
Nature's Prophet
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
Base STR
19 +2.6
Base AGI
14 +2.6
Base INT
22 +3.5
Move Speed
295
Attack Range
600
Base Armor
0
Attack DMG
16–26
Projectile
1125
Facets
Innate Abilities

Spirit of the Forest
Nature's Prophet gains %damage_per_tree_pct%%% bonus damage for each tree within %radius% and a multiplier of that same bonus for each treant within %radius_treant% distance of him.
MULTIPLIER:
1
Abilities

Sprout
Cooldown
14 / 12 / 10 / 8s
Mana
70 / 80 / 90 / 100
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a %vision_range% radius.
DURATION:
2.5 / 3 / 3.5 / 4
DAMAGE:
70 / 130 / 190 / 250
HEAL PER SECOND:
0
- ·Sprout can be cast on any unit, or the ground.
- ·Trees created by Sprout have the same interactions with abilities as regular trees.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.

Teleportation
Cooldown
65 / 50 / 35 / 20s
Mana
50 / 60 / 70 / 80
Teleports to any point on the map. Gains a barrier after arriving to its destination.
BARRIER:
70 / 130 / 190 / 250
DURATION:
15
- ·Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
- ·When the cast begins, an effect is created at the target location, which is visible to allies and enemies.
The Prophet keeps his sentinel over the forest, protecting it when in need.

Nature's Call
Cooldown
45 / 40 / 35 / 30s
Mana
100
Converts an area of trees into Treants under the command of Nature's Prophet.
TREANTS SUMMONED:
2 / 3 / 4 / 5
TREANT DURATION:
50
TREANT HEALTH:
550
TREANT DAMAGE:
16 / 25 / 34 / 43
TREANT MOVESPEED:
305 / 310 / 315 / 320
TREANT VISION (DAY):
500
TREANT VISION (NIGHT):
500
- ·Nature's Call can only create as many treants as there are trees in the target area.
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.

Wrath of Nature
Cooldown
85s
Mana
130 / 160 / 190
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after %max_targets% are hit.
BASE DAMAGE:
90 / 130 / 170
ADDED DAMAGE PER BOUNCE:
10%
- ·Wrath of Nature will not hit units out of vision.
- ·Can be cast through the minimap; the nearest valid target will be selected.
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.