Dota2ProTips

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Heroes/Pangolier
Pangolier
UniversalMelee

Pangolier

The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that “A life of adventure is the only life worth living,” the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.<br><br>There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.

Base STR

20 +2.7

Base AGI

18 +3.2

Base INT

16 +2.5

Move Speed

300

Attack Range

150

Base Armor

2

Attack DMG

26–32

Projectile

900

Fortune Favors the Bold

Fortune Favors the Bold

PassiveInnate

Random item and ability effects of enemies near Pangolier have a reduced chance to affect him.

RADIUS:

1200

CHANCE REDUCTION:

-50%

  • Applies to hero abilities and items.
  • Effect is a relative reduction in chance for effects to happen.
Swashbuckle

Swashbuckle

Point Target

Cooldown

19 / 16 / 13 / 10s

Mana

75 / 80 / 85 / 90

Pangolier dashes along the target line, then slashes and briefly slows all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

DASH RANGE:

575 / 650 / 725 / 800

SLASH RANGE:

850

DAMAGE PER STRIKE:

35 / 65 / 95 / 125

SLASH WIDTH:

155

STRIKES:

3

SLOW DURATION:

0.6

SLOW:

100%

  • Casting Swashbuckle during Rolling Thunder ends Rolling Thunder.

The Pangolier's blade is even nimbler than his tongue.

Shield Crash

Shield Crash

No TargetAghanim's Scepter

Cooldown

15 / 12 / 9 / 6s

Mana

75

Pangolier jumps in the air and slams back to the ground in front of his current position damaging all enemies in a radius. Pangolier gains an all damage barrier for a short time if Shield Crash hits an enemy hero. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.

DAMAGE:

60 / 120 / 180 / 240

BARRIER:

60 / 120 / 180 / 240

BARRIER DURATION:

6

RADIUS:

500

MIN DAMAGE INCREASE:

0%

MAX DAMAGE INCREASE:

0%

MIN BARRIER INCREASE:

0%

Only in the midst of his enemies does the Pangolier truly thrive.

Lucky Shot

Lucky Shot

Passive

Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

CHANCE:

17%

DURATION:

3.5 / 4 / 4.5 / 5

ATTACK SPEED REDUCTION:

35 / 70 / 105 / 140

ARMOR REDUCTION:

2 / 4 / 6 / 8

The Pangolier's blade is guided more often by whim than reason.

Rolling Thunder

Rolling Thunder

No Target

Cooldown

100 / 90 / 80s

Mana

100 / 125 / 150

Pangolier curls into a debuff immune ball with 80% magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. DISPEL TYPE: Basic Dispel

TOTAL ATTACK DAMAGE AS DAMAGE:

80%

TRANSFORM TIME:

1.2

ROLL SPEED:

550

RADIUS:

150

STUN DURATION:

1.2

KNOCKBACK DISTANCE:

150

DURATION:

10 / 11 / 12

  • Enemies can be stunned multiple times per use, but cannot be affected a subsequent time until the previous stun duration ends.
  • If Pangolier is disabled while rolling, he will continue to stun and knock enemies that come within range.
  • It takes Pangolier 1s to reach full roll speed.

Where his ancestors sought only refuge, the Pangolier saw opportunity...

+3 Lucky Shot Armor Reduction
10
+200 Swashbuckle Slash Range
-2s Swashbuckle Cooldown
15
+125 Shield Crash Barrier
+2s Rolling Thunder Duration
20
-1.5s Shield Crash Cooldown
+20% Attack Damage as Swashbuckle Damage
25
-15s Rolling Thunder Cooldown
Aghanim's Scepter
Shield Crash

Shield Crash

Causes Shield Crash to cast a 2-attack Swashbuckle every 90 degrees around your hero that deals 75% damage.

Aghanim's Shard
Roll Up

Roll Up

No TargetAghanim's Shard

Cooldown

40s

Mana

50

Pangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.

DURATION:

2.25

ROLL AWAY DURATION:

0.75

It requires deft tailwork and immense balance to defy momentum in the heart of battle.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

50%

Win rate in recent matches

Performance

98%

KDA ratio (kills + assists / deaths)

Laning

53%

Last hits per minute over full game

Farm

69%

Average gold per minute

Fighting

31%

Average kills + assists per match

Experience

87%

Average XP per minute

Strategy

When to Pick Pangolier?

You want to know who is playing Pangolier right now? Collapse. One of the greatest offlaners in the world, arguably the best Pangolier player the professional scene has ever produced, just said publicly after ESL One Birmingham, "I'm finding some ways to play Pangolier to stomp noobs." When Collapse says he is finding ways to stomp with a hero, you do not ask questions. You pick up the hero.

The current patch gave Pangolier something genuinely new to work with—the Mage Slayer build that BSJ specifically called out as what Ember Spirit AND Pangolier are rushing in the current meta.

Mage Slayer on a hero whose Swashbuckle fires four instant attacks in a fraction of a second means every single slash from Swashbuckle applies the Mage Slayer magic resistance reduction on impact—and a target standing in a Swashbuckle who has had their magic resistance shredded to the floor is now taking dramatically more damage from every magical follow-up ability simultaneously.

This is on top of Diffusal Blade, which is still the core item on the hero because Swashbuckle's four instant attacks proc the mana burn four times in the time it takes you to blink. Diffusal Blade procs mean mana drain, slow from Inhibit, and physical damage on every slash—and the Inhibit active from Diffusal holds targets still long enough to convert a Rolling Thunder into a confirmed teamfight without the primary target simply running out of the path.

You pick him into lineups that have squishy, intelligence-heavy supports and mids who are already building large mana pools—Leshrac sitting on Bloodstone becomes a hero who gets his entire mana pool drained and magic resistance shredded in one Swashbuckle—and that hero's entire damage output disappears before they can cast their second ability.

He is disgusted against lineups without reliable AOE dispels that can clear Rolling Thunder's disable—the ball simply keeps rolling and stunning everything it touches until someone breaks it with a dispel or a damage threshold.

He thrives on both mid and offlane because his laning flexibility is genuinely one of the best in the game—Shield Crash's barrier from hero hits makes him extraordinarily durable in trades for a melee hero, Lucky Shot passive crits proc randomly on every Swashbuckle slash to add unpredictable burst damage, and Rolling Thunder initiating from unexpected angles catches teams completely flat-footed regardless of which position he lanes from.

He pairs beautifully with follow-up disablers who can chain lockdown after Rolling Thunder's stun—Enigma, Shadow Shaman, and Bane—heroes that pile additional disable on top of his Rolling Thunder to create a window where the enemy team is helpless for five or six combined seconds.

Avoid picking him into Bloodseeker specifically—Rupture during Rolling Thunder is one of the most punishing single-item counters available against any hero in the game, and a Pangolier who is Ruptured mid-roll takes massive pure damage on every directional bounce while being unable to stop.

Also terrible into teams that have multiple reliable Rolling Thunder breaks—BKB users who can pop immunity mid-roll, dispel heroes like Oracle or Abaddon—because a broken Rolling Thunder is just a Pangolier standing in the middle of five enemies with no cooldowns left.

Tips & common mistakes

  • Mage Slayer is now your primary rush item alongside Diffusal Blade—not an afterthought, not a luxury. BSJ confirmed the build as the current meta for Pangolier and Ember Spirit. Rush Mage Slayer first if the enemy team has multiple intelligence casters who need their magic resistance destroyed before the Rolling Thunder combo kills them, and Diffusal first if the primary problem is a single mobile carry who needs mana drained and slowed to death. Understand when each order is correct rather than mindlessly following one build path every game.
  • Swashbuckle procs ALL on-hit effects four times: Diffusal mana burn, Mage Slayer magic resistance reduction, Lucky Shot crits, Maelstrom chain lightning, and Basher bash chance. Each item you buy that has an on-hit component is multiplied by four per cast, which changes the math on which items are good on Pangolier compared to every other hero in the game. A 10% bash chance becomes effectively a near-guaranteed bash per Swashbuckle cast when you consider four independent proc checks firing in quick succession.
  • Rolling Thunder can bounce off terrain obstacles, including trees and cliffs—most pub Pangolier players roll in a straight line and then complain when the enemy walks to the side. Learn the bounce angles from common initiation points on the Radiant and Dire sides of the map. A roll that bounces off the high ground cliff near Roshan comes back toward the enemy team at an angle nobody is prepared for, and the enemy carry standing confidently to the side of your initial trajectory suddenly gets hit on the return path.
  • Shield Crash gives a barrier based on how many HERO UNITS it hits—not creeps, not neutrals, HEROES. The correct use is always crashing into the maximum number of enemy heroes simultaneously to get the maximum barrier value, then using that barrier to tank the burst damage while your team follows up. A shield crash into one hero gives minimal barrier. A shield crashes into four grouped heroes before Rolling Thunder gives enough barrier to survive the entire burst window of most initiations.
  • Diffusal Blade's Inhibit active slows the target and prevents them from blinking—use it specifically on the enemy carry before Rolling Thunder to guarantee they cannot blink out of the roll's path. Most pub Pangolier players use Inhibit randomly for extra mana drain rather than saving it for the precise moment before a Rolling Thunder initiation, where its slow-and-no-blink interaction guarantees the roll connects.
  • You can use items DURING Rolling Thunder—Town Portal Scroll, Blink Dagger's passive armor, defensive items—and most pub Pangolier players forget this completely and roll into fights with no activated items. Phase Boots active works during Rolling Thunder to increase your movement speed while rolling. Blink Dagger cannot be actively cast during Rolling Thunder, but its cooldown can be manually reset. Plan your item usage before Rolling Thunder activates, not after.
  • Lucky Shot passive crits apply through Swashbuckle—which means maxing Lucky Shot earlier than most guides suggest has merit in the current meta, where you want maximum burst from each Swashbuckle hit. The randomness of Lucky Shot is frustrating, but the proc rate through four slashes plus the Mage Slayer shredded resistance makes the damage variance significant enough to respect. Do not deprioritize it to level one and forget about it all game long.

Summary

Pangolier is genuinely strong right now—Collapse is actively finding ways to stomp with him. BSJ identified Ember Spirit and Pangolier rushing Mage Slayer as the current meta mid-evolution after the first week of the patch.

The Diffusal Blade mana drain through Swashbuckle's four instant attack procs remains one of the most efficient mana destruction tools on any mid or offlane hero available, and Rolling Thunder's teamfight initiation potential combined with the new Mage Slayer magic resistance shred creates a two-item power spike that annihilates intelligence-heavy lineups before their cooldowns can fire. Play him mid for faster farm into the Diffusal plus Mage Slayer spike.

Play him offlane if the carry you are paired with loves having a rolling ball create chaos in every teamfight while they free-hit for five seconds. And when you next hear Collapse say he is finding ways to stomp noobs with a hero—pick that hero immediately and ask questions later.

Starting Items

branchestangofaerie_firecircletquelling_bladegauntlets

Early Game

bootsbottleblade_of_alacrityvoid_stonering_of_healthpers

Core

diffusal_bladeaghanims_shardpower_treadsmage_slayerultimate_scepterconsecrated_wraps

Late Game

bashersoul_boosteroctarine_coredispersersangesphere
Serrated ShivBrigand's BladeGunpowder GauntletOrb of DestructionMind BreakerNemesis Curse

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