
Morphling
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
Base STR
23 +2.6
Base AGI
24 +3.9
Base INT
19 +1.8
Move Speed
285
Attack Range
350
Base Armor
-2
Attack DMG
12–21
Projectile
1300
Facets
Innate Abilities

Accumulation
Morphling receives %percent_to_increment%%% of stat growth bonuses every half level instead of the full bonus at level up. All Attributes bonuses from skill points in the Talent Tree provide an additional +%bonus_primary_stat_per_level_of_attributes% to Morphling's primary attribute.
Abilities

Waveform
Cooldown
21 / 18 / 15 / 12s
Mana
115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
ATTACK DAMAGE PERCENTAGE:
0%
A torrential flood takes enemies by force.

Adaptive Strike
Cooldown
17 / 14 / 11 / 8s
Mana
40 / 50 / 60 / 70
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. The target is also knocked back and stunned based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun is used.
BASE DAMAGE:
25 / 50 / 75 / 100
DAMAGE MIN AGI MULTIPLIER:
0.5
DAMAGE MAX AGI MULTIPLIER:
1 / 1.5 / 2 / 2.5
STUN MIN:
0.5
STUN MAX:
2.4
KNOCKBACK MIN:
50
KNOCKBACK MAX:
350
- ·Projectile moves at %projectile_speed% speed.
The Morphling calls upon his elements to crush his opponents with waves.

Attribute Shift (Agility Gain)
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
SHIFT RATE:
4 / 8 / 12 / 16
MANA COST PER SECOND:
10
- ·Attribute Shift can't convert stats from items.
- ·Leveling up Agility Gain will also level up Strength Gain.
Shifting water makes it difficult to discern the nature of Morphling.

Attribute Shift (Strength Gain)
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
SHIFT RATE:
4 / 8 / 12 / 16
MANA COST PER SECOND:
10
- ·Attribute Shift can't convert stats from items.
- ·Leveling up Strength Gain will also level up Agility Gain.
Shifting water makes it difficult to discern the nature of Morphling.

Morph
Cooldown
140 / 100 / 60s
Mana
50
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
DURATION:
24
ILLUSION OUTGOING DAMAGE:
0%
ILLUSION INCOMING DAMAGE:
0%
- ·You can't target yourself with Morph.
- ·Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item.
- ·Does not trigger spell reflect.
Staring into Morphling produces a reflection that mimics the beholder.