
Magnus
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. <br><br>But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. <br><br>Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Base STR
23 +3.1
Base AGI
12 +2
Base INT
20 +2.1
Move Speed
305
Attack Range
200
Base Armor
1
Attack DMG
31–39
Projectile
900
Facets
Innate Abilities

Solid Core
Magnus has slow resistance and suffers less knockback from enemy's abilities and items.
KNOCKBACK RESISTANCE:
50%
SLOW RESISTANCE:
20 / 30 / 40 / 50%
Abilities

Shockwave
Cooldown
13 / 12 / 11 / 10s
Mana
85 / 90 / 95 / 100
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
DAMAGE:
75 / 150 / 225 / 300 / 300
MOVEMENT SLOW:
75%
SLOW DURATION:
0.4 / 0.6 / 0.8 / 1 / 1
DISTANCE:
1200
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.

Empower
Cooldown
8s
Mana
45 / 55 / 65 / 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives %self_multiplier%%% larger bonus.
DURATION:
30 / 33 / 36 / 39
BONUS DAMAGE:
16 / 24 / 32 / 40%
CLEAVE DAMAGE:
16 / 24 / 32 / 40%
- ·The bonus damage is based only on base damage and damage from primary attributes.
- ·Cleave damage goes through spell immunity.
- ·Ranged units cannot Cleave.
With a deep bellow, Magnus displays his true power.

Skewer
Cooldown
22 / 20 / 18 / 16s
Mana
80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement speed. The damage is increased based on distance traveled.
SPEED:
900
DISTANCE:
800 / 900 / 1000 / 1100
SLOW:
20 / 30 / 40 / 50%
SLOW DURATION:
3.25
DAMAGE:
80 / 160 / 240 / 320
DISTANCE AS DAMAGE:
6 / 9 / 12 / 15%
TREE HIT DAMAGE:
0
CLIFF HIT DAMAGE:
0
- ·Skewer is interrupted if Magnus is stunned, hexed or banished.
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.

Reverse Polarity
Cooldown
115s
Mana
150 / 225 / 300
Magnus changes properties of matter, pulling all nearby enemies in front of him and stunning them with a damaging slam.
PULL RADIUS:
430
DAMAGE:
100 / 200 / 300
STUN DURATION:
2.5 / 3 / 3.5
Magnus fights with the fury of the erupting Mt. Joerlak.