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Heroes/Venomancer
Venomancer
UniversalRanged

Venomancer

SupportNukerInitiatorPusherDisabler

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. <br><br>Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.

Base STR

19 +2.1

Base AGI

25 +2.8

Base INT

19 +1.8

Move Speed

280

Attack Range

450

Base Armor

0

Attack DMG

18–21

Projectile

900

Septic Shock

Septic Shock

PassiveInnate

Venomancer's attacks deal extra damage based on how many debuffs the attack target has. Extra damage is dealt as magical damage. Only counts debuffs from Venomancer or his Plague Wards.

BASE DAMAGE PER DEBUFF:

8%

  • ·Break only disables the bonus damage for Venomancer's attacks.
Venomous Gale

Venomous Gale

Point TargetAOE

Cooldown

21 / 20 / 19 / 18s

Mana

95 / 105 / 115 / 125

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

DURATION:

15

INITIAL DAMAGE:

25 / 50 / 75 / 100

DAMAGE PER TICK:

10 / 40 / 70 / 100

SLOW:

-35 / -40 / -45 / -50%

  • ·Venomous Gale can be lethal.
  • ·Duration damage is dealt every %tick_interval% seconds.
  • ·Slow starts at movement_slow, and decreases as time passes.

A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Poison Sting

Poison Sting

Passive

Adds poison damage to Venomancer's normal attacks and slowing movement speed.

DURATION:

6 / 9 / 12 / 15

DAMAGE PER SECOND:

8 / 16 / 24 / 32

SLOW:

-8 / -10 / -12 / -14%

  • ·Poison Sting damage can be lethal.
  • ·Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.

The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Plague Ward

Plague Ward

Point Target

Cooldown

5s

Mana

24 / 26 / 28 / 30

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

DURATION:

40

WARD HP:

150 / 250 / 350 / 450

WARD DAMAGE:

16 / 24 / 32 / 40

A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Noxious Plague

Noxious Plague

Unit Target

Cooldown

100 / 90 / 80s

Mana

200 / 300 / 400

Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.

DURATION:

5

INITIAL DAMAGE:

200 / 300 / 400

MAX HP AS DAMAGE:

3 / 4 / 5%

DEBUFF RADIUS:

800

MAX SLOW:

50%

MIN SLOW:

15%

PROJECTILE SPEED:

1200

Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.