
Stats
Abilities
Forage
When the cooldown is ready, nearby trees that can be foraged will appear. By standing next to a tree for 0.75s, you can forage the tree and find flora, fungi or a bag of gold containing 30 gold.
Popular On
Strategy
Why Pick Up Forager's Kit?
Forager's Kit is the tier 1 neutral for heroes who generate almost nothing on their own. It doesn't give you a single combat stat. Instead, every time it comes off cooldown, it reveals nearby trees you can harvest, and foraging one hands you a small reward—a bit of gold, a regen consumable, or a nut that permanently bumps your primary attribute. None of that is game-breaking on its own, but on a hero with no farm and no stats to speak of, a steady free trickle of gold and permanent attributes is real value.
What makes Forager's Kit different from most neutrals is that it isn't a "hold and forget" item—it's a "hold and work" item. The value doesn't arrive automatically; you have to actually walk to the revealed trees and stand on them for a moment. That means its worth is measured entirely in opportunity cost: for a hero already moving around the map, it's basically free, and for a hero who has to interrupt something valuable to forage, it's usually not worth the detour.
Because its payoff is a slow compounding drip rather than a burst of power, Forager's Kit is at its best in longer games on heroes who spend the whole match on the move. The gold adds up, the permanent-attribute nuts stack, and a support who'd otherwise be perpetually broke ends up a little richer and a little tankier for free.
When to Grab Forager's Kit?
The Forager's Kit belongs on low-farm-priority heroes who are constantly roaming—which almost always means supports. Two things make it a fit:
Heroes whose pathing already takes them past trees: supports rotating between lanes, running to ward spots, and repositioning around fights can forage on the way without giving anything up (Crystal Maiden, Lion, Lich, Jakiro, Disruptor, Hoodwink, Rubick). For them, the forage is a free top-up, not a chore.
Resource-starved heroes who feel every bit of gold: on a support with no reliable income, a steady drip of free gold and permanent stats meaningfully speeds up the items and survivability they'd otherwise never afford.
The composition signal is farm priority. This is a hero who isn't going to out-farm anyone anyway, so the forage doesn't cost them a creep wave or a jungle camp they actually needed. At its core, the same time is worth far more spent on real farming than chasing a small bag of gold.
The situation's signal is game length. Forager's Kit compounds, so it's best when you expect a longer game where the gold and permanent-attribute nuts pile up. In a fast stomp, it barely gets going before it stops mattering.
Tips & common mistakes
- Forage on the way to what you were already doing—never make a dedicated trip across the map for a small bag of gold. The whole item is about zero-opportunity-cost value.
- Prize the permanent-attribute nut. Gold is nice, but the nut gives you stats that last the entire game, so over a long match those quietly add up into real survivability and power.
- Don't hold it on a core. A carry or mid interrupting their farm pattern to stand on a tree is trading high-value time for low-value scraps—put it on the support who has time to spare.
- Use the regen consumable when you're safe, not mid-skirmish. The health regen it offers drops the moment you take enemy damage, so it's for topping off between fights, not surviving one.
- Treat the tree reveal as a bonus scout. When the item lights up trees around you, it's a small window of extra awareness in your immediate area—cheap value stacked on top of the forage.
- Remember it's a stepping stone. It's a tier 1 item that helps a broke support get rolling early; don't get so attached to foraging that you skip upgrading to a stronger neutral when the better tiers open up.
Summary
Forager's Kit is a support's economy engine dressed up as a neutral—no combat stats, just a steady free drip of gold, regen, and permanent attributes for a hero who otherwise has none. Its entire value hinges on opportunity cost, so it belongs on the roaming, low-farm heroes who can harvest trees on the way to what they're already doing, and it pays off most in longer games where the trickle compounds.
Put it on the player with time to spare, forage without ever going out of your way, and treat it as the early head start that helps a broke support afford the items that actually matter.







