Patches/7.23c
7.23cReleased December 6, 2019

Dota 2 Patch 7.23c Notes

Every change in Dota 2 patch 7.23c, straight from Valve's official notes: 27 heroes, 9 items and 12 neutral items changed. Hero and item names link to their current stats.

▲ Increased▼ Decreased / removed◆ Reworked+ New

General changes10

  • Outpost XP reduced from 25 per minute to 18
  • Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
  • Level 15 XP talents reduced from 35/40/50 to 35%
  • Glyph duration on creeps reduced from 7 to 4
  • Innate Damage Block now works against player units again (same rules as regular damage block now)
  • Innate Damage Block changed from 100% for 8 block to 50% for 16 block
  • Innate Damage Block no longer stacks with damage block instances
  • Courier items that are locked will now not be delivered nor will they be returned to the stash
  • Courier base movement speed increased from 275 to 280
  • Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit

Items9

Boots of Travel

  • Now has the same 6 second teleportation delay when teleporting to outposts

Buckler

  • Recipe cost increased from 250 to 300

Bracer

  • Recipe cost reduced from 215 to 210

Wraith Band

  • Recipe cost reduced from 215 to 210

Null Talisman

  • Recipe cost reduced from 215 to 210

Vladmir's Offering

  • Recipe cost increased from 350 to 450

Drum of Endurance

  • All stats reduced from 6 to 4

Sentry Ward

  • Replenish interval reduced from 95 to 90

Silver Edge

  • Bonus damage increased from 36 to 40

Neutral items12

Grove Bow

  • Now provides 10 Attack Speed
  • Debuff duration reduced from 10 to 6

Essence Ring

  • Health increased from 375 to 425
  • Cooldown reduced from 25 to 20

Vampire Fangs

  • Lifesteal increased from 14 to 15

Enchanted Quiver

  • Bonus damage increased from 175 to 225

Imp Claw

  • Cooldown reduced from 10 to 8

Third Eye

  • Removed

Telescope

  • Changed from Tier 4 to Tier 3

Mind Breaker

  • Silence duration reduced from 4 to 2 seconds

Repair Kit

  • Now provides you with +13 Health Regen while carrying it

Greater Faerie Fire

  • Charges increased from 2 to 3

Havoc Hammer

  • No longer increases base attack time
  • Bonus damage reduced from 60 to 35

Illusionist's Cape

  • Now provides +10 Strength and +10 Agility

Heroes27

Abaddon2 changes

  • Base intelligence reduced by 3
  • Base damage reduced by 2

Bloodseeker1 change

Bloodrage

  • Heal percentage reduced from 16/19/22/25% to 13/17/21/25%

Clinkz1 change

Death Pact

  • Health gain increased from 200/300/400/500 to 250/350/450/550

Crystal Maiden3 changes

Arcane Aura

  • No longer provides Magic Resistance

Crystal Nova

  • Cooldown reduced from 14/12/10/8 to 11/10/9/8

Talents

  • Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura

Enchantress3 changes

  • Base movement speed increased from 315 to 320
  • Base intelligence increased by 3 (base damage unaffected)

Sproink

  • Distance increased from 400 to 450

Juggernaut2 changes

  • Base attack speed increased from 100 to 110

Talents

  • Level 15 Talent increased from +20 Attack Speed to +25

Kunkka1 change

Torrent

  • Slow duration from 1.75/2.5/3.25/4 to 1/2/3/4

Lone Druid1 change

Summon Spirit Bear

  • Base damage reduced by 5

Magnus2 changes

Skewer

  • Scepter reduces manacost by 50% rather than 100%
  • Scepter cooldown increased from 4 to 6 seconds

Mars2 changes

Bulwark

  • Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
  • Side damage reduction increased from 12/20/27/35% to 20/25/30/35%

Medusa2 changes

Mana Shield

  • Absorption increased from 60 to 70%

Stone Gaze

  • Movement speed bonus increased from 25% to 35%

Monkey King2 changes

  • Base armor increased by 1

Talents

  • Level 15 Talent increased from +75 Jingu Mastery Damage to +100

Oracle1 change

  • Base intelligence increased by 5 (base damage unchanged)

Phoenix1 change

  • Base armor increased by 1

Puck3 changes

  • Base armor reduced by 2

Waning Rift

  • Damage reduced from 100/160/220/280 to to 70/140/210/280

Dream Coil

  • Level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)

Riki3 changes

  • Base movement speed increased from 315 to 320
  • Base HP regen increased from 2 to 3

Tricks of the Trade

  • Damage increased from 55/70/85/100 to 70/80/90/100

Shadow Fiend3 changes

  • Strength gain increased from 2.5 to 2.7

Requiem of Souls

  • Fear per wave increased from 0.6 to 0.8
  • Max fear duration increased from 2.2 to 2.4

Sniper1 change

  • Agility gain increased from 3.1 to 3.4

Templar Assassin2 changes

Talents

  • Level 15 Talent reduced from +25 Movement Speed to +20
  • Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s

Tidehunter1 change

Kraken Shell

  • Damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)

Tiny1 change

Tree Grab

  • Building damage reduced from 50/80/110/140% to 20/50/80/110%

Treant Protector10 changes

  • Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
  • Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes

Living Armor

  • Is now global.
  • Bonus armor reduced from 7/10/13/16 to 4/6/8/10
  • Now heals over 12 seconds instead of 8
  • Total heal reduced from 60/120/180/240 to 60/100/140/180

Talents

  • Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
  • Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
  • Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
  • Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction

Undying2 changes

Tombstone

  • Zombies damage increased from 33 to 36

Flesh Golem

  • Damage per second increased from 15/25/35 to 25/35/45

Ursa2 changes

  • Strength gain reduced from 3.3 to 3.1

Talents

  • Level 10 Talent reduced from +3 Mana Regen to +2

Vengeful Spirit2 changes

Vengeance Aura

  • Attack range reduced from 60/90/120/150 to 50/75/100/125
  • Illusion outgoing damage from 100% to 70/80/90/100%

Venomancer2 changes

Poison Sting

  • Regen reduction reduced from 30% to 15/20/25/30%
  • Damage reduced from 6/14/22/30 to 6/12/18/24

Source: official Dota 2 patch notes (dota2.com).