
Bounty Hunter
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Base STR
19 +2.5
Base AGI
21 +2.6
Base INT
20 +1.9
Move Speed
325
Attack Range
150
Base Armor
5
Attack DMG
33–41
Projectile
900
Innate Abilities

Big Game Hunter
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.
Abilities

Shuriken Toss
Cooldown
5s
Mana
75 / 80 / 85 / 90
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
DAMAGE:
100 / 170 / 240 / 310
SLOW DURATION:
0.35
SLOW:
100%
CAST RANGE:
375 / 425 / 475 / 525
While the shuriken may be small, Gondar's precise aim can cause critical damage.

Jinada
Cooldown
9 / 7 / 5 / 3s
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
BONUS DAMAGE:
70 / 105 / 140 / 175
GOLD STEAL:
15 / 22 / 29 / 36
Gondar's vast experience ensures he never walks away from a transaction empty-handed.

Shadow Walk
Cooldown
18 / 17 / 16 / 15s
Mana
50
Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
INVISIBILITY DURATION:
20 / 25 / 30 / 35
FADE TIME:
1 / 0.75 / 0.5 / 0.25
STUN DURATION:
1 / 1.2 / 1.4 / 1.6
BONUS SPEED:
8 / 12 / 16 / 20%
- Will not break most channeling of spells upon activation.
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Track
Cooldown
6 / 5 / 4s
Mana
60
Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
DAMAGE AMPLIFICATION:
8 / 12 / 16%
SELF BONUS GOLD:
130 / 225 / 320
ALLIES BONUS GOLD:
50 / 90 / 130
DURATION:
25
- Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.
- Track's effect is only visible to allies.
- You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar.
- Bonus gold is reliable gold.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Talents

Aghanim's Scepter

Shuriken Toss
Increases cast range and applies Jinada on hit.

Aghanim's Shard

Friendly Shadow
Cooldown
15s
Mana
50
Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.
Useful for the rare instances when a contested bounty is actually wanted alive.
Hero Performance
Median across all public matches · OpenDotaForm
51%
Win rate in recent matches
Performance
59%
KDA ratio (kills + assists / deaths)
Laning
10%
Last hits per minute over full game
Farm
52%
Average gold per minute
Fighting
19%
Average kills + assists per match
Experience
62%
Average XP per minute
Strategy
When to Pick Bounty Hunter?
Pick Bounty Hunter when your team needs gold acceleration and constant map pressure—because Track is literally free money for your entire team, and people are completely undervaluing that right now. He is disgusting in aggressive dual-lane or roaming setups where you can score early kills and keep stacking track gold onto your cores.
He pairs beautifully with heroes that have strong lockdown—Lion, Shadow Shaman, Ogre Magi—anyone that holds the enemy in place while you shove a dagger in their face. Avoid picking him when the enemy has a lot of AOE detection or heroes that can just disappear before you get anything done. Also feels awful if the enemy lineup is tanky and hard to kill—because if you can't score kills, Track becomes useless and you're just an invisible guy running around doing nothing.
Tips & common mistakes
- People treat BH like an assassin and spend the whole game going for solo kills. You are a SUPPORT. Track, rotate, harass—that's your job, not being the hero.
- Stop using Jinada just for the slow. That passive crit is your best harassment tool in the laning phase—use it to zone the enemy carry constantly, not just to last hit creeps.
- Track as many heroes as possible, not just the ones you're chasing. More tracked targets = more gold for your whole team every single kill. Simple math that people ignore.
- Shadow Walk is not just an escape tool. Use it proactively to reposition for kills, scout dangerous areas, or deny the enemy information on where you are.
- You are squishy. I mean REALLY squishy. If you are diving into a 1v3 just because you feel invisible and untouchable—you deserve what's coming.
Summary
Bounty Hunter is a hero that makes your entire team richer while making the enemy team paranoid about moving anywhere alone — and people are completely sleeping on that right now. Roam early, stack those Tracks, and watch your carry outfarm everyone on the map. The gold advantage alone can win you games that you had no business winning. Just don't forget you're a support — the moment you start playing like a carry who needs kills to feel good, you've already lost the plot.
Pro Players Known For This Hero

































