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Scythe of Vyse
Stats
Abilities
Hex
Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.
Components
Strategy
Why Buy Scythe of Vyse?
Every Dota player knows what this item does. You click a hero, they turn into a pig, they cannot move properly, cannot attack, cannot use spells, cannot use items, and they stand there completely helpless for almost three seconds while your team deletes them. The community called it Sheepstick in DotA because it used to turn heroes into sheep. In Dota 2 it is a pig. The name changed. The terror did not.
What makes Hex different from every other disable in the game is the combination of what it removes simultaneously. A stun stops movement and abilities, but the target can still be saved by a teammate's dispel. A silence stops spells, but the target can still attack, move, and use items. Hex does all of it at once—silence, mute, and disarm—and it cannot be dispelled. There is no Guardian Greaves, no Lotus Orb, and no Eul's self-cast that removes it. Once you hex someone, those almost three seconds are happening whether they like it or not.
The movement speed mechanic is also worth understanding. Hex does not apply a slow—it sets the target's base movement speed to a crawl. This means movement speed bonuses from items and abilities still apply on top of that base. A Phase Boots carry who gets hexed is a little faster than a Tranquil Boots carry who gets hexed, but both are completely unable to act. The distinction matters when you are chasing—they will cover a little more ground than you expect, so start your follow-up spells immediately.
The stats backing the active are excellent for intelligence heroes—a large intelligence bonus and massive mana regen that lets you cast your full combo without running dry. On supports and spellcasters who are already building toward a mana-heavy build, this item feeds directly into everything else they want to do.
When to Buy Scythe of Vyse?
When you need to guarantee that one specific hero cannot participate in a fight for the most critical window of it—and when you need that guarantee to be undispellable.
The heroes that force you to build it: mobile cores who cannot be caught by slower disables. Storm Spirit, Anti-Mage, Puck, Void Spirit, and Ember Spirit—heroes that blink or dash out of every other CC attempt the moment it lands. Hex has enough cast range that you can land it before they react, and once it lands, there is no escape mechanic that removes it. You cannot Ball Lightning out of Hex. You cannot phase shift out of hex. You cannot Manta Style it off. It just runs its duration, and those heroes stand there.
It is also the cleanest answer to illusion-based heroes. Hex instantly destroys illusions—one cast on a Phantom Lancer or Naga Siren in their illusion army removes whichever one you clicked, which is valuable when you are trying to identify and kill the real hero under pressure.
Support or core, it does not matter. Any hero with the gold and the mana sustain to use it benefits. The question is never "Should I build Sheepstick?"—it is always "Can I afford it, and is it the right time?"
Skip it only when you are already drowning in gold-inefficient situations and the game is too fast for a late-stage expensive item. If the game is ending in the next ten minutes and you are behind, there are cheaper disables. But if the game is going long and the enemy has one hero who is making your life miserable every fight—you know exactly what to build.
Tips & common mistakes
- Hex does not pierce BKB. If a carry pops Black King Bar before your Hex lands, the Hex is blocked. This is the single most important timing rule around the item. Bait the BKB first, then Hex. Or Hex before they can react fast enough to pop it—the cast animation is fast, and at full mana regen you can often land it before they process what is happening.
- The cooldown is long. This is a once-per-fight item in most cases. Do not waste it on a low-priority target—save it for the hero who will end your team if left unchecked. Using Sheepstick on the position 5 support while the enemy carry runs free is one of the most common expensive mistakes in the game.
- Hex instantly destroys illusions, but only the illusion you click on. It does not AoE clear an illusion army. Against Phantom Lancer specifically, you still need to identify the real hero and click them—Hex on an illusion is just one less body to deal with, not a fight-winner.
- Meepo is a special case. If any Meepo clone uses Hex, it goes on cooldown for every clone simultaneously. One Sheepstick on a Meepo player is effectively one Sheepstick for the entire hero, not five. Budget accordingly.
- You can hex an enemy that is already stunned or disabled. Layering Hex on top of a stun extends the window of helplessness. If your teammate is already locking someone down and you have Hex ready, adding it extends the kill window significantly rather than wasting it on a fresh target who might survive.
Summary
Scythe of Vyse is the most reliable single-target disable in Dota 2. Almost three seconds of complete helplessness—no spells, no attacks, no items, no dispel—on a cooldown that resets regularly enough to be the deciding factor in every major teamfight.
Build it when the enemy has one hero who wins every fight if left alone. Use it on that hero, not on anyone else. And never, ever waste it while their BKB is active.
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Lore
The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi.










