, Ursa has no True Strike. Buy MKB before engaging Phantom Assassin specifically, or position Ursa's attacks to avoid evasion-proc windows. Do not waste Overpower charges on missed attacks against high-evasion targets.
- Enrage provides a strong dispel on cast AND status resistance—most pub Ursa players save Enrage as a pure damage-enhancing ultimate and never use it as a defensive tool. If Ursa has taken a Bane Fiend's Grip, a Crystal Maiden Frostbite, or a Shadow Demon Disruption, Enrage with Aghanim's Scepter dispels those disables while they are active, terminating the lockdown mid-channel and allowing Ursa to immediately retaliate. Without Scepter, preemptive Enrage activation before a disable lands absorbs the status duration via 50% status resistance, effectively cutting the disable time in half.
- Blink Dagger is Ursa's most important item—most pub Ursa players delay it, building Battlefury or damage items first. Without Blink Dagger, Ursa is a 305 movement speed hero with no gap closer and no way to reach heroes who are not standing directly in front of him. Every game where Ursa skips Blink Dagger is a game where a Force Staff from any support pushes the target out of Earthshock range and the kill disappears. Buy Blink Dagger before every other damage item without exception.
- Roshan timing is the most important window in any Ursa game—most pub Ursa players farm lanes through the seven to nine minute mark, ignoring Roshan entirely because nobody told them to go. The sequence is as follows: reach level seven with Morbid Mask built, use Smoke of Deceit to avoid detection walking to Roshan, activate Overpower and Enrage, and attack Roshan to zero HP in under ten seconds. First, Aegis, at eight or nine minutes, is a free resource that the enemy team almost never contests in pub games because they do not know it happened until Ursa emerges from the pit with an Aegis. That Aegis translates directly into the first set of kills.
- Earthshock applies a 40% movement speed slow for four seconds AND leaps Ursa forward over terrain — most pub Ursa players use it only as a gap closer without thinking about the terrain component. Earthshock can leap over cliff edges, over tree lines, and over impassable terrain if aimed correctly. Against a fleeing hero who ran behind the cliff edge next to Roshan's pit or up a high-ground ramp, Earthshock aimed at the cliff face and leaped Ursa over the edge directly onto the fleeing hero, applying the slow simultaneously. This is the escape prevention tool that makes Ursa genuinely terrifying to run from once the Blink Dagger gap has been closed.
Summary
The highest win rate carry in the current patch. Number one. Hawk Live confirmed it, the data confirms it, and every enemy carry who has ever been deleted in two seconds by a max Fury Swipes Overpower Window already knew it was coming before the patch confirmed it.
Fury Swipes was buffed in the current patch, the Maul innate adding bonus damage from HP, and Enrage with Aghanim's Scepter breaking disables mid-channel—Ursa in the current meta is simply one of the most terrifying one-versus-one carries ever designed, and the numbers prove it. Get Morbid Mask. Go Roshan. Buy Blink Dagger. Pick your target. Never switch. And watch everything in front of you die in under three seconds while Enrage makes you unkillable during the process.
Pro Players Known For This Hero








































