
Razor
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Base STR
22 +2.8
Base AGI
24 +2.8
Base INT
21 +2.2
Move Speed
280
Attack Range
475
Base Armor
0
Attack DMG
23–25
Projectile
2000
Innate Abilities

Unstable Current
Passively increases Razor's movement speed.
MOVEMENT SPEED:
0%
Abilities

Plasma Field
Cooldown
13 / 12 / 11 / 10s
Mana
125
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
DAMAGE MIN:
35 / 40 / 45 / 50
DAMAGE MAX:
80 / 115 / 150 / 185
RADIUS:
700
SLOW MIN:
5%
SLOW MAX:
25 / 30 / 35 / 40%
SLOW DURATION:
1.5
The Lightning Revenant rules the Underscape with plasmatic power.

Static Link
Cooldown
44 / 36 / 28 / 20s
Mana
65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
LINK DURATION:
10
BUFF DURATION:
12 / 14 / 16 / 18
DAMAGE DRAIN RATE:
6 / 12 / 18 / 24
- The link is broken when either unit dies or the distance between them becomes 250 units greater than Static Link's cast range.
Razor's polarity channels electricity into his being, draining the power of his opposition.

Storm Surge
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
CHANCE TO STRIKE:
20%
TARGETS HIT:
3
DAMAGE:
50 / 90 / 130 / 170
MOVEMENT SLOW:
25 / 30 / 35 / 40%
SLOW DURATION:
1
STRIKE SEARCH AREA:
700
STRIKE COOLDOWN:
2.5
- Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
Merely approaching the Lightning Revenant is rewarded with shock therapy.

Eye of the Storm
Cooldown
80 / 70 / 60s
Mana
100 / 150 / 200
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
RADIUS:
500
DURATION:
30
STRIKE INTERVAL:
0.7 / 0.6 / 0.5
ARMOR REDUCTION:
1
DAMAGE:
60 / 75 / 90
- Each blast targets the lowest health enemy unit within range.
- Eye of the Storm will prioritize striking static linked heroes.
- Successive casts of Eye of the Storm will stack.
Ride the lightning.
Talents

Aghanim's Scepter

Eye of the Storm
Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.

Aghanim's Shard

Storm Surge
While Eye of the Storm is active, strike chance is 0x as high, strike cooldown is reduced by 0s, and Lightning strikes all enemies within Eye of the Storm's radius. Does not apply to the same enemy twice from a single instance.
Hero Performance
Median across all public matches · OpenDotaForm
49%
Win rate in recent matches
Performance
100%
KDA ratio (kills + assists / deaths)
Laning
41%
Last hits per minute over full game
Farm
61%
Average gold per minute
Fighting
35%
Average kills + assists per match
Experience
76%
Average XP per minute
Strategy
When to Pick Razor?
Pfff... guys. Let me be honest with you about Razor in the current meta right now. His win rate is sitting below 50% across all roles—48.4% as carry and 49.3% as offlane. BSJ specifically flagged in his patch 7.41 quick breakdown that Razor's popular farming facet got moved to Aghanim's Shard, which hurt his early farming significantly. He is not a hero you spam blindly into ranked games expecting to win by default.
BUT—and this is a massive but—look at what happens when you pick him correctly. Against Tinker, his win rate shoots to 59.4%. Paired with Spectre, it jumps to 59.8%. Against Lifestealer—the most banned carry in ESL Birmingham and the dominant physical damage threat of the current meta—Razor is one of the single most punishing counters available because Static Link drains Lifestealer's ONLY meaningful damage source.
A Lifestealer whose physical attack damage has been drained by 80-100 points over a ten-second link is a hero who cannot kill Razor, cannot sustain himself with Feast because Feast scales with damage dealt and his damage is disappearing in real time, and cannot Rage his way out because Rage's duration is short and Static Link persists after Rage ends when re-applied the moment immunity expires.
This is the most important thing to understand about Razor — he is not a general-purpose carry. He is the most effective hard-counter carry for specific enemy lineups in Dota 2, and the current meta of physical damage carry dominance—Lifestealer, Night Stalker, Ursa, and Juggernaut all sitting at high win rates—is a meta perfectly tailored for Razor to punish.
Static Link's damage drain rate was buffed from 5/10/15/20 to 6/12/18/24 in the current patch, which means the drain accelerates faster per second and the total damage stolen over a full link duration is significantly higher than before.
And in the current patch, Static Link now applies a movement speed slow corresponding to the percentage of damage stolen — which means as the link drains more damage over time, the target also becomes progressively slower, making it harder and harder for them to break the 800-range link distance and escape.
A fully charged Static Link on a Lifestealer with 24 damage draining per second after ten seconds means the Lifestealer has lost 240 attack damage AND is moving at significantly reduced movement speed simultaneously.
He is disgusting specifically about lineups with one primary right-click threat who builds very high attack damage—Lifestealer, Ursa, Phantom Assassin with Daedalus, or Juggernaut with Maelstrom—because Static Link punishes attack damage investment directly, and the more the enemy carry has built into raw damage, the more Static Link takes away from them per second.
He thrives in the current physical damage meta for exactly the reasons you described — his entire kit is designed to be a nightmare for right-click carries, Eye of the Storm armor reduction makes physical damage teams he faces even less effective while making his own team's right-clicks amplified, and Storm Surge's proc rate doubling during Eye of the Storm provides sustained spell damage that interrupts channeling abilities and stops enemy carries from using active items safely.
He pairs beautifully with lockdown supports that hold the Static Link target in place—Disruptor's Kinetic Field creating a wall that prevents the linked target from running out of range, Shadow Shaman's Shackles rooting them for the full drain duration, and Bane's Fiend's Grip locking a target for six seconds while Static Link removes their entire attack damage budget.
Avoid picking him into primarily magical damage lineups where Static Link provides minimal value—Leshrac, Queen of Pain, and Invoker, dealing primarily magic damage, are not affected by Static Link at all since the ability only steals attack damage, not spell damage.
Also terrible are highly mobile heroes that can trivially maintain 800+ range from Razor with movement abilities—Storm Spirit ball lightning, Puck Blink, Anti-Mage Blink—heroes whose movement tools break Static Link the moment it connects.
Tips & common mistakes
- Static Link now applies a movement speed slow corresponding to the stolen damage percentage, which means the longer the link has been active and the more damage has been stolen, the slower the target moves. Most pub Razor players still run after the target as if the movement speed slow does not exist and manually chase at 280 base movement speed. Let the slowing mechanic work—after eight to ten seconds of draining, the target is moving slowly enough that maintaining 800 range becomes easy without using Storm Surge to chase at all.
- Eye of the Storm prioritizes enemies who have the Static Link vision modifier—which means when both Static Link and Eye of the Storm are active simultaneously, the storm ignores other targets and focuses ALL its strikes on the linked hero. Every armor reduction strike from Eye of the Storm lands on the exact hero whose attack damage is already being drained, making them simultaneously less dangerous and taking more physical damage per hit from Razor's right-clicks. Activate Eye of the Storm AFTER Static Link connects to the target, not before.
- Storm Surge's proc rate doubles and hits all enemies in the Eye of the Storm radius while Eye of the Storm is active — most pub Razor players treat Storm Surge as an individual proc against single targets and never think about its AOE component during the ultimate. In a teamfight where Eye of the Storm is active, Storm Surge is simultaneously firing at double rate against every hero inside the radius at once. Position Razor in the center of grouped enemies during Eye of the Storm rather than at the edge to maximize Storm Surge's multi-target proc value.
- Static Link can be recast on the same target after the previous link expires—and the correct play against a Lifestealer who pops Rage to break the link is to immediately back off to the 800-range distance, wait the four-second Rage duration, and then cast Static Link the moment Rage expires. Most pub Razor players rage-quit the link and never recast it after Rage ends, surrendering the entire drain advantage. The damage already stolen persists on Razor as a buff even after the link breaks—reconnecting the link after Rage adds new drain on top of existing stolen damage.
- Plasma Field deals damage based on range at the time of impact—enemies hit at maximum range take the highest damage, and enemies hit near Razor take minimal damage. Most pub Razor players cast Plasma Field at close range for the damage pulse without moving away from targets first. The correct use against ranged heroes at maximum range is to fire Plasma Field while maintaining distance—at max range it deals 185 magical damage before reductions at max level, which is a significant AOE nuke that catches multiple heroes simultaneously.
- The current patch Escorenews coverage specifically noted Razor tilts toward physical damage builds—Assault Cuirass, Mjollnir, and Sange and Yasha are core items in the current meta build path. Assault Cuirass stacks with Eye of the Storm's armor reduction on the linked target, creating massive armor reduction from multiple simultaneous sources, and Mjollnir's chain lightning procs during right-clicks add additional sustained damage on the armor-reduced target. Do not build pure magic damage items trying to abuse Plasma Field—the physical right-click build converts stolen damage into actual kill pressure far more efficiently.
Summary
Razor is a nightmare to play against when you are the meta carry he is designed to counter—and the current meta is full of exactly those carries. A physical damage meta with Lifestealer, Night Stalker, Ursa, and Juggernaut dominating the carry pool is a meta where Static Link's buffed drain rate of 6/12/18/24 per second combined with the new movement speed slow component creates a hard counter that most physical carries literally cannot trade into effectively.
He does not have the blind win rate of Lifestealer or Night Stalker across all matchups—his overall numbers below 50% confirm that. But in the specific draft conditions where you need something to shut down the most dangerous right-click carry in the enemy lineup and your team can provide the lockdown to hold the Static Link for its full ten-second duration, Razor is genuinely one of the most oppressive answers available in the current patch.
Pick him when you see the enemy carry. Not before.
Strong Against
Pro Players Known For This Hero










































