
Batrider
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. <br><br>The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...
Base STR
23 +2.9
Base AGI
13 +1.8
Base INT
22 +2.9
Move Speed
320
Attack Range
400
Base Armor
2
Attack DMG
12–16
Projectile
900
Facets
Innate Abilities

Smoldering Resin
Batrider's attacks apply a debuff that deals %tick_attack_damage_pct%%% of the attack damage every %tick_rate%s for %total_ticks%s.
Abilities

Sticky Napalm
Cooldown
3s
Mana
22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to %max_stacks% stacks. Applies a small amount of damage with each cast.
STACKS PER CAST:
2
DAMAGE PER STACK:
2.5 / 5 / 7.5 / 10 / 10
RADIUS:
375
DURATION:
6
MOVEMENT SLOW:
-0.7 / -1.5 / -2.2 / -3 / -3%
TURN RATE SLOW:
-10 / -30 / -50 / -70 / -70%
APPLICATION DAMAGE:
5 / 10 / 15 / 20 / 20
BUILDING DAMAGE:
0%
- ·All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.
- ·Sticky Napalm does not require turning to cast.
- ·Sticky Napalm deals creep_damage_pct damage to creeps.
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak
Cooldown
22 / 19 / 16 / 13s
Mana
110
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
IMPACT DAMAGE:
25 / 50 / 75 / 100
DAMAGE PER SECOND:
25 / 30 / 35 / 40
BURN DURATION:
2 / 3 / 4 / 5
RADIUS:
400
KNOCKBACK DISTANCE:
250
MOVEMENT SLOW:
6 / 12 / 18 / 24%
A molotov cocktail is the weapon of choice for Batrider.

Firefly
Cooldown
45 / 40 / 35 / 30s
Mana
100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
DAMAGE PER SECOND:
25 / 50 / 75 / 100
RADIUS:
250
DURATION:
15
MAX MOVEMENT SPEED BONUS:
0%
MAX SPELL AMPLIFICATION BONUS:
0%
MAX HEALTH AS DAMAGE PER SECOND:
0%
- ·During this the Batrider can fly above units, trees and impassable terrain.
- ·If duration ends when above impassable terrain, the Batrider can get stuck.
- ·The trail persists through Batrider's death.
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso
Cooldown
90 / 75 / 60s
Mana
125 / 150 / 175
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
DURATION:
2.25 / 2.75 / 3.25
TOTAL DAMAGE:
200 / 350 / 500
- ·Killing the target or the Batrider will break the lasso before its expiration.
- ·If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.
- ·Batrider cannot attack while using Flaming Lasso.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.