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Heroes/Lion
Lion
IntelligenceRanged

Lion

SupportDisablerNukerInitiator

Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

Base STR

18 +2.4

Base AGI

15 +1.7

Base INT

19 +3.5

Move Speed

290

Attack Range

600

Base Armor

0

Attack DMG

29–35

Projectile

900

To Hell and Back

To Hell and Back

PassiveInnate

Lion gains %debuff_amp%%% debuff duration and %spell_amp%%% spell amplification for %duration%s after respawning.

Earth Spike

Earth Spike

Unit TargetPoint Target

Cooldown

14 / 13 / 12 / 11s

Mana

90 / 110 / 130 / 150

Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

DAMAGE:

105 / 170 / 235 / 300

STUN DURATION:

1.3 / 1.6 / 1.9 / 2.2

  • ·The spikes move at %speed% units per second.
  • ·Does not trigger spell block or spell reflect.

The Demon Witch exercises his demonic covenant, opening a fissure from hell.

Hex

Hex

Unit Target

Cooldown

24 / 20 / 16 / 12s

Mana

110 / 140 / 170 / 200

Transforms an enemy unit into a harmless beast, with all special abilities disabled.

DURATION:

2 / 2.4 / 2.8 / 3.2

  • ·Instantly destroys illusions.
  • ·The target will have a base movement speed of %movespeed%, but buffs granting maximum movement speed won't be disabled.

Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.

Mana Drain

Mana Drain

Unit TargetChanneled

Cooldown

15 / 12 / 9 / 6s

CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by %movespeed_bonus_when_empty_pct%%%. <br><br> Can target allies to give them mana and movement speed at a %ally_pct%%% rate.

CHANNEL TIME:

5

MANA PER SECOND:

20 / 40 / 60 / 120

BREAK DISTANCE:

1100

MOVEMENT SLOW/BONUS:

15 / 20 / 25 / 30%

  • ·Prevents heroes from going invisible.

Lesser magi are nothing more than a source of magical restoration for the Demon Witch.

Finger of Death

Finger of Death

Unit TargetAOE

Cooldown

120 / 80 / 40s

Mana

200 / 400 / 600

Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

DAMAGE:

600 / 725 / 850

DAMAGE PER KILL:

40

COOLDOWN:

0

AREA OF EFFECT:

0

FIST DURATION:

0

FIST DAMAGE BONUS:

0

FIST DAMAGE BONUS PER STACK:

0

CLEAVE DAMAGE:

0%

  • ·Finger of Death has a %damage_delay% delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage.
  • ·Finger of Death only gains damage if the enemy hero dies within %grace_period% seconds of being affected by Finger of Death.

Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.