
Snapfire
Beatrix Snapfire and her dragon toad Mortimer are a welcome sight to the ragged folk who scratch out lives along the desert routes and oases scattered throughout Nanarak, the rain-forsaken gateway to the Outlands.<br><br>As well known for her unrivaled skills as a weaponsmith as for dispensing wisdom, mirth, and the meanest firesnap cookies the world has ever seen, Beadie's survived to a ripe old age in a young keen's trade by being quick with her wits and even quicker with her guns.<br><br>Indeed, the Outlands are littered with the bones of bandits and ne'er-do-wells who thought to take advantage of her small stature and propensity for kindness.
Base STR
21 +3.5
Base AGI
16 +1.9
Base INT
21 +2.2
Move Speed
300
Attack Range
400
Base Armor
1
Attack DMG
25–31
Projectile
1800
Innate Abilities

Boomstick
Snapfire deals more damage to nearby enemies.
MIN DAMAGE AMP:
0%
MAX DAMAGE AMP:
35%
MIN DAMAGE RANGE:
495
MAX DAMAGE RANGE:
50
Abilities

Scatterblast
Cooldown
17 / 14 / 11 / 8s
Mana
85 / 90 / 95 / 100
Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 30% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
DAMAGE:
100 / 160 / 220 / 280
SLOW DURATION:
1
MOVEMENT SLOW:
100%
ATTACK SLOW:
100
POINT-BLANK RANGE:
450
A favorite from her collection, Beadie crafted Ol' Rackatee as her first line of defense when she ventured into the Outlands.

Firesnap Cookie
Cooldown
18 / 17 / 16 / 15s
Mana
105
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
HOP DISTANCE:
425
IMPACT RADIUS:
300
IMPACT DAMAGE:
75 / 150 / 225 / 300
IMPACT STUN DURATION:
1 / 1.4 / 1.8 / 2.2
HEAL AMOUNT:
0
- The cookie projectile has a speed of 1200.
With the help of a secret mixture that pairs Beadie's baking skills with her passion for black powder, these battle biscuits pack a punch.

Lil' Shredder
Cooldown
24 / 20 / 16 / 12s
Mana
70 / 80 / 90 / 100
Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.
BASE DAMAGE PER SHOT:
20 / 35 / 50 / 65
ATTACK DAMAGE:
35%
BONUS RANGE:
160 / 240 / 320 / 400
ARMOR LOSS PER STACK:
0.5
ARMOR LOSS DURATION:
5
- Sets base attack time to 1s for the duration.
- Attack modifiers have a chance to proc on Lil' Shredder attacks.
Beadie constantly tinkers with a design she first dreamed up plotting an exodus from her old gang.

Mortimer Kisses
Cooldown
120 / 110 / 100s
Mana
125 / 150 / 175
Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
GLOB COUNT:
8
IMPACT RADIUS:
275
DAMAGE PER GLOB:
180 / 270 / 360
BURN DPS:
60 / 80 / 100
ENEMY MOVEMENT SLOW:
15 / 20 / 25%
FIRESPIT POOL DURATION:
3.5
- Can be cancelled by pressing Stop, Hold Position, or using another ability.
- Has a minimum travel time of 0.8 and maximum travel time of 2.
Little did Beadie know when she adopted Mortimer, dragon toads--which aren't even toads at all--share more than just a name with their distant draconic cousins.
Talents

Aghanim's Scepter

Gobble Up
Cooldown
40s
Mana
120
Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to 0 seconds.
- Snapfire earns the creep's bounty after it has been spat out and died.
SHLORP!

Spit Out
Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.
IMPACT RADIUS:
400
STUN DURATION:
1.2
SPITTOOO!

Aghanim's Shard

Firesnap Cookie
Firesnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.
Hero Performance
Median across all public matches · OpenDotaForm
48%
Win rate in recent matches
Performance
77%
KDA ratio (kills + assists / deaths)
Laning
22%
Last hits per minute over full game
Farm
50%
Average gold per minute
Fighting
24%
Average kills + assists per match
Experience
65%
Average XP per minute
Strategy
When to Pick Snapfire?
Situational. That is exactly the right word for Snapfire right now, and I want to explain precisely what the situations are that make her worth picking—because when those situations exist, she is genuinely excellent, and when they do not, she is a slow, 305-movement-speed support with a difficult-to-land ultimate that achieves nothing. Esports Insider placed her in S-tier as a soft support alongside Shadow Shaman and Clockwerk specifically because when the conditions are right, the combo potential of her kit is enormous for the gold investment she requires.
The core of why Snapfire works is that her entire kit rewards the team that can hold an enemy still. Scatterblast fired at point-blank range deals 1.5 times its listed damage AND applies a 100% attack speed slow for a full second—which in the laning phase against fragile offlaners is one of the hardest-hitting level-one spells any support can bring to the safe lane, burning down an offlaner who overextends with a single burst of close-range damage before they can retaliate. Firesnap Cookie hops the target a short distance on landing and stuns enemies in the landing zone—cast it on your carry to hop them over a harassing enemy support, or cast it on yourself to hop over a cliff or tree line when a gank arrives. Mortimer Kisses at level six fires slow-moving fire globs one at a time toward a targeted area over five and a half seconds, each glob dealing impact damage and leaving a slowing damage-over-time pool. Against a stunned hero inside Faceless Void's Chronosphere, or inside Shadow Shaman's Shackles, or rooted by a Disruptor Kinetic Field—multiple Mortimer Kisses globs landing on a stationary target deals catastrophic cumulative damage that kills almost any hero in the game before they can move.
Aghanim's Scepter unlocks Gobble Up and Spit Out — Snapfire can swallow an allied hero into Mortimer's stomach for up to three seconds, then spit them out as a projectile toward an enemy position. This is simultaneously one of the best saves in Dota 2 and one of the most creative initiations. A carry who is caught by Duel, Fiend's Grip, or Doom can be gobbled mid-ability and effectively removed from the disable—they land near the ability's source, and the attack resolves with no valid target. An allied hero who cannot close the distance to initiate can be gobbled near the enemy backline and spit directly into five heroes, landing with a stun AOE. Aghanim's Shard makes every Firesnap Cookie hop also fire a single Mortimer Kisses glob at the landing location—a cheap upgrade that adds an instant AOE burst wherever your Cookie stun lands.
The situational framing means she is not a blind pick. She is terrible at lineups that have strong single-target lockdown on HER specifically, because she has no escape and 305 movement speed and will die before Mortimer Kisses finishes channeling if anyone walks up to her. She is terrible in fast-paced teamfight chaos where Mortimer Kisses' globs land on moving targets who dodge every single one. She is not the pick in games that end before twenty minutes where her ultimate has no time to set up properly. But in the draft that has crowd control that holds enemies in place—Faceless Void, Enigma, Shadow Shaman, and Disruptor—Mortimer Kisses converts that lockdown into a multi-glob barrage that destroys anyone caught in it. She pairs beautifully with offlaners who can initiate and hold targets stationary long enough for globs to land—Tidehunter Ravage grouping the entire enemy team while Mortimer Kisses carpets the entire area, Enigma Black Hole holding five heroes while every glob lands undodged. Avoid her into highly mobile lineups with Storm Spirit, Ember Spirit, or Puck, who simply ball-lightning or blink out of every glob arc before they land.
Tips & common mistakes
- Mortimer Kisses globs can be individually redirected with a right-click WHILE channeling—most pub Snapfire players fire their ultimate toward one location and then stand still for the entire five-and-a-half-second channel, watching globs miss moving targets. Every single glob that launches can be independently targeted to a new location mid-channel. If the enemy repositions during the channel, redirect the next glob to their new location rather than letting it land where they used to be.
- Scatterblast deals 1.5 times damage at point-blank range — most pub Snapfire players fire it at maximum range for safety and deal base damage. The correct use in fights where enemies are already disabled or slowed is to walk INTO point-blank range before firing for the full 1.5x multiplier. At close range, the first hit applies a 100% attack speed slow for one second that prevents the enemy from retaliating while Scatterblast damage registers. The damage difference between max-range and point-blank scatterblast is enormous.
- Firesnap Cookie cannot be cast on channeling allied heroes—most pub Snapfire players try to Cookie a carry who is inside Chronosphere or Fiend's Grip and wonder why it does not work. Against debuffs that are NOT channeling abilities on the ally—Doom, Winter's Curse, Duel—Cookie instantly saves the target. Against disables that ARE channeling on the ally—Fiend's Grip, Reaper's Scythe incoming—use Aghanim's Scepter Gobble Up instead, which has no such restriction and works on any non-channeling allied hero.
- Lil' Shredder fires five attacks with dramatically increased attack speed and extended range, reducing enemy armor with each hit—most pub Snapfire players use it exclusively against heroes in fights. Lil' Shredder is one of the most efficient tower-killing tools available on a support hero: five rapid attacks at extended range against a tower while your team's creeps tank, rapidly destroying structures before the enemy can respond. Use Lil' Shredder aggressively on towers during push opportunities rather than saving it exclusively for hero fights.
- Aghanim's Scepter Gobble Up can swallow CREEPS as well as allied heroes—most pub Snapfire players use Scepter only for hero swallows and saves. Gobbling a large creep and spitting it into the enemy team as a projectile deals impact damage and stun in the landing area from the creep's body impact. Gobbling your own catapult during a high ground push and spitting it directly into the base area provides both damage and a stun inside the enemy's defensive position without any allied hero risking high ground exposure.
- Snapfire has 305 base movement speed — the lowest meaningful movement speed of any support hero in the current meta. Blink Dagger is not optional—it converts her from a stationary artillery platform that enemies simply walk away from into an initiator who can position for point-blank Scatterblast, find a high-ground vantage for Mortimer Kisses, and immediately escape after channeling. Most pub Snapfire players delay Blink building aura items first and spend the first twenty minutes of the game unable to get close enough to threaten anyone.
- Mortimer Kisses provides flying vision around each glob as it travels and at each landing site—which means every glob fired gives Snapfire's team vision of the target area in real time. Most pub Snapfire players never think about using Mortimer's Kisses as a vision tool, firing it only into areas they already have ground vision of. Against a suspected Roshan attempt, firing Mortimer Kisses over the pit wall provides real-time vision of whether Roshan is being attempted without any hero risking the entrance.
Summary
Snapfire is situational, and that is completely honest—the hero is slow, her ultimate requires enemies to be stationary or heavily slowed, and she contributes almost nothing in fast-moving fights where nobody is locked down long enough for Mortimer Kisses globs to connect.
But in the RIGHT draft, with the right crowd control around her, the Scatterblast point-blank burst in lane, the Firesnap Cookie utility that provides both aggressive setups and defensive saves, and a Mortimer Kisses that fires into Chronosphere or Ravage or Black Hole, She is genuinely oppressive, and the glob damage against stationary grouped heroes is enough to single-handedly win team fights that her team's ultimate kicked off. Pick her when your draft has lockdown.
Find your Blink Dagger. And make sure Mortimer is always hungry when the teamfight starts.
Pro Players Known For This Hero








































