
Meepo
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Base STR
24 +2.2
Base AGI
17 +2.1
Base INT
18 +1.9
Move Speed
315
Attack Range
150
Base Armor
3
Attack DMG
29–35
Projectile
900
Innate Abilities

Geomancy
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos.
If there is a tree within 250 range, he receives 1 HP regen.
If he is standing on dirt, he receives 2% bonus movement speed.
If he is in the water, his attacks slow the target by 2% for 2 seconds.
- Dirt includes any terrain that is not water.
Abilities

Earthbind
Cooldown
16 / 14 / 12 / 10s
Mana
70 / 80 / 90 / 100
Tosses a net at the target point, rooting down all enemy units in an area around it.
DURATION:
2
RADIUS:
220
- Affects invisible units, revealing them.
- Does not work on Debuff Immune units or Roshan.
Catching dinner in the Riftshadow Ruins can be quite the task.

Poof
Cooldown
12 / 10 / 8 / 6s
Mana
80
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations.
If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.
RADIUS:
400
DAMAGE:
50 / 80 / 110 / 140
- Can be cast through the minimap.
- Can teleport to Meepo illusions.
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

Ransack
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Reduced to 60% against creeps.
HEALTH STEAL (HEROES):
7 / 10 / 13 / 16
- Amount healed is amplified by Lifesteal Amplification
So you gonna need that, or...?

Divided We Stand
Meepo summons another Meepo, which levels up and shares items and experience with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos, except Teleport Scrolls.
Damage, attack speed, health, mana, regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos, making them 50 / 66 / 75 / 80% less effective.
If any Meepo dies, they all die.
NUMBER OF DUPLICATES:
1 / 2 / 3 / 4
Do I know you?
Talents

Aghanim's Scepter

MegaMeepo
Cooldown
90s
Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.
DURATION:
20
Hi, Meepos!

MegaMeepo Fling
Cooldown
0.5s
In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.
DAMAGE:
225
MOVEMENT SLOW:
-60%
- Does not trigger spell reflect.
You go first!

Poof
Upgrades this ability.

Aghanim's Shard

Dig
Cooldown
40s
Mana
125
Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25%% of his max health over that duration.
DISPEL TYPE: Basic Dispel
DURATION:
3
MAX HP RESTORE:
25%
I'm diggin' here!
Hero Performance
Median across all public matches · OpenDotaForm
50%
Win rate in recent matches
Performance
100%
KDA ratio (kills + assists / deaths)
Laning
64%
Last hits per minute over full game
Farm
70%
Average gold per minute
Fighting
32%
Average kills + assists per match
Experience
80%
Average XP per minute
Strategy
When to Pick Meepo?
Okay guys. I need to talk to you about what just happened with Meepo because this is genuinely one of the most chaotic hero stories in recent Dota 2 history, and it perfectly explains why he is sitting where he is right now. When the big patch dropped, Meepo came with it—massively reworked, clones now copying all of the main Meepo's items with shared cooldowns, evasion sharing between clones, the whole thing.
And then almost immediately after release, Valve discovered he was breaking the game. Not "slightly overtuned" breaking. CRASHING THE SERVER: breaking. Two armlets on Meepo? Server crash. Observer and sentry wards? Server crash. They literally pulled him out of the client. Removed him entirely. Fixed the bugs, put him back in, found MORE bugs, pulled him out AGAIN. And when they finally returned him in 7.41a with the bug fixes, they gave him BUFFS. BUFFS.
On a hero they had almost no matchmaking data for because he kept crashing the game. And you know what happened? He shot straight to a 55.05% win rate. Second highest D2PT rating in the entire game at 3915 — behind only Slark. Analysts are already writing predictions that nerfs are incoming because at that win rate with that rating the numbers are simply not sustainable for a hero with this kind of skill ceiling attached to them.
The current version of Meepo is genuinely borderline overpowered in the hands of someone who actually knows how to play him—and the operative phrase is "someone who actually knows how to play him" because the skill ceiling on this hero is one of the absolute highest in all of Dota 2. He can close games within twenty minutes in the right hands. Aghanim's Scepter makes him unkillable.
The evasion sharing buff between clones means every physical right-click carry in the enemy team is fighting a hero that dodges attacks across multiple units simultaneously—which dramatically increases his effective HP in every fight compared to what he was before this patch.
He is disgusting in any lineup that gives him reasonable lane safety and fast access to stacked jungle camps — because Meepo with two or three clones farming three camps simultaneously at minute eight produces a gold income that the enemy team simply cannot match with any conventional carry.
He thrives specifically in the current laning patch meta because the hero that accelerates fastest to his mid-game power spike is the hero that wins the most games right now—and Meepo, accelerating with multiple clones active and all items shared between them, hits his fighting threshold dramatically earlier than most carries expect.
He pairs beautifully with supports that can provide early lane security without demanding resources—Lich, Bane, Shadow Shaman—heroes that keep him alive through the vulnerable early game window before clones start arriving and he becomes genuinely unkillable in skirmishes.
Avoid picking him into lineups with strong AOE spells that hit all Meepos simultaneously—Enigma's Black Hole, Tidehunter's Ravage, Sand King's Epicenter—because every Meepo unit caught in AOE takes full damage from the same spell, which means a single well-positioned AOE ultimate on four Meepo clones standing together is essentially hitting Meepo four times at once with the combined threat of four death timers running simultaneously.
And if the main Meepo dies while his clones are still alive? They all die with him. Every. Single. One. Also feels genuinely terrible to use Ancient Apparition's Ice Blast—poof, teleporting Meepos around while Ice Blast prevents any healing from the high base regen and item lifesteal means the sustained healing loop that makes him hard to kill in prolonged fights is completely shut down by a single Ice Blast at exactly the wrong moment.
Tips & common mistakes
- The clone item sharing with shared cooldowns changes how you build Meepo fundamentally compared to older versions. Because all clones copy main Meepo's items but share their cooldowns, active items used by one Meepo go on cooldown for ALL Meepos simultaneously — which means you must account for cooldown timing when choosing which Meepo to activate items on and plan the sequence of item activations across multiple clones in every extended fight. Most pub Meepo players treat item sharing as if it means five independent heroes each using their own items freely, which it absolutely does not.
- Poof is your primary damage ability and your repositioning tool simultaneously—and most Meepo players use it exclusively for damage in fights without ever leveraging its teleportation component offensively. Positioning one Meepo near a fleeing enemy and Poofing all other Meepos to his location simultaneously creates an instant five-unit dive from unexpected positions that the enemy cannot escape. This is the most punishing offensive play available on Meepo, and it is completely invisible to the enemy team until all five arrive at once.
- Evasion now is shared between clones without diminishing between them—this is the single most important change in the current patch for Meepo's survivability. Items that grant evasion on the main Meepo provide that same evasion to every clone simultaneously at full value. This means physical right-click carries who are trying to kill your clones are missing attacks that they should be landing, and the math on effective HP across multiple Meepo units is dramatically more favorable than the raw HP numbers suggest. Stack evasion intentionally.
- Never let the main Meepo die. This cannot be overstated, and most Meepo players at average MMR do not internalize it until they have lost ten games in a row to this exact mistake. When the main meepo dies, every single active clone dies simultaneously regardless of their health—which means a five-meepo fight where four clones are at full HP and the main meepo takes one bad stun and dies is instantly a five-death feeding event that hands the enemy team an enormous gold advantage in a single moment. The main Meepo is the heart. Protect it above everything else.
- Earthbind from any meepo prevents the target from moving—and Poof arriving at that meepo's location takes time to travel. The combination of Earthbind locking the target in place followed by all clones Poofing to that exact location creates a scenario where the target is rooted AND about to take Poof damage from every clone simultaneously. This is the core kill pattern on Meepo, and executing it consistently requires practice—the Earthbind must land, the Poof must be queued immediately after, and the timing must be tight enough that the target does not simply walk away between the root expiring and the clones arriving.
- The Divided We Stand experience-sharing mechanic means all experience gained by any Meepo is divided by the total number of Meepos—which makes efficient farming on all clones simultaneously absolutely mandatory because falling behind on experience directly delays the next clone and creates a compounding disadvantage that is very difficult to recover from. Never have idle clones sitting in the base or standing near towers doing nothing. Every clone must be farming something productive at all times.
- Aghanim's Scepter is described by multiple sources as making Meepo essentially unkillable—rush it as fast as your farming pattern allows and understand that it fundamentally transforms him from a dangerous hero into an absolute nightmare. The upgrade adds additional mechanics that make the clone interaction even more favorable in extended fights. Get it. Get it fast. It is not a luxury item. It is the item that converts your five annoying Meepos into five unkillable Meepos, and there is a significant difference between the two.
Summary
Meepo is genuinely one of the most terrifying heroes in the current meta for anyone playing against a player who actually knows what they are doing—55.05% winrate, second highest D2PT rating in the entire game, returned from TWO forced removals by Valve due to server-crashing bugs, given buffs despite almost no matchmaking data available at the time, and analysts are already confidently predicting nerfs are incoming because these numbers on a hero with this skill ceiling are simply not going to survive untouched into the next balance update.
In the hands of a specialist—someone who genuinely understands Poof timing, clone micromanagement, evasion stacking, and the absolute cardinal rule of NEVER letting the main Meepo die under any circumstances—this hero right now is a complete nightmare that closes games before the twenty-minute mark and makes the enemy team feel like they are playing against five heroes simultaneously because they genuinely ARE. In the hands of anyone else?
He is five deaths happening at exactly the same time on one very bad click. The gap between a good Meepo and a bad Meepo is not a gap. It is a canyon. Choose accordingly.
Pro Players Known For This Hero






























