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Heroes/Ancient Apparition
Ancient Apparition
IntelligenceRanged

Ancient Apparition

SupportDisablerNuker

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Base STR

20 +1.9

Base AGI

20 +2

Base INT

23 +3.1

Move Speed

285

Attack Range

675

Base Armor

-1

Attack DMG

21–31

Projectile

1250

Death Rime

Death Rime

PassiveInnate

Ancient Apparition's abilities apply Death Rime Stacks on enemies. Death Rime slows enemies' movement speed and deals damage over time.

DAMAGE PER SECOND PER STACK:

10

MOVEMENT SLOW PER STACK:

2%

STR REDUCTION PER STACK:

0

Cold Feet

Cold Feet

Unit Target

Cooldown

15 / 13 / 11 / 9s

Mana

110 / 115 / 120 / 125

Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

DEATH RIME STACKS:

2 / 4 / 6 / 8

BREAK DISTANCE:

725 / 750 / 775 / 800

STUN DURATION:

1.8 / 2.2 / 2.6 / 3

  • ·Deals damage every half second.

Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Ice Vortex

Ice Vortex

Point TargetAOE

Cooldown

10 / 8 / 6 / 4s

Mana

40 / 55 / 70 / 85

Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

RADIUS:

275

INCREASED MAGIC DAMAGE:

-16 / -19 / -22 / -25%

DEATH RIME STACKS:

1 / 2 / 3 / 4

DURATION:

6 / 8 / 10 / 12

  • ·Provides vision in a small area where it is placed.

Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch

Chilling Touch

Unit Target

Cooldown

12 / 9 / 6 / 3s

Mana

45 / 50 / 55 / 60

Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for %duration% seconds. Additionally applies a %slow%%% slow for %slow_duration% seconds.

DAMAGE:

30 / 60 / 90 / 120

DEATH RIME STACKS:

2

ATTACK RANGE BONUS:

60 / 90 / 120 / 150

The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

Ice Blast

Ice Blast

Point TargetAOE

Cooldown

60 / 50 / 40s

Mana

175

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

PATH RADIUS:

275

FROSTBITTEN DURATION:

10 / 11 / 12

DEATH RIME STACKS:

2

SHATTER HEALTH THRESHOLD:

12 / 13 / 14%

COLD FEET AOE:

0

  • ·Upon cast, this ability is replaced by Release, used to stop the tracer on the target area.
  • ·The area of effect is %radius_min% + %radius_grow%*TimeTraveled, capped at %radius_max%.
  • ·Kill will be granted to the source of the damage that triggers the shatter.
  • ·The shatter effect doesn't work on illusions.
  • ·The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.

Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.