Dota2ProTips

DOTA2PROTIPS

Heroes/Muerta
Muerta
IntelligenceRanged

Muerta

CarryNukerDisabler

There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers.<br><br>One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.

Base STR

19 +2

Base AGI

21 +2.7

Base INT

23 +3.6

Move Speed

295

Attack Range

575

Base Armor

0

Attack DMG

24–32

Projectile

3000

Supernatural

Supernatural

PassiveInnate

Muerta can always attack when she is ethereal. Muerta can always attack ethereal targets. When attacking ethereal targets, all of her attack damage is dealt as magical damage.

Dead Shot

Dead Shot

Unit Target

Cooldown

16 / 14 / 12 / 10s

Mana

100 / 120 / 140 / 160

Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.<br><br>The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.

DAMAGE:

100 / 175 / 250 / 325

RICOCHET FEAR DURATION:

0.8 / 0.95 / 1.1 / 1.25

IMPACT SLOW PERCENT:

-100%

IMPACT SLOW DURATION:

1

  • ·Feared enemies are phased and unslowable.
  • ·The ricochet will travel %ricochet_distance_multiplier%x Dead Shot's cast range.
  • ·Can ricochet off of magic immune targets.

A steady gunhand and an eternity of practice produce trickshots that defy the mortal mind.

The Calling

The Calling

Point TargetAOE

Cooldown

30s

Mana

135 / 150 / 165 / 180

Summons a group of %num_revenants% revenants that slowly circle the targeted location. Enemies within the area are slowed. Revenants deal damage and silence enemies as they pass through them.

DAMAGE:

45 / 90 / 135 / 180

DURATION:

5 / 6 / 7 / 8

MOVEMENT SLOW:

-20%

SILENCE DURATION:

1.5 / 2 / 2.5 / 3

Muerta's family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them in times of want or need.

Gunslinger

Gunslinger

No TargetToggle

Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.

CHANCE:

18 / 27 / 36 / 45%

  • ·If no other units are in range, she fires both guns at the original target.
  • ·Secondary shots can hit units within Muerta's attack range plus %target_search_bonus_range%.
  • ·The secondary shot can trigger attack modifiers.
  • ·Prioritizes heroes, then non-hero units, then buildings.

Muerta offers all of her victims Mercy. Some are fortunate enough to also earn Grace.

Pierce the Veil

Pierce the Veil

No Target

Cooldown

75 / 60 / 45s

Mana

150 / 250 / 350

Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage and Muerta gains bonus attack damage and phased movement.<br><br>DISPEL TYPE: Basic Dispel

DURATION:

8

TRANSFORM DURATION:

0.35

BONUS ATTACK DAMAGE:

70 / 100 / 130

  • ·Muerta will dodge projectiles upon transformation.
  • ·Muerta cannot attack buildings while transformed.

Muerta sheds her corporeal form, crossing the spirit veil and striking her enemies with the fury of the damned.