
Storm Spirit
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Base STR
21 +2
Base AGI
22 +2.6
Base INT
23 +3.7
Move Speed
285
Attack Range
480
Base Armor
1
Attack DMG
24–34
Projectile
1100
Facets
Innate Abilities

Galvanized
Storm Spirit gains a charge of %mp_per_kill% mana regeneration per kill. Loses %charges_per_death% charges per death. Leveling Ball Lightning gives Storm Spirit %charges_per_ult% bonus charges. Additionally every time he gains a charge he also gains %perma_mp_per_kill% Mana Regen permanently.
RADIUS:
1200
- ·Break disables the gaining of new stacks from kills.
Abilities

Static Remnant
Cooldown
3.5s
Mana
70 / 80 / 90 / 100
Creates an explosively charged image of Storm Spirit that lasts %abilityduration% seconds and will detonate and deal damage if an enemy unit comes near it.
RADIUS:
300
DAMAGE:
100 / 160 / 220 / 280
REMNANT SPEED:
0
VISION RADIUS:
100
- ·Remnants take %static_remnant_delay% second to materialize after the spell is cast.
- ·Remnants grant unobstructed vision for their duration.
- ·The explosion actually hits units in a %static_remnant_damage_radius% radius, but will only be triggered in %static_remnant_radius%.
- ·Can be self-cast to cast in place.
Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.

Electric Vortex
Cooldown
20 / 18 / 16 / 14s
Mana
60 / 70 / 80 / 90
A vortex that pulls an enemy unit to Storm Spirit's location.
PULL DISTANCE:
180 / 220 / 260 / 300
RADIUS:
0
DURATION:
1.1 / 1.4 / 1.7 / 2
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.

Overload
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
RADIUS:
300
MOVEMENT SLOW:
-80%
ATTACK SLOW:
-90
DAMAGE:
25 / 50 / 75 / 100
ACTIVATION RADIUS:
0
MANA COST:
0
COOLDOWN:
0
ATTACK SPEED BONUS:
0
DURATION:
0.8
- ·Using items doesn't trigger Overload.
- ·Overload charges do not stack.
Pow! Zip! Zap!

Ball Lightning
Mana
30
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled.
SPEED:
1400 / 1850 / 2300
RADIUS:
200
MANA DRAIN PER 100 UNITS:
0.7%
- ·Abilities and items can be used while traveling.
- ·This ability will destroy trees.
- ·Storm Spirit is invulnerable during Ball Lightning.
The Storm is coming in.