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Heroes/Visage
Visage
UniversalRanged

Visage

SupportNukerDurableDisablerPusher

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Base STR

22 +2.8

Base AGI

11 +1.3

Base INT

22 +2.9

Move Speed

285

Attack Range

600

Base Armor

0

Attack DMG

21–31

Projectile

1400

Lurker

Lurker

PassiveInnate

Visage's ability cooldown durations are accelerated as long as he's not taking damage.<br><br>Grants a stack every %stack_gain_time%s that Visage does not take damage. Each stack grants %cooldown_speed_per_stack%%% cooldown acceleration with a max of %max_stacks% stacks. Stacks fade after %linger_duration%s upon taking any damage.

  • ·Break disables the gaining of new stacks.
  • ·Break does not disable the bonuses from existing stacks.
  • ·Affects Visage's ability cooldown durations, including spells already on cooldown.
Grave Chill

Grave Chill

Unit TargetAOE

Cooldown

17 / 15 / 13 / 11s

Mana

75

Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.

DURATION:

5

MOVE SPEED DRAIN:

12 / 18 / 24 / 30%

ATTACK SPEED DRAIN:

25 / 40 / 55 / 70

AOE:

0

SECONDARY TARGET PENALTY:

0%

  • ·The two buffs can be removed separately by dispels.
  • ·The speed gained is independent of the speed lost on the target.
  • ·Familiars within %radius% range of Visage will also receive bonuses from Grave Chill.

The warmth of the sun is never felt in the dark cold of the Narrow Maze.

Soul Assumption

Soul Assumption

Unit Target

Cooldown

4s

Mana

110

Visage gathers charges of soul essence each time nearby heroes take more than %damage_limit% damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

BASE DAMAGE:

20

DAMAGE PER CHARGE:

70

BONUS GOLD PER CHARGE PER KILL:

0

CREEP GOLD:

0%

MAX CHARGES:

3 / 4 / 5 / 6

CHARGE DURATION:

6

GATHER DAMAGE THRESHOLD:

100

GATHER DAMAGE RADIUS:

1800

  • ·Charges are only gained for damage greater than %damage_min% and less than %damage_max% that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.

The collected souls of the dead reach out to bring another into their fold.

Gravekeeper's Cloak

Gravekeeper's Cloak

Passive

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

MAX LAYERS:

4

DAMAGE REDUCTION PER LAYER:

8 / 12 / 16 / 20%

LAYER RECOVERY TIME:

7 / 6 / 5 / 4

MINIMUM DAMAGE:

40

MAX DAMAGE REDUCTION:

80%

COOLDOWN:

0

MANA COST:

0

  • ·Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.
  • ·Familiars within %radius% range of Visage will receive the current damage reduction from Gravekeeper's Cloak.
  • ·Break disables the gaining of new stacks.
  • ·Break does not disable the bonuses from existing stacks.

Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Summon Familiars

Summon Familiars

No Target

Cooldown

130 / 120 / 110s

Mana

150

Conjures %familiar_count% blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.

FAMILIAR HEALTH:

500 / 600 / 700

FAMILIAR ARMOR:

2 / 3 / 4

FAMILIAR ATTACK RANGE:

180

FAMILIAR SPEED:

430

FAMILIAR GOLD BOUNTY:

100

FAMILIAR ATTACK DAMAGE:

25 / 50 / 75

  • ·Casting Summon Familiars will replace any existing Familiars.
  • ·Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.

Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.