
Disruptor
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. <br><br>Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Base STR
21 +2.4
Base AGI
15 +1.4
Base INT
20 +2.9
Move Speed
295
Attack Range
625
Base Armor
0
Attack DMG
27–31
Projectile
1200
Facets
Innate Abilities

Electromagnetic Repulsion
Cooldown
5s
Whenever Disruptor takes more than %damage_threshold% damage from any source within %effect_radius% radius, all nearby enemies within are pushed back up to a %effect_radius% unit distance.
- ·After %damage_reset_interval%s, the damage counter is reset.
Safe harbor found inside the storm.
Abilities

Thunder Strike
Cooldown
18 / 15 / 12 / 9s
Mana
125 / 130 / 135 / 140
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by %slow_amount%%% for %slow_duration% seconds. Provides vision of its target.
RADIUS:
260
STRIKES:
4
STRIKE INTERVAL:
2
STRIKE DAMAGE:
25 / 55 / 85 / 115
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

Glimpse
Cooldown
24 / 22 / 20 / 18s
Mana
70 / 85 / 100 / 115
Teleports the target hero back to where it was %backtrack_time% seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
MIN DAMAGE:
25
MAX DAMAGE:
100 / 160 / 220 / 280
GLIMPSE DISTANCE TO DAMAGE:
20 / 25 / 30 / 35%
- ·The travel time is a function of the distance the target will travel.
Playing with electricity can have unexpected results.

Kinetic Field
Cooldown
20 / 18 / 16 / 14s
Mana
70
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
RADIUS:
350
FORMATION DELAY:
1
DURATION:
2.6 / 3.2 / 3.8 / 4.4
- ·Debuff Immune units can travel through the field.
The stryder is immune to the gale-force winds that will consume its adversaries.

Static Storm
Cooldown
100 / 85 / 70s
Mana
125 / 175 / 225
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
RADIUS:
550
PULSES:
20
MAX DAMAGE PER SECOND:
200 / 275 / 350
DURATION:
6
A summer squall in Druud is a hardship that only an Oglodi can survive.