
Lich
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. <br><br>He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
Base STR
20 +2.1
Base AGI
17 +2
Base INT
28 +3.8
Move Speed
290
Attack Range
550
Base Armor
-1
Attack DMG
24–33
Projectile
900
Facets
Innate Abilities

Death Charge
Cooldown
60 / 50 / 40 / 30s
Lich cannot gain passive mana regeneration, but any unit dying within %radius% range of Lich restores %mana_restore_pct_from_creep%%% of his Max Mana (Dying heroes restore %mana_restore_pct_from_hero%%% of Lich's Max Mana). Instant mana restoration from items and abilities apply to Lich as normal.
CURRENT HEALTH CONVERTED:
0%
XP MULTIPLIER:
0%
Abilities

Frost Blast
Cooldown
7s
Mana
110 / 120 / 130 / 140
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for %abilityduration% seconds. The primary target receives both base and area damage.
RADIUS:
200
MOVEMENT SLOW:
-25%
ATTACK SLOW:
-30 / -40 / -50 / -60
BASE DAMAGE:
40 / 80 / 120 / 160
AREA DAMAGE:
80 / 120 / 160 / 200
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.

Frost Shield
Cooldown
30 / 25 / 20 / 15s
Mana
100 / 110 / 120 / 130
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every %interval% seconds, dealing minor damage and slowing them.
DAMAGE REDUCTION:
45 / 50 / 55 / 60%
SLOW:
20 / 25 / 30 / 35%
SLOW DURATION:
0.5
DAMAGE:
18 / 32 / 46 / 60
BUFF DURATION:
4 / 5 / 6 / 7
BONUS DURATION ON HERO KILL:
0
BONUS DURATION ON CREEP KILL:
0
- ·Spell-immune enemies are not affected by the damage or slow.
- ·Frost Shield can be cast on buildings.
First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.

Sinister Gaze
Cooldown
24 / 22 / 20 / 18s
Mana
25
CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.
DISTANCE MOVED:
32 / 38 / 44 / 50%
MANA DRAIN PER SECOND:
20%
BONUS DAMAGE:
0
SLOW RESISTANCE REDUCTION:
0%
DURATION:
1.1 / 1.4 / 1.7 / 2
Mind the cold...

Chain Frost
Cooldown
100 / 80 / 60s
Mana
180 / 300 / 420
Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.
DAMAGE EACH BOUNCE:
250 / 400 / 550
INCREMENTAL DAMAGE:
15 / 20 / 25
BOUNCE RANGE:
550
MOVEMENT SLOW:
-65%
ATTACK SLOW:
-65
SLOW DURATION:
2.5
BONUS JUMPS ON HERO KILL:
0
BONUS JUMPS ON CREEP KILL:
0
LINGER DURATION:
2
- ·Chain Frost cannot be disjointed.
- ·Chain Frost has a movement speed of %projectile_speed%.
- ·Chain Frost doesn't bounce to Zombies.
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.