
Shadow Shaman
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. <br><br>Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Base STR
20 +2.3
Base AGI
16 +1.6
Base INT
23 +3.5
Move Speed
285
Attack Range
400
Base Armor
2
Attack DMG
40–47
Projectile
900
Facets
Innate Abilities

Fowl Play
Cooldown
120s
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken. Incoming damage is reduced to zero for %damage_reduction_duration%s.<br/><br/>Cooldown is reset upon respawning. DISPEL TYPE: Strong Dispel
DURATION:
3
- ·Lethal Damage from Axe's Culling Blade and Necrophos's Reaper's Scythe will not be prevented.
- ·Incoming damage reduction buff will prevent certain sources of HP removal from killing Shadow Shaman.
Rhasta had to learn early on how to stay one step ahead of those who (rightfully or wrongfully) wished him harm.
Abilities

Ether Shock
Cooldown
14 / 12 / 10 / 8s
Mana
90 / 105 / 120 / 135
Creates a cone of ethereal energy that strikes multiple enemy units.
TARGETS:
3 / 5 / 7 / 9
DAMAGE:
125 / 190 / 255 / 320
- ·Can hit secondary targets up to 1000 distance away.
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.

Hex
Cooldown
24 / 20 / 16 / 12s
Mana
130 / 150 / 170 / 190
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
DURATION:
2 / 2.3 / 2.6 / 2.9
- ·Instantly destroys illusions.
- ·The target will have a base movement speed of %movespeed%, but buffs granting maximum movement speed won't be disabled.
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.

Shackles
Cooldown
14 / 13 / 12 / 11s
Mana
125 / 140 / 155 / 170
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
TOTAL DAMAGE/HEAL:
100 / 160 / 220 / 280
MAX DURATION:
2.4 / 3 / 3.6 / 4.2
CAST RANGE:
450
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.

Mass Serpent Ward
Cooldown
110 / 105 / 100s
Mana
200 / 350 / 550
Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
DURATION:
45
HITS TO DESTROY:
2
HITS TO DESTROY:
0
WARD DAMAGE:
50 / 85 / 120
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.