Dota2ProTips

DOTA2PROTIPS

Heroes/Keeper of the Light
Keeper of the Light
IntelligenceRanged

Keeper of the Light

SupportNukerDisabler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Base STR

18 +2.3

Base AGI

15 +1.6

Base INT

24 +3.3

Move Speed

320

Attack Range

600

Base Armor

0

Attack DMG

20–27

Projectile

900

Special Reserve

Special Reserve

PassiveInnate

Keeper of the Light cannot go below %minimum_mana% mana.

Illuminate

Illuminate

Point TargetChanneled

Cooldown

13s

Mana

100 / 125 / 150 / 175

CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

MAX DAMAGE:

185 / 290 / 395 / 500

MAX CHANNEL TIME:

3

WIDTH:

400

RANGE:

1550

  • ·Gives increasing vision over the channeling time.

Ezalor's hidden light reveals itself in marvelous fashion.

Blinding Light

Blinding Light

Point TargetAOE

Cooldown

24 / 21 / 18 / 15s

Mana

120 / 130 / 140 / 150

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is %knockback_distance% range over %knockback_duration% seconds.

MISS CHANCE:

45%

DURATION:

4

RADIUS:

425 / 450 / 475 / 500

DAMAGE:

90 / 140 / 190 / 240

  • ·Upon landing, units will destroy trees in a 150 radius.

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Chakra Magic

Chakra Magic

Unit Target

Cooldown

18 / 16 / 14 / 12s

Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is %self_bonus%%% more effective when used on himself.

MANA RESTORE:

90 / 160 / 230 / 300

COOLDOWN REDUCTION:

3 / 4 / 5 / 6

  • ·Chakra Magic does not reduce the cooldown of Ultimate abilities

In the same vein, Ezalor bestows his harmony among others.

Spirit Form

Spirit Form

No Target

Cooldown

85 / 80 / 75s

Mana

75 / 125 / 175

Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.

DURATION:

40 / 45 / 50

MOVEMENT SPEED BONUS:

10 / 15 / 20%

CAST RANGE BONUS:

100 / 200 / 300

ILLUMINATE HEAL:

70%

In a flash of light, Ezalor reveals his true nature.