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Heroes/Primal Beast
Primal Beast
StrengthMelee

Primal Beast

Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast.<br><br>A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way.<br><br>For thousands of years, the Mistwood served as massive stomping ground for the Beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the Beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir.<br><br>There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the Beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.

Base STR

26 +4.3

Base AGI

15 +1

Base INT

16 +1.7

Move Speed

305

Attack Range

150

Base Armor

2

Attack DMG

36–38

Projectile

900

Colossal

Colossal

PassiveInnate

Primal Beast has 10% base Slow Resistance and gains 0.5% bonus Area of Effect and 1% Slow Resistance for every 100 Max Health.

SLOW RESISTANCE:

0%

AREA OF EFFECT BONUS:

0%

Onslaught

Onslaught

Point Target

Cooldown

25 / 22 / 19 / 16s

Mana

120

Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

RUN SPEED:

1200

MAX DISTANCE:

2000

DAMAGE:

75 / 170 / 265 / 360

TIME TO MAX CHARGE:

1.7

STUN DURATION:

0.7 / 1 / 1.3 / 1.6

The Beast's single-minded focus on chosen prey leaves all other considerations scattered in his ruinous wake.

Trample

Trample

No Target

Cooldown

30 / 27 / 24 / 21s

Mana

100

Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

DAMAGE AOE:

230

BASE DAMAGE:

15 / 30 / 45 / 60

DURATION:

5.5

ATTACK DAMAGE MULTIPLIER:

35%

As the only member of his species to arrive on this world, locals can only speculate on the Beast's size relative to his kin. Such observation would prove easier of course if the subject didn't eat everything it sees and destroy most of what it doesn't.

Uproar

Uproar

No TargetAghanim's Scepter

The Beast's temper causes every instance of 50 hero damage or more to grant a stack of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

BONUS DAMAGE PER STACK:

10 / 20 / 30 / 40

MAX STACKS:

6

SLOW PER STACK:

4 / 6 / 8 / 10%

SLOW DURATION:

3

ROAR RADIUS:

900

ROAR ARMOR BONUS PER STACK:

2 / 3 / 4 / 5

DAMAGE:

0

SPLIT DELAY:

0

BREAK DURATION:

0

  • Primal Beast cannot gain Uproar stacks from self damage.
  • Break disables the gaining of new stacks.

Already draped in a broken patchwork of barding and chains upon appearing in the mistwoods, the Beast tolerates no further attempts at subjugation.

Pulverize

Pulverize

Unit TargetAOEChanneled

Cooldown

45 / 40 / 35s

Mana

100

CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

AOE RADIUS:

575

HIT INTERVAL:

0.75

STUN DURATION:

0.2

HIT DAMAGE:

100 / 175 / 250

BONUS DAMAGE PER HIT:

20 / 40 / 60

Though none are certain whether his utterances have true meaning, most concede the Beast's powerful grip and tendency to smash his enemies into naught but pulp and pieces communicates his intent well enough.

+25 Damage
10
+25% Magic Resistance During Trample
-5s Trample Cooldown
15
+6 Uproar Armor Per Stack
+20% Trample Attack Multiplier
20
Basic Self-Dispel on Uproar Cast
Colossal 2x Bonuses During Trample
25
+67% Pulverize Duration
Aghanim's Scepter
Uproar

Uproar

When Primal Beast activates Uproar, he releases 0 waves of 0 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.

Aghanim's Shard
Rock Throw

Rock Throw

Point TargetAOEAghanim's Shard

Cooldown

20s

Mana

85

Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location.

Rock Throw increases stacks of Uproar for each hero hit.

DAMAGE:

325

IMPACT RADIUS:

225

MIN RANGE:

550

MIN TRAVEL TIME:

0.65

MAX TRAVEL TIME:

1.75

STUN DURATION:

1.4

FRAGMENT FLIGHT DISTANCE:

525

FRAGMENT IMPACT RADIUS:

185

AGAIN WITH THE ROCKS!

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

51%

Win rate in recent matches

Performance

86%

KDA ratio (kills + assists / deaths)

Laning

39%

Last hits per minute over full game

Farm

58%

Average gold per minute

Fighting

27%

Average kills + assists per match

Experience

74%

Average XP per minute

Strategy

When to Pick Primal Beast?

Here is the thing about Primal Beast—the data in the current patch is genuinely split depending on which role you play him in, and I want to be honest about that immediately. On the offlane, he is sitting at a barely positive winrate around 49.9%. DM's offlane tier list did not include him in either the S or A tier.

He is almost good from the three position—the tools are there, the kit is devastating when it connects, but the offlane execution window is tight and the hero punishes positioning mistakes more than most offlaners. On mid, however—Hoohohoho. He is showing a 55.2% win rate at high MMR according to current patch data. That is a completely different story.

Collapse specifically named him alongside Tidehunter and Doom as one of the three strongest heroes in the current meta from the offlane—and Collapse does not casually drop names like that without good reason. The Primal Beast collapse is describing is probably not the standard pub Primal Beast trudging into a dual lane and getting ranged out—it is the coordinated offlane Primal Beast who has a support that can set up Pulverize immediately.

So let me explain why this hero is genuinely dangerous and why "almost good" is actually underselling his ceiling while accurately describing his floor.

Onslaught into Pulverize is one of the most punishing catch-and-channel combos available to any offlaner in Dota 2—Onslaught knocks the enemy carry away from their support, Pulverize grabs them immediately and starts slamming them into the ground with escalating damage while AOE stunning everyone nearby, and the enemy support who was supposed to save the carry cannot reach them because Onslaught's knockback separated them.

The Colossal innate from this patch scales his AOE with his max HP—which means every HP item Primal Beast buys is simultaneously increasing his durability AND increasing the radius of Pulverize's slam damage on nearby heroes. A big Primal Beast with the Heart of Tarrasque is also an AOE Pulverize that covers a significantly wider radius than a small one.

He is disgusting at lineups that have one important squishy target he can isolate with Onslaught and grab with Pulverize before the supports can respond—an enemy Leshrac or Invoker who gets Onslaughted away from their team and immediately Pulverized is taking escalating slam damage with no BKB to cancel it and no supports within range to stun the channel, and that hero dies.

He thrives as a mid specifically because the mid lane isolation means he can hit his Blink Dagger timing and then immediately become a Pulverize threat to any hero on the map—whereas from offlane he has to survive a hostile dual lane to reach that timing. He pairs beautifully with heroes that lock targets in place.

AFTER Onslaught connects—Shadow Shaman's Shackles on the hero that got knocked away from supports, Crystal Maiden's Frostbite, or any single-target disable that extends the window between Onslaught knockback and Pulverize grab is a window the enemy support cannot realistically close.

Avoid picking him into lineups with heroes that trivially cancel Pulverize—BKB is the most reliable counter, and a target who pops BKB the moment Pulverize begins has completely negated the ultimate because spell immunity stops the channel entirely.

Also completely terrible laning into heavy ranged harassment in the offlane where he cannot reach the enemy safely—a Drow Ranger and Crystal Maiden dual safe lane against Primal Beast offlane is a twenty-minute nightmare where he is sitting under his tower losing all his HP to Frostbite and Frost Arrows with no ability to respond without committing Onslaught.

Tips & common mistakes

  • Onslaught can be steered and redirected throughout the entire charge duration—most pub Primal Beast players aim Onslaught in a fixed direction and watch helplessly as the target steps sideways. Onslaught has a limited turn rate during the charge, but it is enough to track a target, making small directional adjustments. Steer into where the target is moving, not where they were when you started the charge.
  • Pulverize is a channel that grabs a single target and slams them repeatedly—the slam AOE INCREASES with each consecutive slam, meaning the longer Pulverize channels, the wider the radius becomes and the more damage surrounding heroes take. Most pub Primal Beast players grab a lone target, channel for two slams, and then get interrupted. The correct play is to grab the target in the CENTER of the enemy group so that as the AOE expands with each slam, it starts hitting more and more grouped enemies over the duration. Position for maximum AOE, not just the grab.
  • Uproar stacks grant a passive attack damage bonus and, when activated, roar allies nearby—most pub Primal Beast players never activate Uproar actively and just use the passive damage stacks. The active Uproar roar has legitimate teamfight utility, and Uproar stacks are gained by being disabled by enemy heroes, meaning a Primal Beast who gets stunned in a fight actually becomes more dangerous after the stun ends because the stacks were earned by being disabled. Do not waste the active use.
  • Consecrated Wraps is the current patch's S-tier early item on Primal Beast—BSJ specifically mentioned him as a natural Consecrated Wraps buyer, and the reasoning is obvious. Primal Beast wants to walk into the enemy team to Onslaught, which means taking magic damage during the approach. Consecrated Wraps' magic resistance barrier activates exactly when Primal Beast is walking through burst magic spells on his way to the initiation, absorbing a significant chunk of incoming damage, and the movement speed boost helps him close the distance faster. Rush it before Blink Dagger.
  • Pulverize can be used defensively—if an allied hero is being dove and killed while Primal Beast is nearby, grabbing the enemy carry who is right-clicking the ally and slamming them into the ground for three to four seconds of channel removes their entire DPS contribution from the fight while simultaneously dealing AOE slam damage to their nearby supports. Most pub Primal Beast players only think about Pulverize as an initiation tool. The defensive Pulverize on an enemy who is finishing off a low-HP ally is genuinely one of the most impactful plays available.
  • Onslaught knocks allies sideways as well as enemies — this is both a bug and a feature. Use it to physically push allied heroes out of dangerous AOE positions—a Leshrac Pulse Nova standing next to your carry, an Enigma Black Hole about to swallow your team, or a Ravage that would hit four heroes—Onslaught running through your own team physically displaces them out of AOE zones. Most players who do not understand this mechanic accidentally grief their team. Players who do understand it actively use it as a displacement save tool.
  • As a mid Primal Beast, prioritize getting Blink Dagger BEFORE Pulverize's cooldown matters—the mid position gives him faster farm and the ability to rotate with Blink available at a timing the offlane version cannot match. Blink into Pulverize is the combo that wins fights mid-game, not Onslaught into Pulverize, because Blink requires no wind-up and the enemy has zero warning before the grab begins.

Summary

Primal Beast is almost good from the offlane—Collapse named him a top three offlaner in the current meta, the kit is devastating when the combo lands, and Consecrated Wraps as an early item makes his approach phase significantly more survivable than before—but the offlane win rate hovering around 50% reflects that pub execution of the hero is inconsistent and the laning phase against double ranged enemies is genuinely difficult.

From mid, however, he is performing at a 55.2% win rate at high MMR, which is a very different picture and worth considering seriously if you are comfortable with the hero mechanically.

The colossal innate scaling his AOE with max HP, the absolute chaos Onslaught creates uncoordinated fights, and the Pulverize channel cannot be escaped by anyone without BKB or a displacement save—when it all comes together, there is genuinely not a more terrifying thing to have happen to you in Dota 2 than being slammed repeatedly into the ground by a twelve-ton beast while your supports stand twenty meters away, unable to do anything about it.

Starting Items

branchesgauntletstangofaerie_firemagic_stickwind_lace

Early Game

chainmailbootsphase_bootssoul_ringbottlebracer

Core

black_king_baraghanims_shardconsecrated_wrapsultimate_scepterkayayasha

Late Game

shivas_guardsoul_boosterbloodstoneheartrefresherrod_of_atos
Whisper of the DreadSearing SignetCloak of FlamesGossamer CapeGale GuardMana Draught

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