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Heroes/Bane
Bane
UniversalRanged

Bane

SupportDisablerNukerDurable

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Base STR

23 +2.7

Base AGI

23 +2.7

Base INT

23 +2.7

Move Speed

305

Attack Range

400

Base Armor

1

Attack DMG

24–30

Projectile

900

Ichor of Nyctasha

Ichor of Nyctasha

PassiveInnate

Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).

Enfeeble

Enfeeble

Unit Target

Cooldown

22 / 17 / 12 / 7s

Mana

100 / 110 / 120 / 130

Deals damage every second and lowers the enemy's total attack damage and cast range.

ATTACK DAMAGE REDUCTION:

55 / 60 / 65 / 70%

CAST RANGE REDUCTION:

30%

DURATION:

9

DAMAGE:

12 / 18 / 24 / 30

Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts.

Brain Sap

Brain Sap

Unit Target

Cooldown

17 / 15 / 13 / 11s

Mana

120 / 130 / 140 / 150

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

HEAL/DAMAGE:

90 / 160 / 230 / 300

Atropos finds no greater pleasure than to harvest the fear he creates.

Nightmare

Nightmare

Unit Target

Cooldown

25 / 22 / 19 / 16s

Mana

120 / 130 / 140 / 150

Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

ATTACK SPEED BONUS:

0

WALK SPEED:

0

DURATION:

3.5 / 4.5 / 5.5 / 6.5

  • ·In the first second of Nightmare, the unit is invulnerable.
  • ·Bane can wake himself from Nightmare.
  • ·On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.

A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Fiend's Grip

Fiend's Grip

Unit TargetChanneled

Cooldown

120 / 110 / 100s

Mana

200 / 300 / 400

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana.

MANA DRAIN PER SECOND:

5%

DAMAGE:

70 / 110 / 150

DURATION:

4.75 / 5.25 / 5.75

Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.