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Heroes/Grimstroke
Grimstroke
IntelligenceRanged

Grimstroke

The people of Ashkavor crowded around the temple square, eager to witness the ascension of their new guardian -- to stand near the man as he bound their souls to his own. But as his final brush strokes fell against the runestone, and the bond of a new Ascended One was forged, everyone -- even those who'd stayed in their homes -- could sense that something had gone terribly wrong.<br><br>He knew the cause instantly. The droplets of ichor he'd procured to amplify the potency of his inkpots had instead contaminated them, and the power of the binding spell he'd cast now threatened to consume him. An inky corruption snaked upward from the runestone, along the handle of his brush, soon overtaking his hands. From there it spread quickly. Once it overcame his face and his mouth, he couldn't have screamed even if he'd wanted to.<br><br>All of his life he'd calculated on how to attain ever greater powers than the limits presented by his teachers would allow--going so far as to break the sacred prohibition against augmenting the inks. Indeed, with the wellspring of the Ascended bond open to him, he felt a measure of power coursing into his soul like he'd never imagined. His greatest triumph was upon him, if he could only survive it.<br><br>He drew deep from the power of the bond, pushing back against the corrupted ink flow. A great moan filled the air -- the collective cry of his people. Some swayed on their feet. The weakest collapsed. Many tried to run. And still deeper he pulled from their bloodline reservoir. But it wasn't enough to stop the ink tide.<br><br>It was only when the breath trapped in his lungs began to fail him, and the inkpool darkness fully encased him, that he saw his way out. The bond he'd made with the Ashkavoran people -- his people -- meant to be drawn upon only in service of their protection... It flowed two ways.<br><br>With a final surge of strength -- this time directed by more than just blind repulsion -- he pushed the ink torrent into the bond itself.<br><br>Slowly, he felt the tide retreat... and heard the awful wails of his people as the corruption in turn rolled over them. When at last the ink relented, his eyes opened upon a world changed. The Ashkavoran people as he knew them were gone. Every last soul was transformed into terrifying shades of their former selves -- comprised no longer of blood and bone, only viscid, tainted ink.

Base STR

21 +2.4

Base AGI

18 +1.9

Base INT

25 +3.8

Move Speed

290

Attack Range

600

Base Armor

0

Attack DMG

22–26

Projectile

900

Ink Trail

Ink Trail

PassiveInnate

Grimstroke's attacks and spells cause affected enemy heroes to leave a trail of Ink behind them and deal less damage to Grimstroke for 4s.

DAMAGE REDUCTION:

5%

  • Provides vision over affected heroes.
  • Grimstroke's illusions (including Dark Portrait) also have Ink Trail.
Stroke of Fate

Stroke of Fate

Point Target

Cooldown

11 / 9 / 7 / 5s

Mana

100 / 110 / 120 / 130

Grimstroke paints a curved path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits.

Can be put on alt-cast to have the path be straight.

BASE DAMAGE:

100 / 160 / 220 / 280

BONUS DMG PER HERO:

20 / 40 / 60 / 80

BONUS DMG PER ILLUSION/CREEP:

10 / 20 / 30 / 40

MOVEMENT SLOW:

50 / 60 / 70 / 80%

SLOW DURATION:

1.75

The corruptive force of Grimstroke's ink, drawn from the reservoir of his fallen people, consumes any enemy caught in its path.

Phantom's Embrace

Phantom's Embrace

Unit Target

Cooldown

30 / 26 / 22 / 18s

Mana

80 / 100 / 120 / 140

Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

LATCH DURATION:

5

ATTACKS TO DESTROY:

6 / 6 / 9 / 9

PHANTOM DPS:

10 / 20 / 30 / 40

REND DAMAGE:

120 / 200 / 280 / 360

  • The phantom falls off if the target becomes invisible or spell immune.
  • The phantom will return if the target dies during the latch.

Grimstroke holds no sorrow for the downfall of his people. Only for Yaovhi, she who was most dear to him, does he feel even a semblance of longing.

Ink Swell

Ink Swell

Unit TargetAghanim's Shard

Cooldown

27 / 24 / 21 / 18s

Mana

120 / 130 / 140 / 150

Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 3 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

BUFF DURATION:

3

MOVEMENT SPEED BONUS:

20%

RADIUS:

375

MAX DAMAGE:

90 / 180 / 270 / 360

MAX STUN DURATION:

1.6 / 2 / 2.4 / 2.8

INK TENDRILS DPS:

30 / 45 / 60 / 75

MAX THRESHOLD DURATION:

2.5

Now that the rise of the ink tide no longer threatens to overwhelm Grimstroke, its tendrils of power are never far from his hand.

Soulbind

Soulbind

Unit TargetAOE

Cooldown

70 / 65 / 60s

Mana

150 / 200 / 250

Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

DURATION:

6 / 7 / 8

BIND RADIUS:

600

  • If bound to another unit, affected units are leashed and prevented from blinking.
  • Provides vision of both leashed units.

The Ascended were chosen sons of Ashkavor, granted immense power by the bonds forged between their own souls and those they were charged with protecting. In the years that followed the ruination of his kin, Grimstroke discovered much more sinister applications for the binding rituals...

+65 Phantom's Embrace DPS
10
-4s Ink Swell Cooldown
+25% Soulbind Spell Damage
15
+15% Ink Swell Movement Speed
+80% Stroke of Fate Damage
20
+3 Hits to Kill Phantom
+150 Ink Swell Radius
25
+70% Stroke of Fate Speed and Travel Range
Aghanim's Scepter
Dark Portrait

Dark Portrait

Unit TargetAghanim's Scepter

Cooldown

35s

Mana

200

Creates an ink illusion of a target enemy hero. Illusion is debuff immune, has 95% magic resistance, and has bonus movement speed and attack damage.

ILLUSION DURATION:

25

ILLUSION OUTGOING DAMAGE:

125%

ILLUSION DAMAGE TAKEN:

275%

ILLUSION MOVESPEED BONUS:

30%

No dark creation is beyond the skill of the master's hand.

Aghanim's Shard
Ink Swell

Ink Swell

Ink Swell dispels the allied unit when cast. Causes Ink Swell to deal 0% more damage and heal the target for 0% of the damage Ink Swell deals.

DISPEL TYPE: Basic Dispel

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

52%

Win rate in recent matches

Performance

56%

KDA ratio (kills + assists / deaths)

Laning

13%

Last hits per minute over full game

Farm

44%

Average gold per minute

Fighting

18%

Average kills + assists per match

Experience

62%

Average XP per minute

Strategy

When to Pick Grimstroke?

People are sleeping on Grimstroke right now, and I genuinely do not understand why—because the numbers in patch 7.41a tell a very clear story. He is sitting at a 53.7% winrate with a D2PT rating of 3204, which puts him comfortably in the top tier of all heroes across every role right now, and yet nobody is talking about him, nobody is prioritizing him in drafts, and most people at average MMR are not even considering him as a hard support option.

That is the definition of underrated, and it baffles me every single time I look at the metadata.

The 7.41 patch also gave him an interesting innate ability—Grimstroke now takes 5% plus 0.5% per level less damage from enemies affected by his own spells, which means every hero he paints with Stroke of Fate or binds with Ink Swell is simultaneously dealing reduced damage back to him—a passive defensive tool that makes him significantly more survivable in fights than his fragile appearance suggests.

His Stroke of Fate got reworked in 7.41 with a new alt-cast point-targeted functionality where the projectile travels forward from his right side based on his facing direction, giving experienced players a new angle of attack that catches enemies completely off guard.

He is disgusting in lineups with strong single-target burst damage—Lion, Lina, and Skywrath Mage—heroes that can pour every cooldown they have into a single enemy locked down by Soulbind, because two heroes sharing the same debuffs and damage simultaneously is one of the most efficient kill patterns in all of Dota 2.

He thrives in the current meta specifically because the patch shifted toward tanky frontline cores that group together and fight—Doom, Tidehunter, and Bristleback—and Grimstroke's ability to chain his spells through multiple heroes standing near each other means his damage output scales directly with how clumped the enemy team decides to be.

He pairs beautifully with heroes that have strong single-target ultimates that can be doubled through Soulbind—Faceless Void's Chronosphere, Crystal Maiden's Freezing Field, Lion's Finger of Death—because Soulbind linking two enemies together and then using any of those ultimates on one of them effectively applies the impact to both simultaneously, and the damage and lockdown that creates is absolutely obscene.

He also pairs with Phantom Lancer and illusion-based heroes on his own team because the patch fix in 7.41a specifically addressed his Dark Portrait illusions now having 95% magic resistance, which means those illusions are significantly harder to kill than before and provide much more sustained pressure in fights.

Avoid picking him into lineups with a lot of dispels and instant-cast BKB activations—because Ink Swell's silence and Soulbind can both be broken by BKB and strong dispels, and if the enemy team builds specifically to counter his lockdown, a lot of his kill threat evaporates.

Also feels genuinely terrible to split-push lineups that never group up or stand near each other—Nature's Prophet, Clinkz, Tinker—because Soulbind requires two enemies to be near each other and Stroke of Fate deals more damage the more units it passes through, and against heroes that are always alone in different parts of the map, both of those conditions are never met.

Tips & common mistakes

  • Stroke of Fate deals more damage the more units it passes through—heroes, creeps, everything. Stop firing it into empty space or at a single isolated hero and start thinking about ANGLES where the projectile passes through as many units as possible before hitting your primary target. The difference in damage between a one-unit Stroke of Fate and a five-unit Stroke of Fate is enormous, and most players never maximize it.
  • The new alt-cast direction-based Stroke of Fate in patch 7.41 is a significant mechanical change, and most players are completely ignoring it. Practice the new angle—the projectile now travels forward from Grimstroke's RIGHT side based on his facing direction, which means you can fire it from unexpected positions around trees and corners that the enemy has absolutely no vision of. This turns a predictable linear projectile into a genuinely surprising attack that experienced players can use to land hits from angles the enemy never anticipated.
  • Ink Swell is both an offensive silence tool AND a defensive save for your own teammates. People always use it offensively but forget that slapping it on a teammate getting dove—your carry being jumped by three heroes—silences every single one of those divers simultaneously and gives your carry five seconds to survive or escape. This is one of the most impactful plays a Grimstroke can make, and it happens far too rarely.
  • Soulbind is not a guaranteed kill tool on its own — it requires your team to be ready to follow up immediately. The moment you land Soulbind on two heroes, every spell and ability your team casts on one of them is mirrored to the other. This means communicate BEFORE you cast it, make sure your carries and cores know the target, and have the burst ready to come out within the first two seconds of the bind going out.
  • The new innate damage reduction from affected enemies is a passive defensive tool that rewards playing aggressively—the more enemies you have painted with your spells, the less damage they deal back to you simultaneously. Use this aggressively in lane to trade more confidently than your fragile appearance suggests, because with an affected enemy on the other end of Stroke of Fate, Grimstroke takes noticeably less punishment than he would without it.
  • Dark Portrait creates an illusion of an enemy hero that deals their own abilities back at them. In patch 7.41a this was specifically fixed so these illusions now have 95% magic resistance, meaning they are much harder to kill than before. Stop treating them as disposable throwaway tools and start using them as sustained pressure units in fights—a dark portrait of the enemy carry that survives an extra five seconds in a teamfight is five more seconds of their own damage being used against them.
  • You are extremely squishy and have reduced movement speed after the 7.41 nerf from 320 down to 315. This means positioning is everything — stay at maximum cast range at ALL times, always have an escape path planned, and never give the enemy a free kill by standing in an unwarded area thinking your ink abilities will save you before the stun lands.

Summary

Grimstroke is genuinely underrated right now, and the 53.7% winrate in patch 7.41a across over 3000 matches at high MMR is not an accident—it is the result of a hero with a clean, reliable kit that fits perfectly into the current meta of grouped teamfight Dota, where enemies are constantly near each other and Soulbind's mirrored damage mechanic becomes increasingly oppressive the closer everyone stands together.

People are not drafting him because they are fixated on the flashier meta picks, but the players who ARE picking him are winning more often than not, and that tells you everything you need to know. Learn the new Stroke of Fate angles from patch 7.41, master the Soulbind target priority, and make the enemy team feel the full misery of having every single spell your team casts applied to two of their heroes simultaneously.

Just don't pick him and then stand in the frontline like you are Bristleback—because a Grimstroke who gets jumped with no escape plan is just a slow painter who dies before finishing a single brushstroke.

Starting Items

branchestangoblood_grenadeward_dispenserfaerie_firemagic_stick

Early Game

bootsarcane_bootsnull_talismanbottlebracer

Core

aghanims_shardglimmer_capeaether_lensforce_staffsolar_crestmekansm

Late Game

ultimate_sceptersheepstickcycloneaeon_disktravel_bootsethereal_blade
Psychic HeadbandSearing SignetTumbler's ToyWhisper of the DreadEssence Ring

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