
Lycan
Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. <br><br>Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Base STR
28 +3.4
Base AGI
18 +1.7
Base INT
23 +1.7
Move Speed
305
Attack Range
150
Base Armor
0
Attack DMG
24–29
Projectile
900
Innate Abilities

Apex Predator
Lycan and units he controls deal extra damage to neutral creeps.
EXTRA DAMAGE:
18%
Abilities

Summon Wolves
Cooldown
30s
Mana
115 / 120 / 125 / 130
Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
DURATION:
50
BASE ATTACK TIME:
1.2 / 1.1 / 1 / 0.9 / 0.9 / 0.9
DAMAGE:
22 / 28 / 34 / 40 / 46 / 52
HP:
325 / 375 / 425 / 475 / 525 / 575
WOLF COUNT:
2
- Using this spell will replace currently active summoned Wolves.
The very enchantment that twisted his being also summons canine familiars.

Howl
Cooldown
22 / 20 / 18 / 16s
Mana
40
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.
DURATION:
8
ATTACK DAMAGE REDUCTION:
25 / 30 / 35 / 40%
ARMOR REDUCTION:
4 / 5 / 6 / 7
Blood-curdling wolf cries signal to opponents that Banehallow is among them.

Feral Impulse
Increases the HP regeneration and damage of Lycan and all units under his control.
BONUS DAMAGE:
10 / 20 / 30 / 40%
BONUS HP REGEN:
1 / 3 / 5 / 7
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.

Shapeshift
Cooldown
105 / 95 / 85s
Mana
100
Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed. Movement and critical strike bonuses are also applied to all units under Lycan's control.
DURATION:
25
SHAPESHIFT MOVE SPEED:
550
BONUS NIGHT VISION:
1000
TRANSFORM TIME:
1.1
CRITICAL CHANCE:
40%
CRITICAL DAMAGE:
160 / 200 / 240%
HEALTH BONUS:
225 / 325 / 425
- Hex doesn't remove Lycan's movement speed.
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.
Talents

Aghanim's Scepter

Wolf Bite
Cooldown
110 / 100 / 90s
Mana
150
Lycan bites an allied hero or creep-hero, granting them Shapeshift properties. Lycan and the bitten target gain 40% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within 1200 range of each other.
- Wolf Bite cooldown matches the cooldown of the current level of Shapeshift.
Does this bite look infected?

Aghanim's Shard

Summon Wolves
Increases the number of wolves summoned. Grants all summoned wolves the ability Hightail, an active ability that gives them phased movement, evasion, movespeed, and attack speed.
Hero Performance
Median across all public matches · OpenDotaForm
45%
Win rate in recent matches
Performance
91%
KDA ratio (kills + assists / deaths)
Laning
33%
Last hits per minute over full game
Farm
54%
Average gold per minute
Fighting
29%
Average kills + assists per match
Experience
58%
Average XP per minute
Strategy
When to Pick Lycan?
Look, I am going to be straight with you about where Lycan stands right now—he is meh. Not bad, not unplayable, just meh.
And the reason is exactly what you said—Helm of Dominator is not the oppressive item it used to be in previous metas, and Lycan's entire early game identity as an offlaner has historically revolved around hitting Helm timing alongside level six Shapeshift and then running at the enemy team with three units and a terrifying movement speed buff that nobody in the game can outrun. When Helm was strong, Lycan was strong. When Helm is average, Lycan is average.
Right now DM's offlane tier list for this meta has Bristleback, Doom, Tidehunter, Enigma, and Batrider in S-tier—and Lycan is not on that list at all, not even in A-tier. That tells you everything about where he sits in the current priority order for position three.
The current meta rewards offlaners that can absorb damage, create teamfight impact, and dictate early-game tempo through tankiness or aggressive disables—and Lycan does none of those things better than the heroes who are currently dominating the role. That said—he is NOT a hero you should throw completely out of your draft pool.
He is a genuine win condition hero in the right specific circumstances; Wolf Bite from Aghanim's Scepter is still one of the most broken buffs you can apply to an allied carry in the entire game, and a Lycan that gets Shapeshift active and runs at the enemy team with invisible wolves at maximum speed is still one of the most difficult things to deal with when you are not prepared for it in the draft.
He is disgusting in lineups that have a strong right-click carry who benefits enormously from Wolf Bite—Phantom Assassin, Juggernaut, and Luna—because Wolf Bite giving them Shapeshift essentially transforms a good carry into a terrifying juggernaut of movement speed and critical strikes for the duration of the buff.
He thrives in fast-paced, early-push lineups that want to snowball the early game through objective pressure before the enemy team's late-game carries become relevant—because Lycan with wolves pushing a lane while Howl debuffs the enemy team's damage simultaneously creates a split push threat that the enemy must respond to or lose towers at an embarrassing rate.
He pairs beautifully with heroes that can create space for his wolves to deal uninterrupted damage—Dark Seer, Magnus, and Tidehunter—heroes that group the enemy team while Lycan's wolves tear through everything in shapeshift with critical strikes hitting multiple targets.
Avoid picking him into heavy AOE lineups that can clear his wolf army in one spell cast—Jakiro, Leshrac, Earthshaker—because wolves dying in two seconds from a single AOE rotation means Lycan's entire mid-game identity and fighting capability evaporate before the teamfight even properly begins.
Also feels genuinely terrible in lineups that have strong healing reduction—Ancient Apparition's Ice Blast removes the lifesteal that keeps his wolves and neutral creep alive through extended fights—and if the enemy drafts specifically to counter summon-based lineups, Lycan's fighting potential drops dramatically.
Tips & common mistakes
- The Helm of Dominator timing is your most important early-game milestone, and most Lycan offlane players rush it without understanding which neutral creep to control for maximum impact. In the current meta, grabbing a Centaur for the stomp, a Satyr for the purge, or a Dark Troll for the skeleton spawns gives you significantly more fighting utility than grabbing whatever is available nearest to you. Know your camp spawns before the game starts and have a specific target in mind from minute one.
- Howl is a GLOBAL ability, and most Lycan players use it exclusively as a personal buff before fights without communicating its availability to their team. The debuff on enemy heroes reducing their attack damage is significant enough to change fight outcomes across the map—develop the habit of pressing Howl before ANY fight happens anywhere on the map, not just the fights you are personally participating in.
- Shapeshift gives Lycan critical strike and maximum movement speed that makes him one of the fastest heroes in the game for its duration—but it also prevents him from using items during the transformation. Make sure all your defensive items are activated and all your important cooldowns are used BEFORE you activate Shapeshift, not after. A Lycan who tries to use BKB mid-Shapeshift and discovers it does not work is a Lycan who dies confused.
- Wolves become invisible when not attacking — and most enemy teams forget this completely once they stop taking damage. Use this aggressively to reposition wolves between targets in fights and to scout dangerous areas of the map before your team walks into them. Invisible wolf scouts cost zero gold and provide permanent vision in areas that would otherwise require wards.
- Stop using Aghanim's Scepter Wolf Bite on yourself—always apply it to your team's carry. Your carry right-clicking at maximum movement speed with Shapeshift's critical strike chance for the duration of Wolf Bite is one of the most reliable mid-game kill patterns available, and it is completely wasted when used on a hero who is already in Shapeshift by default.
- The current meta has shifted away from Helm-dependent playstyles and toward tankier, more team-oriented offlane builds. Consider trying Armlet into Blink Dagger as an alternative early game progression when Helm is underperforming—Armlet gives you the attack speed and damage to threaten early trades without relying on a dominated creep, and Blink gives you the gap-closing initiation that Lycan naturally lacks without Shapeshift active.
- Roshan is one of Lycan's most consistent power plays, and most pub Lycan players ignore it in favor of passive farming. With wolves, a dominated creep, and Shapeshift active, Lycan can solo Roshan dramatically faster than most other offlaners at equivalent timings—take Roshan the moment Shapeshift is ready in the mid game and deny the enemy team the Aegis before they even knew you were attempting it.
Summary
Lycan is meh right now, and I am not going to pretend otherwise—he is not in DM's tier list for the current offlane meta, Helm of Dominator is not the game-defining power spike it used to be, and the S-tier offlaners of Bristleback, Doom, Tidehunter, Enigma, and Batrider are all doing what Lycan does in different ways but more reliably and with less item dependency.
He is not unplayable—he is a hero that rewards specialists who know the summon micromanagement, who understand the Wolf Bite timing on the right carry, and who can execute the split push pressure pattern before the enemy team has the AOE tools to respond.
But if you are going into a ranked game and just drafting him because you feel like playing Wulf today, you are putting yourself at a significant disadvantage against the heroes that are genuinely dominating the offlane role right now. Pick him when the draft specifically calls for Wolf Bite on a right-click carry, when the enemy team has no reliable AOE to clear his wolves, and when your team is ready to push objectives hard the moment Shapeshift comes online.
Otherwise — and I say this with respect for the hero — there are simply better options in the position three pool right now.
Strong Against
Weak Against
Pro Players Known For This Hero

































