Patches/7.22d
7.22dReleased June 30, 2019

Dota 2 Patch 7.22d Notes

Every change in Dota 2 patch 7.22d, straight from Valve's official notes: 44 heroes, 0 items and 0 neutral items changed. Hero and item names link to their current stats.

▲ Increased▼ Decreased / removed◆ Reworked+ New

Heroes44

Batrider1 change

Sticky Napalm

  • Cast range reduced from 700 to 550/600/650/700

Bloodseeker2 changes

  • Base armor increased by 1

Rupture

  • Scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse

Bounty Hunter2 changes

  • Base health regen increased from 0.5 to 1.25

Shuriken Toss

  • Cooldown reduced from 9 to 8

Centaur Warrunner2 changes

Double Edge

  • Base damage reduced from 150/200/250/300 to 120/180/240/300

Stampede

  • Manacost increased from 150 to 150/200/250

Chen2 changes

Hand of God

  • Heal reduced from 300/450/600 to 250/425/600

Divine Favor

  • Active cooldown increased from 60 to 90/80/70/60

Clinkz3 changes

  • Strength gain increased from 1.9 to 2.2
  • Agility gain reduced from 3 to 2.7

Burning Army

  • Spawn interval improved from 0.8 to 0.7

Dark Seer2 changes

  • Base movement speed reduced from 300 to 295
  • Base strength reduced by 1

Dark Willow1 change

Bramble Maze

  • Cooldown reduced from 25 to 20

Dazzle2 changes

Talents

  • Level 15 Talent increased from +125 Cast Range to +200 Cast Range
  • Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30

Disruptor1 change

  • Attack Range increased from 600 to 625

Drow Ranger2 changes

Marksmanship

  • Bonus damage is now treated as regular single instance of damage that can be crit
  • Bonus damage increased from 120 to 120/130/140

Ember Spirit3 changes

  • Aghanim's Scepter now reduces manacost to 25 instead of 0

Searing Chains

  • Total damage reduced from 90/160/230/300 to 75/150/225/300

Talents

  • Level 25 Talent reduced from -25 Remnant Change Restore Time to -20

Enchantress2 changes

  • Base armor increased by 1

Nature's Attendants

  • Heal per wisp increased from 10 to 10/11/12/13

Enigma3 changes

Black Hole

  • Manacost increased from 275/375/475 to 300/400/500

Talents

  • Level 20 Talent reduced from +70 Eidolon Damage to +60
  • Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7

Grimstroke1 change

Soulbind

  • Slow reduced from 10/20/30% to 10%

Huskar1 change

Inner Fire

  • Damage increased from 100/155/210/265 to 100/170/240/310

Invoker2 changes

Talents

  • Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • Level 20 Talent increased from +45 Alacrity Damage/Speed to +50

Io1 change

Talents

  • Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor

Keeper of the Light2 changes

Chakra Magic

  • Cooldown reduction from -3/4/5/6 to -4/5/6/7

Will-O-Wisp

  • Unit move speed from 25 to 35

Lich3 changes

Sinister Gaze

  • Cooldown reduced from 30/28/26/24 to 30/27/24/21

Talents

  • Level 20 Talent increased from +150 Cast Range to +200
  • Level 20 Talent increased from +2s Frost Shield Duration to +3s

Luna3 changes

Talents

  • Level 10 Talent increased from +15 Attack Speed to +20
  • Level 10 Talent increased from +300 Cast Range to +400
  • Level 25 Talent increased from +25% Lifesteal to +30%

Mars1 change

Talents

  • Level 15 Talent reduced from +30 Damage to +25

Mirana2 changes

Leap

  • Charge replenish time reduced from 60/50/40/30 to 45/40/35/30

Starstorm

  • Scepter recharge time reduced from 9 to 8

Morphling1 change

  • Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7

Ogre Magi5 changes

Multicast

  • Item Multicast Buffer Range increased from 200 to 600
  • Bloodlust Multicast Radius increased from 575 to 700
  • Interval from 0.5 to 0.6

Talents

  • Level 15 Talent increased from +300 Health to +350
  • Level 15 Talent increased from +90 Damage to +100

Oracle1 change

Fortune's End

  • Manacost increased from 75 to 100

Phantom Assassin3 changes

Talents

  • Level 10 Talent increased from +150 Health to +200
  • Level 20 Talent increased from +20% Blur Evasion to +25%
  • Level 25 Talent increased from +5% Coup de Grace to +10%

Phantom Lancer1 change

Juxtapose

  • Illusion damage increased from 18% to 20%

Pudge2 changes

Flesh Heap

  • Health regen increased from 5/8/11/14 to 6/9/12/15

Talents

  • Level 15 Talent increased from +16% Rot Slow to +20%

Pugna1 change

Life Drain

  • Damage increased from 150/225/300 to 150/250/350

Riki4 changes

  • Base health regen reduced from 3 to 1

Cloak and Dagger

  • Fade delay from 7.5/6/4.5/3 to 6/5/4/3
  • Provides 2/3/4/5 HP regen

Talents

  • Level 15 Talent increased from -7s Smoke Screen Cooldown to -8s

Slardar3 changes

  • Aghanim's Scepter regen bonus increased from 25 to 35

Talents

  • Level 10 Talent increased from +6 Health Regen to +8
  • Level 15 Talent increased from +300 Health to +350

Spirit Breaker1 change

Nether Strike

  • Bonus damage reduced from 150/200/250 to 120/185/250

Sven3 changes

  • Base damage reduced by 2

Storm Hammer

  • Cooldown increased from 16/15/14/13 to 19/17/15/13

Warcry

  • Shield base health reduced from 60/90/120/150 to 60/80/100/120

Techies1 change

  • Base intelligence increased by 3

Templar Assassin1 change

Refraction

  • No longer provides bonus damage when attacking allied units

Terrorblade1 change

Conjure Image

  • Incoming damage reduced from 400% to 360%

Tinker2 changes

  • Base intelligence increased by 2
  • Heat-Seeking Missile cooldown reduced from 25 to 18

Underlord4 changes

Pit of Malice

  • AoE increased from 390 to 400

Talents

  • Level 10 Talent changed from +25 Movement Speed to +30
  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage

Vengeful Spirit2 changes

  • Base intelligence increased by 2
  • Base damage increased by 2

Viper1 change

Poison Attack

  • Damage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25

Visage2 changes

Soul Assumption

  • Damage increased from 65 to 75

Talents

  • Level 20 Talent increased from +20 Soul Assumption Damage to +25

Warlock3 changes

Fatal Bonds

  • Cooldown increased from 24/22/20/18 to 36/30/24/18
  • No longer bounces on Roshan
  • Considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)

Zeus2 changes

  • Base armor increased by 1

Static Field

  • Damage increased from 5/7/9/11% to 6/8/10/12%

Source: official Dota 2 patch notes (dota2.com).