
Bounty Hunter
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Base STR
19 +2.5
Base AGI
21 +2.6
Base INT
20 +1.9
Move Speed
325
Attack Range
150
Base Armor
5
Attack DMG
33–41
Projectile
900
Facets
Innate Abilities

Big Game Hunter
When getting a kill or assist on an enemy that has a killing streak, Bounty Hunter receives %bonus_killstreak_bounty%%% extra gold.
Abilities

Shuriken Toss
Cooldown
5s
Mana
75 / 80 / 85 / 90
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by %slow%%% for %slow_duration%s. The shuriken will bounce to any Tracked units who are within a %bounce_aoe% radius of each other.
DAMAGE:
100 / 170 / 240 / 310
CAST RANGE:
375 / 425 / 475 / 525
While the shuriken may be small, Gondar's precise aim can cause critical damage.

Jinada
Cooldown
9 / 7 / 5 / 3s
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
BONUS DAMAGE:
70 / 105 / 140 / 175
GOLD STEAL:
12 / 20 / 28 / 36
Gondar's vast experience ensures he never walks away from a transaction empty-handed.

Shadow Walk
Cooldown
18 / 17 / 16 / 15s
Mana
50
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
INVISIBILITY DURATION:
20 / 25 / 30 / 35
FADE TIME:
1 / 0.75 / 0.5 / 0.25
STUN DURATION:
1 / 1.2 / 1.4 / 1.6
- ·Will not break most channeling of spells upon activation.
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Track
Cooldown
6 / 5 / 4s
Mana
60
Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
DAMAGE AMPLIFICATION:
8 / 12 / 16%
SELF BONUS GOLD:
130 / 225 / 320
ALLIES BONUS GOLD:
50 / 90 / 130
DURATION:
25
SELF BONUS SPEED:
12 / 16 / 20%
- ·Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.
- ·Track's effect is only visible to allies.
- ·You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar.
- ·Bonus gold is reliable gold.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.