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Герои/Wraith King
Wraith King
StrengthБлижний бой

Wraith King

В течение долгих лет король Остарион создавал империю из останков своих врагов. Вечная деспотическая власть стала его навязчивой идеей, полностью охватившей рассудок. Он считал, что башни, построенные рядом с его дворцом, смогут сохранить его жизнь навсегда. Позднее он осознал, что это было глубокое заблуждение... Ведь даже кости однажды обратятся в прах. Глубоко разочарованный недолговечностью плоти, он начал искать более надежный способ, чтобы продлить свое правление и, в конце концов, нашел его. Это была спектральная энергия, форма чистого духа, которую некоторые чудовища выделяют в момент смерти. Вселив в себя их призрачное естество, он надеялся обрести столь же мощное и бессмертное тело, каким было его эго. Во время тысячелетнего солнцестояния, также известного как ночь призраков, он подготовил обряд превращения и приказал своим подданным собрать достаточное количество душ, которое поможет приблизить его к бессмертию. Никто не знает, сколько отчаянных героев пало в ту ночь. Единственным уцелевшим в этой бойне оказался сам король, переродившийся во Wraith King на следующее утро с восходом солнца. Отныне он не восседает на своем престоле, а идет на поле боя с мечом в руке и требует верности, не только до самой смерти, но и за ее пределами.

Сила

22 +2.8

Ловкость

16 +1.7

Разум

16 +1.6

Скорость

310

Дальность атаки

150

Базовая броня

0

Урон атаки

38–40

Снаряд

Мгновенно

Vampiric Spirit

Vampiric Spirit

PassiveВрождённаяСкипетр Аганима

Дарует герою вампиризм. Когда герой получает смертельный урон, он ненадолго становится призраком со свободным перемещением и увеличенной скоростью передвижения и атаки, и только затем погибает. Способность Reincarnation не может сработать во время этого эффекта.

ВАМПИРИЗМ:

14%

ВРЕМЯ ЖИЗНИ ПРИЗРАКА:

4.25

ДОП. СКОРОСТЬ АТАКИ:

55

ДОП. СКОРОСТЬ ПЕРЕДВИЖЕНИЯ:

20%

  • Награду за убийство героя, смерть которого была отложена, получит тот, кто нанёс смертельный удар.
  • Не срабатывает перед перерождением.
  • Истощением отключается только пассивный вампиризм.
  • В призрачной форме отсчитывается время до возрождения.
Wraithfire Blast

Wraithfire Blast

Unit Target

Перезарядка

14 / 12 / 10 / 8с

Мана

95 / 110 / 125 / 140

Герой опаляет цель призрачным огнём, оглушая её и нанося ей урон. После оглушения цель будет получать периодический урон и замедлится.

ДЛИТЕЛЬНОСТЬ ОГЛУШЕНИЯ:

1 / 1.2 / 1.4 / 1.6

ДЛИТЕЛЬНОСТЬ ЗАМЕДЛЕНИЯ:

2

ЗАМЕДЛЕНИЕ ПЕРЕДВИЖЕНИЯ:

-20%

ПЕРВИЧНЫЙ УРОН:

80 / 100 / 120 / 140

УРОН В СЕКУНДУ:

20 / 40 / 60 / 80

Остарион призывает своих проклятых предков, уничтожая противников.

Bone Guard

Bone Guard

No Target

Перезарядка

42с

Мана

70 / 80 / 90 / 100

Способность получает один заряд, когда её владелец убивает двух крипов, и два заряда, когда он убивает героя. Её применение расходует все заряды и призывает скелетов, которые возрождаются один раз. На скелетов действует вампиризм от способности Vampiric Spirit.

ДЛИТЕЛЬНОСТЬ ЖИЗНИ СКЕЛЕТОВ:

40

МАКС. ЗАРЯДОВ:

2 / 4 / 6 / 8

УРОН СКЕЛЕТОВ:

34 / 39 / 43 / 49

УМЕНЬШЕНИЕ УРОНА ПО ПОСТРОЙКАМ:

35%

УВЕЛИЧЕНИЕ УРОНА ПО ГЕРОЯМ:

25%

  • Получение зарядов отключается истощением.
  • Если у героя есть призванные скелеты, они станут атаковать цель способности Wraithfire Blast.

Королевский клинок питает ауру хозяина, вытягивая из врагов жизненные силы.

Mortal Strike

Mortal Strike

PassiveОсколок Аганима

Перезарядка

5с

Герой пассивно наносит атакой дополнительный урон. Способность имеет перезарядку.

КРИТИЧЕСКИЙ УРОН:

160 / 200 / 240 / 280%

Один удар, дабы сокрушить врага.

Reincarnation

Reincarnation

Unit TargetСкипетр Аганима

Перезарядка

180 / 150 / 120с

Мана

220 / 110

При смерти тело героя собирается воедино, и он воскрешается на месте гибели, замедляя всех врагов в радиусе 600 и создавая скелетов, которые атакуют каждого вражеского героя поблизости. Эту способность можно применить на себя, чтобы умереть моментально.

ВРЕМЯ ПЕРЕРОЖДЕНИЯ:

3

ЗАМЕДЛЕНИЕ ПЕРЕДВИЖЕНИЯ:

-75%

ЗАМЕДЛЕНИЕ АТАКИ:

-75

ДЛИТЕЛЬНОСТЬ ЗАМЕДЛЕНИЯ:

4

ЧИСЛО СКЕЛЕТОВ ЗА ГЕРОЯ:

2 / 3 / 4

ПЕРЕЗАРЯДКА:

180 / 150 / 120

  • Герой не возродится, если у него недостаточно маны.
  • Если герой одновременно имеет Aegis of the Immortal и эту способность, то способность сработает первой.
  • Возвращает к жизни с полным запасом здоровья и маны.

Заговорщики не перестают удивляться тому, что король всё никак не умрёт.

Дерево талантов

–2 сек. перезарядки Mortal Strike
25
Применение Wraithfire Blast на жертв Reincarnation
+50 к скорости атаки
20
+5 к числу скелетов от Bone Guard
+0.75 сек. оглушения от Wraithfire Blast
15
+300 к здоровью
+10% к вампиризму от Vampiric Spirit
10
+2 сек. замедления от Wraithfire Blast
Скипетр Аганима
Reincarnation

Reincarnation

Уменьшает перезарядку.

Осколок Аганима
Mortal Strike

Mortal Strike

Срабатывание этой способности накладывает на жертву сглаз, отчего спустя 0 сек. она получает чистый урон, равный 0% от критического урона. На урон от сглаза действует вампиризм способности Vampiric Spirit.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

54%

Win rate in recent matches

Performance

88%

KDA ratio (kills + assists / deaths)

Laning

54%

Last hits per minute over full game

Farm

68%

Average gold per minute

Fighting

28%

Average kills + assists per match

Experience

84%

Average XP per minute

Стратегия

Когда брать Wraith King?

Let me be upfront about something before anything else. Wraith King hit a 58.1% win rate when patch 7.41 first dropped—that is an absurd number, the kind of number that gets a hero emergency nerfed, and sure enough, 7.41a came and trimmed it down. Even after the nerfs, he is sitting around 53-54% at high MMR. That is still a very real win rate for a hero who everyone on the enemy team can see coming. No tricks. No gimmicks. No surprise factor. The enemy knows exactly what Wraith King does when they pick him, and he still wins more than half his games at high MMR because the counter-play is genuinely harder to execute than it looks on paper.

The reason he is strong right now comes down to three things that 7.41 changed simultaneously. First — Bone Guard is now a basic ability rather than a facet choice, meaning every Wraith King in every game now has the skeleton army. You accumulate charges by killing creeps and heroes; you spend them, and a skeleton wave spawns that clears camps, pressures towers, and adds genuine teamfight frontline presence. Second — Reincarnation's mana cost at max level is now ZERO. Not reduced. Zero. The one counterplay strategy that the entire game is built around—burning his mana with Diffusal Blade, Anti-Mage, EMP, and Lion—no longer works reliably once he hits level eighteen. Before 7.41, a well-timed Diffusal proc meant he died for real. Now he just comes back. Third—Vampiric Spirit's innate lifesteal went from 10% to 15% at level one on top of the Wraith Form buff, making early laning significantly less punishable and his mid-game durability meaningfully higher.

Here is the honest description of what Wraith King actually is as a hero: he is the slowest, most linear, most predictable carry in Dota 2. He does not have gap closers. He does not have escape tools. He does not have illusions or invisibility or any form of mobility beyond his base movement speed of 310, which is terrible. He is a man with a sword who walks at you, hits you repeatedly, and when you kill him, he comes back and hits you some more. That is the entire hero. And the reason it works—the reason it has always worked—is that the combination of reincarnation as an effective second life, 15% innate lifesteal that heals massive HP pools back in a single fight, mortal strike crits that hit extremely hard on a hero that is also healing from every attack, and a skeleton army that creates sustained pressure makes him genuinely difficult to actually kill in a real teamfight context.

He belongs in drafts that have two things: frontline support to hold space while he right-clicks and AoE damage dealers that benefit from enemies being grouped. Magnus is the single best partner Wraith King can have—Empower doubles his cleave and damage output for every single attack, turning him from a single-target carry into an AoE physical damage threat that clears Phantom Lancer illusions, handles Chaos Knight's phantasm, and pushes high ground. Reverse Polarity combined with Wraith King's raw right-click output is a fight-ending combination where Magnus stuns the entire enemy team and Wraith King just stands in the middle, hitting every single one of them. Centaur's Stampede solves the one problem that every Wraith King game has — movement speed — by giving him a global sprint that lets him cross the entire map and stick to any target that would otherwise just walk away from him. Any hero with a strong stun that lets Wraith King get his Mortal Strike off without the target running out of range is a synergy worth noting.

Avoid picking him into lineups that kite aggressively from range and have Diffusal Blade access early. Windranger specifically is one of the nastiest counters in the entire game—Windrun evades not just Wraith King's attacks but his skeletons too; Focus Fire with Diffusal Blade burns his mana before Reincarnation can fire at max level, and she can simply sprint away from him whenever he approaches. Lifestealer actually beats Wraith King in a 1v1 according to the data—Open Wounds combined with Feast outheals Vampiric Spirit in a sustained duel, and NS outdamages him, which is embarrassing considering Wraith King is supposedly the melee right-click specialist. Chaos Knight's illusion army combined with a Diffusal Blade is another nightmare—Wraith King has no AoE to clear the illusions, and a single Diffusal proc from the real CK while he is stuck fighting phantoms can eliminate his second life entirely before he realizes what happened. Tidehunter's Ravage immediately after Reincarnation fires is the most efficient use of a single cooldown against this hero because Wraith King reincarnates directly into a full-duration Ravage and dies immediately on his second life.

Советы и ошибки

  • Bone Guard charges need to be managed actively, not stockpiled forever. Most pub Wraith Kings hoard their skeletons through the entire laning phase and never deploy them—which means they are leaving free pressure on the map completely unused. The skeletons are strongest when deployed in the jungle to accelerate farming, used to siege towers between fights, or released immediately before a teamfight as a meat shield that forces the enemy to choose between attacking the skeletons or attacking Wraith King. They respawn once when killed, meaning each skeleton is effectively two summons for the price of one charge.
  • · Summon your Bone Guard skeletons BEFORE using Wraithfire Blast in a gank or fight. This is noted in pro coaching data and still ignored at average MMR constantly. When you cast Bone Guard first and then Wraithfire Blast, the skeletons immediately get an attack order on the stunned target and dump their full damage into them before the stun ends. If you Wraithfire Blast first, the stun has already started before the skeletons arrive, and you lose half their damage window.
  • · Reincarnation does NOT reset your cooldowns. When you come back from the dead, every ability you used before dying is still on cooldown—which means Wraithfire Blast, Bone Guard, and everything are unavailable for the first few seconds of your second life. The only things available are your right-click, Mortal Strike crits, and Vampiric Spirit. Plan accordingly. Do not expect to come back to life and immediately have a full rotation of abilities available, because you will not.
  • · The Wraith Form on Vampiric Spirit—what happens when you die before reincarnation kicks in—gives you a 20% bonus movement speed and 55 bonus attack speed for a brief duration. This is NOT the same as the reincarnation delay. Wraith Form is what prevents death temporarily while reincarnation processes. During Wraith Form you CANNOT reincarnate afterward—the ability fires first and then cancels the reincarnation. This means if enemies kill you with Wraith Form active and then burst the remaining HP during the delay, Reincarnation will NOT trigger. Know this interaction.
  • · Build Aghanim's Shard as your priority reactive item whenever the enemy has mana burn. Shard removes the mana cost from Reincarnation entirely and independently of the level three zero cost—meaning even at low Reincarnation levels you cannot be Diffusal-burned out of your second life. Against Anti-Mage, Monkey King, Phantom Lancer—any hero that naturally rushes Diffusal Blade—this is a must-buy that completely invalidates their primary counter-strategy.
  • · Radiance is the item that solves Wraith King's two biggest weaknesses simultaneously — illusion armies and movement speed pressure. The burn aura deals damage to everything within range every second, including every Chaos Knight illusion, Phantom Lancer clone, and Naga Siren illusion in the fight, destroying them all without Wraith King needing to target anything. And the miss chance from Radiance's passive applies to ANY hero attacking you—including ranged heroes trying to kite from a distance. Build Radiance when the enemy has illusion heroes or multiple ranged damage dealers. Skip it when the enemy is melee-heavy and you just need raw right-click damage.

Итог

Wraith King is strong, yes — and he is also slow. That is the honest assessment, and it is not changing. He wins games not because he outplays the enemy but because he outlasts them. Two lives, 15% innate lifesteal, zero mana cost on reincarnation at max level, and a skeleton army that farms and pressures independently—the hero is designed to be a sustained war of attrition that most enemy carries simply cannot win.

He peaked at a 58.1% win rate the moment 7.41 dropped, and even after the nerfs is still sitting at 53-54% at high MMR, which for a hero this visible and this counterable is genuinely impressive. Pick him into melee-heavy lineups where kiting is hard; always bring a Magnus or Centaur to solve his movement speed problem; build Aghanim's Shard when Diffusal carriers are on the enemy team; and never, ever deploy your Bone Guard skeletons without Wraithfire Blast ready to follow.

He does not need to be fast or clever. He just needs to be standing when the fight ends — and in this patch, with Reincarnation costing zero mana, making him stop standing is harder than it has ever been.