
Rubick
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. <br><br>Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. <br><br>Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. <br><br>When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Base STR
21 +2
Base AGI
23 +2.5
Base INT
24 +3.7
Move Speed
290
Attack Range
550
Base Armor
1
Attack DMG
26–32
Projectile
1125
Facets
Innate Abilities

Might and Magus
Each %one_tooltip%%% Spell Amplification also increases Rubick's attack damage by %bonus_damage_pct_tooltip%%% and Magic Resistance by %magic_resist_pct_tooltip%%%.
Abilities

Telekinesis
Cooldown
22 / 19 / 16 / 13s
Mana
110
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
LIFT DURATION:
0.95 / 1.2 / 1.45 / 1.7
STUN DURATION:
0.9 / 1.1 / 1.3 / 1.5
IMPACT RADIUS:
300 / 325 / 350 / 375
MAX THROW DISTANCE:
375
- ·While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
- ·When the unit lands, it isn't affected by the area of effect stun.
Even the Grandest Magus may use his powers for enjoyment.

Fade Bolt
Cooldown
16 / 14 / 12 / 10s
Mana
110 / 125 / 140 / 155
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
DAMAGE:
100 / 175 / 250 / 325
JUMP REDUCTION:
6%
DAMAGE REDUCTION:
5 / 15 / 25 / 35%
DEBUFF DURATION:
10
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

Arcane Supremacy
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
CAST RANGE:
60 / 120 / 180 / 240
SPELL AMP:
11 / 16 / 21 / 26%
AOE BONUS:
0
AOE BONUS DURATION:
0
- ·Break disables the gaining of new Arcane Accumulation stacks.
- ·Break does not disable the bonuses from existing Arcane Accumulation stacks.
Not every magus can be a Grand Magus...

Spell Steal
Cooldown
16 / 10 / 4s
Mana
25
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
STOLEN DEBUFF AMP:
10 / 20 / 30%
CAST RANGE:
0
DURATION:
180 / 240 / 300
STOLEN MANA COST REDUCTION:
0%
- ·Cannot steal item abilities.
- ·Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
- ·Does not trigger spell reflect.
...but even their lesser magics can be a source of much utility.