
Enchantress
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. <br><br>Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Base STR
17 +2
Base AGI
19 +2.1
Base INT
22 +4
Move Speed
320
Attack Range
575
Base Armor
1
Attack DMG
21–31
Projectile
900
Facets
Innate Abilities

Rabble-Rouser
All neutral camps and Creeps under Enchantress' control deal more damage to enemy heroes.
DAMAGE INCREASE:
4%
- ·Does not affect converted neutrals, Tormentor, or Roshan.
Abilities

Impetus
Cooldown
6 / 4 / 2s
Mana
40 / 45 / 50 / 55
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.
DISTANCE DAMAGE:
5 / 10 / 15 / 20%
- ·The damage is capped at %distance_cap% distance.
- ·Distance to target is measured when the projectile hits.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

Enchant
Cooldown
30 / 24 / 18 / 12s
Mana
70
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for %slow_duration%s. If the enemy is a creep, she brings it under her control and receives %xp_gain_pct%%% of their experience bounty. Enchantress can control creeps for up to %dominate_duration%s. DISPEL TYPE: Basic Dispel
HERO MOVE SLOW:
-30 / -40 / -50 / -60%
ATTACK RANGE BONUS:
0
CREEP MAX HEALTH BONUS:
150 / 250 / 350 / 450
CREEP ATTACK DAMAGE BONUS:
0 / 20 / 40 / 60
CREEP MAX LEVEL:
4 / 5 / 6 / 6
MAX ENCHANTED CREEPS:
1
CAST RANGE:
500 / 550 / 600 / 650
- ·Illusions can be converted.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

Nature's Attendants
Cooldown
35s
Mana
140
A cloud of wisps heals Enchantress and any friendly units nearby.
DURATION:
7 / 9 / 11 / 13
HEAL PER SECOND:
4 / 8 / 12 / 16
RADIUS:
275
WISPS:
9
TOTAL MAX HEAL:
0
- ·Units with full HP will not be selected for the heal.
- ·Break disables Overprotective Wisps.
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Untouchable
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
ATTACK SLOW:
-110 / -160 / -210
- ·All units who directly attack Enchantress will get slowed.
- ·The slow is applied on the attacking unit when the attack starts, not when damage is applied.
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.