
Treant Protector
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. <br><br>These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. <br><br>When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Base STR
25 +3.4
Base AGI
15 +1.8
Base INT
20 +1.8
Move Speed
280
Attack Range
150
Base Armor
0
Attack DMG
60–68
Projectile
900
Facets
Innate Abilities

Nature's Guise
Cooldown
35s
Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for %cooldown_time% seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
MOVEMENT SPEED BONUS:
10%
COOLDOWN:
35
- ·While affected by Nature's Guise, Treant can move unobstructed through other trees.
- ·Vines from Nature's Grasp are considered trees for this ability.
- ·While Tree Walking, taking damage does not disable the active ability or Tree Walking.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Abilities

Nature's Grasp
Cooldown
20 / 19 / 18 / 17s
Mana
90
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does %creep_penalty%%% less damage to creeps.
DAMAGE PER SECOND:
35 / 50 / 65 / 80
MOVEMENT SLOW:
25 / 30 / 35 / 40%
VINE DURATION:
9 / 10 / 11 / 12
The tendrils of Rooftrellen's influence stretch to all corners of the forest.

Leech Seed
Cooldown
15 / 12 / 9 / 6s
Treant's attack plants a life-sapping seed in an enemy unit, dealing additional magic damage. The unit is then bound for a short duration and emits %healing_pulse_count% healing pulses to up to %max_heal_units% nearby allies of Treant Protector based on a flat amount and the damage dealt by the attack.
DURATION:
0.9 / 1.1 / 1.3 / 1.5
FLAT HEALING:
15 / 25 / 35 / 45
DAMAGE TO HEALING:
20%
BONUS DAMAGE:
20 / 40 / 60 / 80
HEAL RADIUS:
650
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor
Cooldown
24 / 21 / 18 / 15s
Mana
40 / 45 / 50 / 55
Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
HEAL PER SECOND:
4 / 7 / 10 / 13
MAX DURATION:
12
DAMAGE BLOCKED:
120
DAMAGE BLOCK DECREASE:
35 / 30 / 25 / 20
- ·Instances of damage less than %damage_block_threshold% are ignored.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Overgrowth
Cooldown
110 / 100 / 90s
Mana
200 / 250 / 300
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
DURATION:
3 / 4 / 5
RADIUS:
800
DAMAGE PER SECOND:
95
- ·Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.