
Slardar
Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.
Base STR
21 +3.6
Base AGI
17 +2.1
Base INT
15 +1.5
Move Speed
300
Attack Range
150
Base Armor
2
Attack DMG
30–38
Projectile
Instant
Facets
Innate Abilities

Seaborn Sentinel
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
BONUS MOVE SPEED:
18%
HP REGEN:
2.5 / 5 / 7.5 / 10
BONUS ARMOR:
3 / 4 / 5 / 6
STATUS RESISTANCE:
0%
BONUS DAMAGE:
8 / 16 / 24 / 32
Abilities

Guardian Sprint
Cooldown
29 / 25 / 21 / 17s
Mana
25
Slardar slithers ahead, moving significantly faster and passing through units.
BONUS MOVE SPEED:
10 / 18 / 26 / 34%
DURATION:
10
SPEED BURST MOVE SPEED:
0%
SPEED BURST DURATION:
0
SLOW RESISTANCE:
0%
- ·Activating this skill doesn't interrupt channeling abilities.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush
Cooldown
7s
Mana
100
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
RADIUS:
325
MOVEMENT SLOW:
-20 / -25 / -30 / -35%
ATTACK SLOW:
-20 / -25 / -30 / -35
SLOW DURATION:
3 / 4 / 5 / 6
STUN DURATION:
0.8
PUDDLE DURATION:
7
PUDDLE RADIUS:
325
DAMAGE:
75 / 150 / 225 / 300
HAZE DURATION:
0
A swift crush of might and water breaks even the toughest of defenses.

Bash of the Deep
After %attack_count% attacks, your next attack will bash the target.
BONUS DAMAGE:
35 / 90 / 145 / 200
BASH DURATION:
1
- ·Does not stack with Skull Basher.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Corrosive Haze
Cooldown
5s
Mana
25
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.
ARMOR REDUCTION:
-10 / -15 / -20
DURATION:
18
TRAIL RADIUS:
100
TRAIL DURATION:
7
Even the strongest armor counts for little when left to the brine of the sea.