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Heroes/Batrider
Batrider
UniversalRanged

Batrider

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. <br><br>The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Base STR

23 +2.9

Base AGI

13 +2

Base INT

22 +2.9

Move Speed

320

Attack Range

400

Base Armor

2

Attack DMG

12–16

Projectile

900

Smoldering Resin

Smoldering Resin

PassiveInnate

Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

Sticky Napalm

Sticky Napalm

Point TargetAOEAghanim's Shard

Cooldown

3s

Mana

22

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.

STACKS PER CAST:

2

DAMAGE PER STACK:

2.5 / 5 / 7.5 / 10

RADIUS:

375

DURATION:

6

MOVEMENT SLOW:

-0.7 / -1.5 / -2.2 / -3%

TURN RATE SLOW:

-10 / -30 / -50 / -70%

APPLICATION DAMAGE:

5 / 10 / 15 / 20

BUILDING DAMAGE:

0%

  • All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.
  • Sticky Napalm does not require turning to cast.
  • Sticky Napalm deals creep_damage_pct damage to creeps.

It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak

Flamebreak

Point TargetAOE

Cooldown

22 / 19 / 16 / 13s

Mana

110

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

IMPACT DAMAGE:

25 / 50 / 75 / 100

DAMAGE PER SECOND:

25 / 30 / 35 / 40

BURN DURATION:

2 / 3 / 4 / 5

RADIUS:

400

KNOCKBACK DISTANCE:

250

MOVEMENT SLOW:

6 / 12 / 18 / 24%

A molotov cocktail is the weapon of choice for Batrider.

Firefly

Firefly

No Target

Cooldown

48 / 42 / 36 / 30s

Mana

100

Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.

DAMAGE PER SECOND:

25 / 50 / 75 / 100

RADIUS:

250

DURATION:

15

MAX MOVEMENT SPEED BONUS:

12 / 18 / 24 / 30%

  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • The trail persists through Batrider's death.

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso

Flaming Lasso

Unit TargetAghanim's Scepter

Cooldown

90 / 75 / 60s

Mana

125 / 150 / 175

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

DURATION:

2.25 / 2.75 / 3.25

TOTAL DAMAGE:

200 / 350 / 500

  • Killing the target or the Batrider will break the lasso before its expiration.
  • If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.
  • Batrider cannot attack while using Flaming Lasso.

Few dare to ask to ride on the bat, as Batrider gives them free of charge.

+5% Firefly Max Movement Speed Bonus
10
+1s Smoldering Resin Duration
+30 Firefly Damage Per Second
15
+0.75% Sticky Napalm Movement Slow
Attacks apply 1 Stack of Sticky Napalm
20
-6s Flamebreak Cooldown
+0.75s Flaming Lasso Duration
25
Flamebreak applies 4 Sticky Napalm Stacks
Aghanim's Scepter
Flaming Lasso

Flaming Lasso

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 0 units. The secondary target is tethered to the first.

Aghanim's Shard
Sticky Napalm

Sticky Napalm

Sticky Napalm no longer has a stack limit.

Sticky Napalm deals damage to structures.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

50%

Win rate in recent matches

Performance

89%

KDA ratio (kills + assists / deaths)

Laning

34%

Last hits per minute over full game

Farm

55%

Average gold per minute

Fighting

28%

Average kills + assists per match

Experience

74%

Average XP per minute

Strategy

When to Pick Batrider?

Pick Batrider as offlaner when your team needs a strong initiator who can drag enemies into bad positions and create chaos in fights. He is solid in 7.41a after the patch changes — he still excels at controlling one target with Lasso and dealing damage over time with Sticky Napalm and Flamebreak. Great against lineups with squishy backline heroes or carries that like to stand still.

He works well when your team has follow-up damage or AoE to punish grouped enemies after your initiation. Avoid him in heavy silence lineups or heroes with strong dispels and saves that can break your Lasso or remove your stacks easily. He also struggles against mobile heroes with escapes or kiting potential that make it hard to land good Lassos.

In this patch he still needs a Blink Dagger timing to be most effective, so don’t pick him if the enemy has a strong early push or if your team wants to play very passively without fighting.

Tips & common mistakes

  • Stack sticky napalm early and often—it amplifies all your damage and slows enemies significantly in lane and fights.
  • Use Flamebreak to knock enemies into your team or away from safety—don't just cast it for random damage.
  • Don’t initiate with Lasso without Blink Dagger or a setup — wait for the right moment when multiple heroes are in range.
  • Build Blink Dagger as your first major item in most games—it lets you jump in and land perfect Lassos.
  • Position during Firefly to burn enemies while staying safe—fly over trees and cliffs to control the fight.
  • Stop using Lasso on tanky frontline heroes first — save it for high-value targets like enemy carries or supports.
  • Build utility items like Force Staff, Eul’s Scepter, or Black King Bar when the enemy has heavy lockdown or burst.
  • Watch your mana — Batrider can run out quickly if you spam abilities without items like Soul Ring or Arcane Boots.

Summary

Batrider is a mobile initiator who drags enemies out of position and sets up kills with Lasso and Napalm stacks. Play aggressively in lane to build stacks, get your Blink timing, and create space for your team by forcing fights on your terms. He rewards good positioning and timing—if you land big lassos and burn the enemy with Firefly, you can snowball mid-game hard. Just don’t pick him and then jump in without backup or waste your ultimate on the wrong target.

Starting Items

branchesfaerie_firetangocircletblood_grenademagic_stick

Early Game

bootstranquil_bootsancient_janggonull_talismanbracerbottle

Core

boots_of_bearingblack_king_barforce_staffconsecrated_wrapsperssoul_booster

Late Game

ultimate_sceptershivas_guardoctarine_corebloodstonetravel_bootslotus_orb
Psychic HeadbandTumbler's ToySearing SignetWhisper of the DreadGale GuardNinja Gear

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