Dota2ProTips

DOTA2PROTIPS

Heroes/Tiny
Tiny
StrengthMelee

Tiny

CarryNukerPusherInitiatorDurableDisabler

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Base STR

30 +4.2

Base AGI

0 +0

Base INT

17 +2.2

Move Speed

275

Attack Range

150

Base Armor

0

Attack DMG

31–37

Projectile

900

Craggy Exterior

Craggy Exterior

PassiveInnate

Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.

DEBUFF DURATION:

5

MAX STACKS:

10

DAMAGE REDUCTION PER STACK:

2 / 3 / 4 / 5%

  • ·Break disables the application of new stacks.
  • ·Break does not disable the effects of existing stacks.
Avalanche

Avalanche

Point TargetAOE

Cooldown

23 / 20 / 17 / 14s

Mana

95 / 110 / 125 / 140

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

RADIUS:

325 / 340 / 355 / 370

AVALANCHE DURATION:

1.5

AVALANCHE DAMAGE:

100 / 190 / 280 / 370

Inanimate rock becomes animate when called by the Stone Giant.

Toss

Toss

Unit TargetAOE

Cooldown

20 / 17 / 14 / 11s

Mana

110 / 125 / 140 / 155

Grabs the nearest unit in a %grab_radius% radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

RADIUS:

275

DAMAGE:

90 / 180 / 270 / 360

MOVEMENT SLOW:

0%

ATTACK SLOW:

0

BONUS LANDING DAMAGE:

0%

SLOW DURATION:

0

  • ·You can toss allies, but they don't take damage.
  • ·Toss deals 33% of its damage to buildings.
  • ·Debuff Immune units can be targeted but cannot be tossed.
  • ·Flight time is %duration%s.

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Tree Grab

Tree Grab

Unit Target

Cooldown

16 / 15 / 14 / 13s

Mana

40

Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

NUMBER OF ATTACKS:

5

BONUS BASE DAMAGE:

10 / 20 / 30 / 40

BONUS BUILDING DAMAGE:

30 / 40 / 50 / 60%

ATTACK RANGE:

300

SPLASH DAMAGE:

70 / 80 / 90 / 100%

  • ·The cooldown begins when the tree is thrown.

Sticks and stones break all the bones, with structures sure to follow.

Grow

Grow

Passive

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

BONUS ARMOR:

5 / 10 / 15

BONUS DAMAGE:

55 / 110 / 165

ATTACK SPEED REDUCTION:

-35%

TOSS BONUS DAMAGE:

50 / 175 / 300

MOVEMENT SPEED BONUS:

10 / 15 / 20

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Tree Throw

Tree Throw

Unit TargetPoint Target

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

CAST RANGE:

1200

SPLASH RADIUS:

275

MOVEMENT SLOW:

25%

SLOW DURATION:

2.5

Even enemies can share in Tiny's arbor ardor.