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Heroes/Alchemist
Alchemist
StrengthMelee

Alchemist

CarrySupportDurableDisablerInitiatorNuker

The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. <br><br>In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. <br><br>When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. <br><br>They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.

Base STR

23 +2.7

Base AGI

22 +1.5

Base INT

25 +1.8

Move Speed

295

Attack Range

150

Base Armor

0

Attack DMG

27–33

Projectile

900

Greevil's Greed

Greevil's Greed

PassiveInnate

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next %duration% seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

RECENT KILL WINDOW:

40

BASE BONUS GOLD:

2

EXTRA BONUS GOLD:

2

BOUNTY RUNE MULTIPLIER:

2

MAX BONUS GOLD PER KILL:

18

BONUS DAMAGE PER SCEPTER:

25

While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.

Acid Spray

Acid Spray

Point TargetAOE

Cooldown

22 / 21 / 20 / 19s

Mana

120

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

RADIUS:

350 / 400 / 450 / 500

DURATION:

15

DAMAGE PER SECOND:

25 / 30 / 35 / 40

ARMOR REDUCTION:

3 / 4 / 5 / 6

Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.

Unstable Concoction

Unstable Concoction

No Target

Cooldown

17s

Mana

100

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After %brew_time% seconds, the brew reaches its maximum damage and stun time. However, after %brew_explosion% seconds, the concoction will explode on Alchemist himself if not thrown.

MAX STUN:

1.7 / 2.2 / 2.7 / 3.2

MAX DAMAGE:

150 / 220 / 290 / 360

EXPLOSION RADIUS:

250

MOVE SPEED BONUS:

4 / 8 / 12 / 16%

  • ·While brewing, this ability is replaced by Unstable Concoction Throw. Alchemist can move and act normally while brewing.
  • ·A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies.
  • ·You can deny yourself with this skill.
  • ·Unstable Concoction cannot be disjointed and once thrown Unstable Concoction stops brewing.
  • ·Unstable Concoction explosion damages heroes and creeps.

A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.

Corrosive Weaponry

Corrosive Weaponry

Passive

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply %stacks_per_attack% stacks. Unstable Concoction applies %one_tooltip% stack per second of brew time.

MAX STACKS:

7 / 10 / 13 / 16

DEBUFF DURATION:

4

MOVEMENT SLOW PER STACK:

2 / 2.5 / 3 / 3.5%

BASE ATTACK DAMAGE REDUCTION PER STACK:

2 / 2.5 / 3 / 3.5%

A powerful solvent that turned out to work all too well.

Chemical Rage

Chemical Rage

No Target

Cooldown

60s

Mana

50 / 75 / 100

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

DURATION:

30

BASE ATTACK TIME:

1.2 / 1.1 / 1

BONUS HEALTH REGEN:

60 / 90 / 120

BONUS MOVE SPEED:

20 / 30 / 40

  • ·Has a %transformation_time% second transformation time, which can be used to dodge projectiles and stuns.

The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.