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Heroes/Largo
Largo
StrengthMelee

Largo

The exiled Murkroots of Velu’Mar discovered a living island so ancient it speaks only in song. Raised among the shamanic bards who learned to commune with it, Largo now roams the realms with a troupe of frogling disciples, looking for inspiration for new melodies to bring back and share with his island home.

Base STR

24 +3.6

Base AGI

14 +1.3

Base INT

21 +2.6

Move Speed

290

Attack Range

150

Base Armor

2

Attack DMG

39–45

Projectile

Instant

Encore

Encore

PassiveInnateAghanim's Shard

Buffs that Largo applies to himself or his team have extended duration.

BONUS DURATION:

10%

Catchy Lick

Catchy Lick

Unit Target

Cooldown

13 / 11 / 9 / 7s

Mana

80 / 85 / 90 / 95

Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy. Killing or dispelling an effect from a target grants Largo temporary health regeneration. DISPEL TYPE: Basic Dispel

DAMAGE:

85 / 170 / 255 / 340

ENEMY PULL DISTANCE:

235 / 265 / 295 / 325

ALLY PULL DISTANCE:

375

BONUS HEALTH REGEN:

4 / 7 / 10 / 13

HEALTH REGEN DURATION:

8

  • Can lick runes to pull them

After generations spent living on the ancient isaloth Velu'Mar, the descendants of the Murkroot exiles have grown resilient, happily sampling toxins that would've struck their ancestors dead.

Frogstomp

Frogstomp

Point TargetAOE

Cooldown

20 / 18 / 16 / 14s

Mana

85 / 95 / 105 / 115

Largo tosses froglings to an area. They stomp the ground every 1 second, dealing damage and ministuns, and enemies in the area have reduced movement speed.

DAMAGE PER STOMP:

36 / 48 / 60 / 72

NUMBER OF STOMPS:

4 / 5 / 6 / 7

SLOW:

12 / 18 / 24 / 30%

RADIUS:

350

Most Bard Monks spend decades mastering the musical arts, but even the top frog Largo has to admit that his young disciples have already grown shockingly good at counting a proper beat.

Croak of Genius

Croak of Genius

Unit Target

Cooldown

25s

Mana

40

Largo strums a tune to a friendly hero. The hero's items and abilities have reduced mana cost and a percentage of their damage reverberates over the following 5 seconds. When an affected hero spends mana, the remaining buff duration is reduced by 0.5s. Duration is not reduced for Largo himself.

DAMAGE REVERB:

30 / 35 / 40 / 45%

MANA COST REDUCTION:

15%

BUFF DURATION:

15 / 20 / 25 / 30

  • Only applies to damage sources affected by spell amplification.
  • Only applies to damage where the source and target are within 2000 units of each other.

Largo loves to help his friends find glory through the power of music, never missing a chance at a killer duet.

Amphibian Rhapsody

Amphibian Rhapsody

No TargetToggleAghanim's Scepter

Cooldown

2s

Largo gets ready to groove. He is disarmed and his ability bar switches to 3 song abilities, each with different effects. Songs are only effective if strummed on the beat. Every time he strums successfully, he gains a stack of Groovin'. Each stack gives him bonus armor and reduces the mana cost of every song, but he loses a stack if he misses a beat. Stacks linger for a short duration when Largo's song ends.

RADIUS:

800

BEAT INTERVAL:

1

MAX STACKS:

5

ARMOR PER STACK:

2 / 3 / 4

SONG MANA COST REDUCTION PER STACK:

1 / 1.5 / 2

STACK LINGER DURATION:

5

  • Items can be used while in this mode.

The very first Bard Monk played a song that summoned a living island and saved the Murkroot exiles from a salt-worn death.

Bullbelly Blitz

Bullbelly Blitz

No TargetAghanim's Scepter

Cooldown

0.2s

Mana

20 / 32 / 44

Largo plays a song that deals 20 / 30 / 40 magical damage to nearby enemies. The song also increases nearby allied heroes' spell amplification and grants their attacks additional magic damage.

DAMAGE:

20 / 30 / 40

DAMAGE PER STACK:

0

ADDITIONAL MAGIC DAMAGE:

20 / 25 / 30%

SPELL AMP:

8 / 12 / 16%

BUFF DURATION:

1

'Hey, when a beach brawl breaks out, you gotta learn to throw your musical weight around or the party's over proper quick.'

Hotfeet Hustle

Hotfeet Hustle

No Target

Cooldown

0.2s

Mana

20 / 32 / 44

Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

MOVE SPEED:

16 / 20 / 24%

SLOW RESISTANCE:

70 / 75 / 80%

MOVEMENT DURATION:

1

SLOW RESISTANCE DURATION:

0.3

'It's like that old story about the scary swamp witch. You better watch just where you're jumping when you're trying to do it lickety-split.'

Island Elixir

Island Elixir

No Target

Cooldown

0.2s

Mana

20 / 32 / 44

Largo plays a song that heals nearby friendly heroes.

HEAL:

34 / 56 / 78

'If this song can heal an ageless isaloth, it can handle a few cuts and bruises on the lot of you.'

+15 Frogstomp Damage
10
2.5x Catchy Lick Health Regen
1% Croak of Genius Max Health DPS
15
+100 Catchy Lick Cast Range / +50 Pull Distance
+200 Catchy Lick Damage
20
50% Groovin' Armor Aura
+30% Amphibian Rhapsody Song Effects
25
2 Catchy Lick Charges
Aghanim's Scepter
Amphibian Rhapsody

Amphibian Rhapsody

Largo can play two songs per beat by strumming both at the same time.

Bullbelly Blitz

Bullbelly Blitz

Deals additional 0 magic damage per Groovin' stack when this song is used in double-strumming.

Median across all public matches · OpenDota
FormPerformanceLaningFarmFightingExperience

Form

48%

Win rate in recent matches

Performance

42%

KDA ratio (kills + assists / deaths)

Laning

15%

Last hits per minute over full game

Farm

42%

Average gold per minute

Fighting

13%

Average kills + assists per match

Experience

58%

Average XP per minute

Strategy

When to Pick Largo?

Okay, boys — I need to be honest with you here, because this one is complicated. Largo is a hero that had the most insane professional debut I have seen in a long time. We are talking about a 100% contestation rate in PGL Wallachia Season 7—every single draft, every single game, either first picked or first banned. A 69% winrate across 23 professional games.

The moment he entered Captain's Mode, he was everywhere, and the teams that played him correctly were winning with a degree of consistency that made the entire Dota 2 community sit up and take notice. So what happened? Valve happened. He got nerfed — hard.

Hotfeet Hustle got significantly weakened, his most popular talents took hits, his mana regeneration from Kaya got reduced, and most importantly, the Aghanim's Scepter power spike that was one of his defining timing advantages was significantly dialed back. The result? His winrate dropped from a dominant 53% all the way down to 48% in the current meta.

He is listed as one of the biggest losers of the recent patches, and most data sources are telling you to pick more stable heroes right now.

But—and here is where it gets interesting—he is still viable for specialists who know his kit inside out; Aghanim's Scepter still transforms him from a support-leaning offlaner into a genuine teamfight menace whose Bullbelly Blitz deals bonus damage scaling with every Groovin stack while he is playing two songs simultaneously, and his enormous strength gain means he is one of the tankiest and hardest-to-kill offlaners in the entire pool when itemized correctly.

He is disgusting in lineups that have strong sustained damage dealers that benefit from his buffing songs—Leshrac, Gyrocopter, and Jakiro—heroes that appreciate the movement speed and attack speed bonuses that Largo's abilities stack onto them while he sits in the middle of the fight, tanking hits and keeping everyone alive.

He thrives specifically against melee-heavy lineups that need to walk up to him to deal damage—because his sheer strength gain and the healing from Groovin' stacks make him genuinely difficult to burst through in direct confrontations where the enemy cannot kite him.

He pairs beautifully with teamfight-oriented carries that like to group and fight fast—Juggernaut, Ursa, and Faceless Void—because Largo's song buffs and the damage amplification from a properly stacked Aghanim's Bullbelly Blitz create a window of absolute carnage in grouped teamfights that the enemy team cannot survive if it is executed at the right moment.

Avoid picking him into lineups that hard counter his healing output—Drow Ranger with Aghanim's Scepter Frost Arrows, Ancient Apparition—because reducing Largo's healing is reducing his ability to sustain through the laning phase and the mid game simultaneously, and a Largo that cannot heal is just a slow offlaner with songs that nobody is standing close enough to benefit from.

Also feels genuinely terrible in high-mobility lineups that split push and never group together—because his entire kit rewards fighting as a unit with your team nearby, and if the enemy team is in five different places on the map at all times, his buffs, his healing, and his teamfight ultimate are all providing zero value for the entire game.

Tips & common mistakes

  • The Aghanim's Scepter upgrade is still the most important power spike on Largo even after the nerfs—Bullbelly Blitz dealing bonus damage for each Groovin stack while playing two songs simultaneously is the moment he goes from "interesting offlaner" to "actual teamfight threat." Do not rush any other expensive item before Aghanim's. Everything else is secondary to hitting this timing as fast as humanly possible.
  • Playing two songs simultaneously is the fundamental mechanic that most Largo players at pub level never fully execute correctly. You need to understand which song combinations amplify which aspects of the fight—attack speed and movement speed together or healing and damage stacking simultaneously—and switch between them deliberately based on what the current fight needs, not randomly because the cooldowns happened to come up at the same time.
  • Hotfeet Hustle was nerfed, but it is still your primary tool for creating chaos and disruption in the laning phase. Use it aggressively to push the enemy carry away from their creeps, create space for your own carry to farm in peace, and establish lane dominance before either team has meaningful items that change the trading dynamic fundamentally.
  • Catchy Lick can now pull runes while restoring the mana spent on the ability—this is a genuinely useful early game tool that most players treat as pure harassment. Use it to contest runes safely from range without having to walk into dangerous territory, and never let an enemy hero stand near a rune without at least throwing Catchy Lick in their direction to deny them the free resource.
  • Bullbelly Blitz disarms Largo during the channel—you cannot attack during your own ultimate. This is critical information that most Largo players either forget or actively play around incorrectly. Position yourself BEFORE activating it so the disarm period happens while you are in a safe position where the enemy cannot simply walk up and right-click you for free while you are completely unable to defend yourself.
  • His enormous strength gain is not just a survivability stat—it also directly increases his base damage, which means in the laning phase, Largo hits significantly harder than his appearance suggests. Use this aggressively for early trades and harassment because most offlaners and supports underestimate how much raw damage a strength hero with high base growth can output at levels three through five.
  • Do not build Largo like a pure damage dealer trying to compensate for the post-nerf Aghanim's timing. He is still fundamentally a tanky disruptive offlaner first—strength items, Phase Boots, and items that keep him alive long enough for his songs and his ultimate to matter are more important than any damage item that makes individual fights feel better but does nothing for his team when the most important team fights happen at twenty minutes.

Summary

Largo is a hero in a genuinely complicated spot right now—his professional debut was one of the most dominant displays of a new hero entering Captain's Mode that this game has seen in years, and then Valve reminded everyone that a 69% winrate at the pro level is not something they are going to leave sitting in the game untouched. He got nerfed, his winrate dropped to 48%, and most sources are telling people to move on to more stable offlane options right now.

But I am not going to sit here and tell you he is unplayable—because in the right hands, with the right draft, and with an Aghanim's Scepter hit at the right timing, Largo is still one of the most unique and frustrating offlaners you can face in a teamfight.

He tanks hits, he buffs his team, he stacks Groovin, and then he activates Bullbelly Blitz, and suddenly the entire enemy team is taking damage they did not account for while standing inside a fight they thought they were winning. He is viable for specialists. He is not the priority pick he was three months ago.

And if you pick him without understanding his song combinations, without rushing Aghanim's, and without a team that actually fights with you in the same space—you will spend forty minutes wondering why a bard frog is losing the game instead of winning it.

Starting Items

branchesgauntletsmagic_sticktangofaerie_fireward_dispenser

Early Game

bootssoul_ringchainmailphase_bootsbracerarcane_boots

Core

kayaultimate_sceptersangekaya_and_sangeholy_locketaghanims_shard

Late Game

black_king_barsoul_boosterbloodstonesphereglimmer_capetravel_boots
Searing SignetMana DraughtWhisper of the DreadEssence RingRattlecageIdol of Scree'auk

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