Dota2ProTips

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Heroes/Shadow Fiend
Shadow Fiend
AgilityRanged

Shadow Fiend

CarryNuker

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Base STR

19 +2.7

Base AGI

25 +3.6

Base INT

18 +2.2

Move Speed

305

Attack Range

525

Base Armor

0

Attack DMG

16–22

Projectile

1200

Necromastery

Necromastery

PassiveInnate

Shadow Fiend steals the soul from units he kills, gaining bonus damage. Hero kills grant %souls_per_hero_kill% souls. On death, he releases %soul_release_tooltip%%% of them from bondage.

DAMAGE PER SOUL:

1 / 2 / 3 / 4

BASE MAX SOULS:

20 / 22 / 24 / 26

CURRENT MAX SOULS:

0

  • ·Denies and neutral creeps also provide bonus damage through Necromastery.
  • ·Break disables the gaining of new stacks.
  • ·Break does not disable the bonuses from existing stacks.

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Shadowraze

Shadowraze

No Target

Cooldown

9s

Mana

80

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

BASE DAMAGE:

90 / 160 / 230 / 300

RANGE:

200

BONUS PER STACK:

35 / 50 / 65 / 80

STACK DURATION:

7

  • ·Stack duration refreshes on stack gain.

Nevermore's trademark for harvesting souls.

Feast of Souls

Feast of Souls

No Target

Cooldown

21s

Mana

60 / 65 / 70 / 75

Shadow Fiend gains Bonus Attack Speed and Movement Speed for %duration% seconds. For the duration of the effect, Necromastery's Max Soul count is increased by %max_soul_increase%, but he loses that amount of souls after it is done.

BONUS ATTACK SPEED:

40 / 55 / 70 / 85

BONUS MOVE SPEED:

5 / 7 / 9 / 11%

SOUL COST:

5

  • ·Cannot be cast unless Shadow Fiend has enough souls to pay the cost.

For Nevermore, there's as much delight in the harvest as there is in the feast.

Presence of the Dark Lord

Presence of the Dark Lord

Passive

Shadow Fiend's presence reduces the armor of nearby enemies.

ARMOR REDUCTION:

-3 / -4 / -5 / -6

RADIUS:

1200

REDUCTION PER HERO:

0

HERO REDUCTION DURATION:

0

  • ·Stacks fully with other armor reduction abilities and aura.

Even being near Nevermore eats away at one's soul.

Requiem of Souls

Requiem of Souls

No Target

Cooldown

120 / 110 / 100s

Mana

150 / 175 / 200

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery. <br><br> Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

MOVEMENT REDUCTION:

-20 / -25 / -30%

MAGIC RESIST REDUCTION:

-10%

FEAR DURATION PER SOUL HIT:

0.6

FEAR DURATION MAX:

2.15

HEAL ON RETURN:

0%

DAMAGE ON RETURN:

0%

CAST DELAY:

1.67

COOLDOWN:

120 / 110 / 100

  • ·One line is generated from Shadow Fiend for every %requiem_soul_conversion% soul in his possession.
  • ·Fear and movement slow do not apply if the Requiem was released on death.

The captured souls of those past slain are released to ravage their former allies.