Dota2ProTips

DOTA2PROTIPS

Heroes/Sniper
Sniper
AgilityRanged

Sniper

CarryNuker

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. <br><br>On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Base STR

19 +2

Base AGI

27 +3.2

Base INT

15 +2.6

Move Speed

285

Attack Range

550

Base Armor

0

Attack DMG

13–19

Projectile

3000

Keen Scope

Keen Scope

PassiveInnate

Increases Sniper's attack range.

ATTACK RANGE BONUS:

160 / 260 / 360 / 460

Shrapnel

Shrapnel

Point TargetAOE

Mana

75

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds.

MOVEMENT SLOW:

-12 / -18 / -24 / -30%

RADIUS:

400 / 425 / 450 / 475

DAMAGE:

30 / 45 / 60 / 75

DURATION:

10

  • ·Damage is dealt 11 times, immediately at spell effect then every second.
  • ·Does not damage buildings.
  • ·Provides vision in the targeted area.

Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Headshot

Headshot

Passive

Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by %slow%%%.

DAMAGE:

20 / 50 / 80 / 110

CHANCE:

40%

MAX KNOCKBACK DISTANCE:

50

SLOW DURATION:

0.2 / 0.3 / 0.4 / 0.5

Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Take Aim

Take Aim

No Target

Cooldown

20 / 18 / 16 / 14s

Mana

50

Increases vision range, Headshot chance, and attack range. Slows you by %slow%%% for the duration and restricts your vision to a frontal cone.

DURATION:

3

HEADSHOT CHANCE:

100%

BONUS ATTACK RANGE:

100 / 150 / 200 / 250

BONUS VISION:

500 / 750 / 1000 / 1250

ATTACK SPEED:

Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

Assassinate

Assassinate

Unit Target

Cooldown

20 / 15 / 10s

Mana

175

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that delivers an amplified attack plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

BONUS DAMAGE:

300 / 400 / 500

STUN DURATION:

0

AIM DURATION:

0

ATTACK DAMAGE:

100 / 110 / 120%

AIM DURATION:

2

  • ·Crosshair effect is only visible to allies.
  • ·Invisibility doesn't disjoint the projectile.

In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.