
Ancient Apparition
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Base STR
20 +1.9
Base AGI
20 +2
Base INT
23 +3.1
Move Speed
285
Attack Range
675
Base Armor
-1
Attack DMG
21–31
Projectile
1250
Facets
Innate Abilities

Death Rime
Ancient Apparition's abilities apply Death Rime Stacks on enemies. Death Rime slows enemies' movement speed and deals damage over time.
DAMAGE PER SECOND PER STACK:
10
MOVEMENT SLOW PER STACK:
2%
STR REDUCTION PER STACK:
0
Abilities

Cold Feet
Cooldown
15 / 13 / 11 / 9s
Mana
110 / 115 / 120 / 125
Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
DEATH RIME STACKS:
2 / 4 / 6 / 8
BREAK DISTANCE:
725 / 750 / 775 / 800
STUN DURATION:
1.8 / 2.2 / 2.6 / 3
- ·Deals damage every half second.
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Ice Vortex
Cooldown
10 / 8 / 6 / 4s
Mana
40 / 55 / 70 / 85
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
RADIUS:
275
INCREASED MAGIC DAMAGE:
-16 / -19 / -22 / -25%
DEATH RIME STACKS:
1 / 2 / 3 / 4
DURATION:
6 / 8 / 10 / 12
- ·Provides vision in a small area where it is placed.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch
Cooldown
12 / 9 / 6 / 3s
Mana
45 / 50 / 55 / 60
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for %duration% seconds. Additionally applies a %slow%%% slow for %slow_duration% seconds.
DAMAGE:
30 / 60 / 90 / 120
DEATH RIME STACKS:
2
ATTACK RANGE BONUS:
60 / 90 / 120 / 150
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

Ice Blast
Cooldown
60 / 50 / 40s
Mana
175
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
PATH RADIUS:
275
FROSTBITTEN DURATION:
10 / 11 / 12
DEATH RIME STACKS:
2
SHATTER HEALTH THRESHOLD:
12 / 13 / 14%
COLD FEET AOE:
0
- ·Upon cast, this ability is replaced by Release, used to stop the tracer on the target area.
- ·The area of effect is %radius_min% + %radius_grow%*TimeTraveled, capped at %radius_max%.
- ·Kill will be granted to the source of the damage that triggers the shatter.
- ·The shatter effect doesn't work on illusions.
- ·The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.