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Heroes/Ogre Magi
Ogre Magi
StrengthMelee

Ogre Magi

SupportNukerDisablerDurableInitiator

The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. <br><br>With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Base STR

25 +4.2

Base AGI

14 +1.5

Base INT

0 +0

Move Speed

290

Attack Range

150

Base Armor

4

Attack DMG

45–51

Projectile

900

Dumb Luck

Dumb Luck

PassiveInnate

Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

MAX MANA PER STRENGTH:

6

MANA REGENERATION PER STRENGTH:

0.02

Fireblast

Fireblast

Unit Target

Cooldown

11 / 10 / 9 / 8s

Mana

70 / 85 / 100 / 115

Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

STUN DURATION:

1.2

FIREBLAST DAMAGE:

70 / 130 / 190 / 250

  • ·When Multicast, Fireblast hits the same target each time with a %multicast_delay% seconds interval.

The Ogre Magi is easily amused, entertained for hours by playing with fire.

Ignite

Ignite

Unit TargetAOE

Cooldown

17s

Mana

80 / 90 / 100 / 110

Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

DURATION:

5 / 6 / 7 / 8

BURN DAMAGE:

20 / 30 / 40 / 50

SLOW:

-25%

  • ·Multicast makes this spell have a chance to cast multiple times at random enemy units in a %ignite_multicast_aoe% area of effect.
  • ·Ignite hitting an already affected unit adds to the burn duration.

Batter up!

Bloodlust

Bloodlust

Unit Target

Cooldown

20 / 18 / 16 / 14s

Mana

40 / 50 / 60 / 70

Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

BONUS MOVE SPEED:

6 / 8 / 10 / 12%

BONUS ATTACK SPEED:

35 / 50 / 65 / 80

SELF BONUS ATTACK SPEED:

40 / 60 / 80 / 100

DURATION:

30

  • ·When multicast, nearby allies will be selected randomly in an %multicast_bloodlust_aoe% area of effect to receive Bloodlust.

'Running's not as fun as hitting... Not one bit fun.'

Multicast

Multicast

Passive

Enables Ogre Magi to cast his abilities and items multiple times with each use.

2X CAST CHANCE:

75%

3X CAST CHANCE:

0 / 30 / 30%

4X CAST CHANCE:

0 / 0 / 15%

  • ·Only targeted abilities and items have a chance to be multicast.
  • ·Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times.

Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.