Dota2ProTips

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Heroes/Gyrocopter
Gyrocopter
AgilityRanged

Gyrocopter

CarryNukerDisabler

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. <br><br>As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. <br><br>As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Base STR

22 +2.5

Base AGI

25 +3.2

Base INT

21 +2.4

Move Speed

320

Attack Range

365

Base Armor

1

Attack DMG

18–24

Projectile

3000

Chop Shop

Chop Shop

PassiveInnate

Gyrocopter can disassemble most items.

  • ·Cannot disassemble Divine Rapier or Hand of Midas.
  • ·Gyrocopter can always sell recipes for full value.
Rocket Barrage

Rocket Barrage

No Target

Cooldown

7 / 6.5 / 6 / 5.5s

Mana

85

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts %barrage_duration% seconds.

RADIUS:

400

ROCKETS PER SECOND:

10

ROCKET DAMAGE:

8 / 14 / 20 / 26

MOVESPEED DURATION:

0

MOVESPEED PER HIT:

0

  • ·Rocket Barrage can't hit units Gyrocopter has no vision over.
  • ·Rocket Barrage fired from Homing Missiles do not trigger Afterburner.

Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

Homing Missile

Homing Missile

Unit Target

Cooldown

30 / 24 / 18 / 12s

Mana

120 / 130 / 140 / 150

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

HITS TO DESTROY:

3

TOWER HITS TO DESTROY:

6

STUN DURATION:

1.3 / 1.7 / 2.1 / 2.5

DAMAGE:

90 / 180 / 270 / 360

  • ·Towers do half damage to the missile.
  • ·The crosshair effect is visible to allies only.
  • ·The missile will follow and hit invisible units.

The biggest missile Aurel could possibly attach to his craft, The Bomb has carefully calculated aerodynamics and explosives for maximum impact.

Flak Cannon

Flak Cannon

No Target

Cooldown

26 / 24 / 22 / 20s

Mana

50 / 60 / 70 / 80

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts %abilityduration% seconds or until the attacks are used.

RADIUS:

1250

MAX ATTACKS:

4 / 5 / 6 / 7

BONUS NIGHT VISION:

200

SIDE GUNNER FIRE RATE:

0

SIDE GUNNER ATTACK RADIUS:

0

  • ·Attack range for the primary attack is unchanged.
  • ·Break disables Side Gunner.

This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

Call Down

Call Down

Point TargetAOE

Cooldown

90 / 75 / 60s

Mana

150 / 200 / 250

Call down %total_strikes% aerial missile strikes that slow and damage enemy units in a target area. Each strike is %strike_separation% distance from the previous one.

SLOW DURATION:

4

MISSILE SLOW:

50%

MISSILE DAMAGE:

200 / 350 / 500

RADIUS:

400

TIME BETWEEN STRIKES:

1

  • ·The visual indicator is visible to allies only.

'Bombs Away!'