
Phoenix
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. <br><br>By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Base STR
23 +3.3
Base AGI
12 +1.5
Base INT
16 +1.8
Move Speed
280
Attack Range
525
Base Armor
-1
Attack DMG
21–31
Projectile
1100
Facets
Innate Abilities

Blinding Sun
Phoenix ability debuffs apply a stackable %blind_per_second%%% Miss chance per second. Lasts %blind_duration% seconds.
Abilities

Icarus Dive
Cooldown
40 / 35 / 30 / 25s
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
HP COST:
15%
DIVE LENGTH:
1100 / 1200 / 1300 / 1400
BURN DURATION:
4
DAMAGE PER SECOND:
20 / 40 / 60 / 80
MOVE SLOW:
10 / 15 / 20 / 25%
- ·Icarus Dive has a %dive_duration% second travel duration, and can be cancelled by casting the ability again while in flight.
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Fire Spirits
Cooldown
50 / 40 / 30 / 20s
Mana
100
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
HP COST:
20%
SPIRIT DURATION:
20
RADIUS:
200
BURN DURATION:
4
ATTACK SPEED SLOW:
-50 / -80 / -110 / -140
DAMAGE PER SECOND:
20 / 40 / 60 / 80
- ·Fire Spirits reveal the area they strike for 1 second.
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

Sun Ray
Cooldown
30s
Mana
100 / 110 / 120 / 130
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
HEALTH COST PER SECOND:
5%
BASE DAMAGE PER SECOND:
15 / 20 / 25 / 30
MAX DAMAGE:
1.5 / 3 / 4.5 / 6%
BASE HEAL PER SECOND:
7 / 10 / 13 / 16
MAX HEAL:
0.5 / 1 / 1.5 / 2%
MAX DURATION:
6
- ·Sun Ray has a width of %radius% units, and a length of %abilitycastrange% units.
- ·Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept.
- ·Phoenix can use items and abilities without canceling Sun Ray.
The vent through which such stellar energy flows is mere atoms wide.

Supernova
Cooldown
120s
Mana
150 / 200 / 250
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %abilityduration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
RADIUS:
1200
DAMAGE PER SECOND:
60 / 90 / 120
STUN DURATION:
1.6 / 2 / 2.4
ATTACKS TO DESTROY:
6 / 8 / 10
ATTACKS TO DESTROY:
0
CAST RANGE:
0
DURATION:
6
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.