
Beastmaster
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. <br><br>Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
Base STR
25 +2.9
Base AGI
19 +2
Base INT
16 +1.9
Move Speed
305
Attack Range
150
Base Armor
-1
Attack DMG
23–27
Projectile
Instant
Innate Abilities

Inner Beast
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
RADIUS:
1200
BONUS ATTACK SPEED:
7
- Break disables the passive attack speed bonus.
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Abilities

Wild Axes
Cooldown
8s
Mana
50 / 55 / 60 / 65
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
CAST RANGE:
1500
DAMAGE PER AXE:
40 / 80 / 120 / 160
DEBUFF DURATION:
10 / 11 / 12 / 13
DAMAGE AMP PER STACK:
5 / 6 / 7 / 8%
- This ability destroys trees.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Summon Razorback
Cooldown
30s
Mana
60
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
SUMMON DURATION:
60
BOAR BASE HEALTH:
300 / 450 / 600 / 750
BOAR ATTACK DAMAGE:
30 / 45 / 60 / 75
BOAR SLOW:
10 / 18 / 26 / 34%
BOAR POISON DURATION:
3
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Summon Raptors
Cooldown
30s
Mana
50
Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.
SUMMON DURATION:
25
HAWK BASE HEALTH:
200 / 325 / 450 / 625
HAWK BASE MAGIC RESISTANCE:
30 / 40 / 50 / 60%
DIVE DAMAGE:
60 / 95 / 130 / 165
ROOT DURATION:
0.4 / 0.6 / 0.8 / 1
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Primal Roar
Cooldown
90 / 75 / 60s
Mana
100 / 125 / 150
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.
STUN DURATION:
3 / 3.5 / 4
DAMAGE:
150 / 225 / 300
SHOUT WIDTH:
300
MOVEMENT SLOW:
-60%
ATTACK SLOW:
-60
SLOW DURATION:
3 / 3.5 / 4
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Talents

Aghanim's Scepter

Drums of Slom
Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase.
Using Primal Roar counts as 10 attacks.
DAMAGE RADIUS:
600
ATTACKS FOR SHORTEST INTERVAL:
20
SHORTEST DRUM INTERVAL:
0.5
LONGEST DRUM INTERVAL:
3
DRUM HIT DAMAGE:
80
HEAL FROM HEROES:
20%
HEAL FROM CREEPS:
5%
Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom.

Aghanim's Shard

Wild Axes
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.
Hero Performance
Median across all public matches · OpenDotaForm
48%
Win rate in recent matches
Performance
100%
KDA ratio (kills + assists / deaths)
Laning
57%
Last hits per minute over full game
Farm
72%
Average gold per minute
Fighting
39%
Average kills + assists per match
Experience
87%
Average XP per minute
Strategy
When to Pick Beastmaster?
Pick Beastmaster as mid or offlaner when your team needs strong lane dominance, map control, and fast tower pushes. He feels really good in 7.41a—the summons hit hard, Wild Axes clear waves fast, and Primal Roar creates perfect fight setups. Great against lineups with weak wave clear or multiple melee heroes that like to clump up. He shines when you can take early objectives and your team has late-game carries that need space.
Avoid luring him into heavy kiting or silence lineups that can easily dispel your boars or lock you down before you land a good Roar. He also feels bad against strong single-target bursts that delete your hero or key summons quickly. In this patch he still needs time to hit his Blink Dagger and Aghanim’s Scepter timings, so don’t pick him if the enemy pushes super early or if your team plans to play very
Tips & common mistakes
- Use Wild Axes aggressively in lane to harass and clear waves — don’t just sit back and wait for summons to do everything.
- Micro your boars properly—they give vision, damage, and tank space, so stop letting them die for free.
- Don’t jump in with Primal Roar without Blink or setup — wait for the moment when you can stun multiple heroes or isolate their carry.
- Rush Aghanim’s Scepter after early items in many games—it speeds up your farming a lot with the Drums of Slom aura and attack stacks while making your summons and team hit much harder.
- Build Blink Dagger shortly after Aghs in most games—the combo lets you land perfect Roars and start fighting.
- Position your summons smartly to block paths and scout the map instead of only using them to fight.
- Sometimes go for Crimson Guard or Pipe instead of pure tank items — it depends on what the enemy is building.
- Watch your mana early—Beastmaster runs dry fast if you spam Wild Axes and summons without Arcane Boots or Soul Ring.
- Use the Inner Beast aura to boost your whole team’s attack speed during big pushes and fights.
Summary
Beastmaster is a strong lane bully and map controller who dominates early with summons and pushes towers like crazy once he gets rolling. Play aggressively, get your levels fast, rush Aghanim’s Scepter to farm faster and power up your team, then grab Blink and force objectives. He rewards good micro and fight timing—if you control your boars well, land solid Roars, and use the Drums of Slom aura properly, you can snowball the mid game hard.
Just don’t pick him and then play scared or waste your ultimate on the wrong target.
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