
Techies
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. <br><br>Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. <br><br>Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. <br><br>Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. <br><br>Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
Base STR
19 +2.6
Base AGI
16 +1.8
Base INT
25 +3
Move Speed
310
Attack Range
600
Base Armor
2
Attack DMG
20–22
Projectile
900
Facets
Innate Abilities

Minefield Sign
Cooldown
60s
Plant a warning sign, causing Sticky Bombs and Proximity Mines within its radius to be invulnerable and deal %bonus_mine_damage_pct%%% more damage. Only one sign can exist at a time. Lasts %lifetime% seconds.
EFFECT RADIUS:
500
SIGN DURATION:
60
DAMAGE:
0
MOVEMENT TRIGGER AMOUNT:
0
Watch your step!
Abilities

Sticky Bomb
Cooldown
16 / 13 / 10 / 7s
Mana
100 / 115 / 130 / 145
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
EXPLOSION DELAY:
2
STICK RADIUS:
300
DAMAGE:
95 / 170 / 245 / 320
MOVEMENT SLOW:
25 / 35 / 45 / 55%
SECONDARY MOVEMENT SLOW:
15 / 25 / 35 / 45%
EXPLOSION RADIUS:
350
Such revolutionary brilliance was meant to be shared.

Reactive Tazer
Cooldown
26 / 22 / 18 / 14s
Mana
60
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
BUFF DURATION:
6
DISARM DURATION:
2.4 / 2.7 / 3 / 3.3
MOVEMENT BONUS:
18 / 22 / 26 / 30%
EXPLOSION RADIUS:
450
DAMAGE:
0
A steady bomb hand prefers an abundance of personal space.

Blast Off!
Cooldown
40 / 35 / 30 / 25s
Mana
100 / 125 / 150 / 175
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
EXPLOSION RADIUS:
400
FULL DAMAGE:
200 / 300 / 400 / 500
STUN DURATION:
0.8 / 1 / 1.2 / 1.4
CURRENT HP SELF DAMAGE:
20%
MAX HP AS BONUS DAMAGE:
0%
- ·The self-damage Techies receive from this blast is pure and non-lethal.
- ·This ability destroys trees.
Where we going?

Proximity Mines
Mana
110 / 140 / 170
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases up to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.
EXPLOSION RADIUS:
500
DAMAGE:
400 / 575 / 750
BUILDING DAMAGE:
30%
ACTIVATION DELAY:
1
MAGIC RESISTANCE REDUCTION:
15 / 20 / 25%
DEBUFF DURATION:
5
- ·Cannot be placed within %placement_radius% AoE of another Proximity Mine.
- ·Proximity Mines do not block neutral creep camps from spawning.
- ·Mines last until they explode or are destroyed.
- ·Mines are triggered by invisible units.
- ·Grants 30 gold if destroyed by an enemy hero.
The bane of Toterin!