Patches/7.32e
7.32eReleased March 6, 2023

Dota 2 Patch 7.32e Notes

Every change in Dota 2 patch 7.32e, straight from Valve's official notes: 70 heroes, 19 items and 0 neutral items changed. Hero and item names link to their current stats.

▲ Increased▼ Decreased / removed◆ Reworked+ New

General changes3

  • Reinforced Units now take 10% less damage from Player controlled creeps (affects all summons like treants, eidolons, etc, as well as dominated creeps but not Creep Heroes like Spirit Bear nor Illusions)
  • Ranged Creeps are now Level 5 (prevents Enigma and others from converting them early)
  • Glyph Tower Bonus Attack targets increased from 4 to 5

Items19

Abyssal Blade

  • Attack Damage bonus increased from 25 to 30

Bloodstone

  • Bloodpact Duration decreased from 6s to 5s

Boots of Bearing

  • No longer has charges

Divine Rapier

  • Total Cost decreased from 5950 to 5600

Enchanted Mango

  • Health Regeneration bonus decreased from +0.6 to +0.4

Eye of Skadi

  • Cold Attack Movement Speed Slow vs ranged heroes increased from 40% to 50%

Force Staff

  • Force Mana Cost increased from 100 to 150

Gleipnir

  • Eternal Chains Damage decreased from 220 to 180
  • Eternal Chains Radius decreased from 450 to 400

Guardian Greaves

  • Guardian Aura Regen Bonus for Low Health allies decreased from 18.5 to 14.5
  • Guardian Aura Armor Bonus for Low Health allies decreased from 10 to 8

Hurricane Pike

  • Hurricane Thrust Mana Cost increased from 100 to 150

Maelstrom

  • Chain Lightning Damage decreased from 140 to 135

Meteor Hammer

  • Meteor Hammer Channel Time decreased from 2.5s to 2s (Total time until impact decreased from 3s to 2.5s)

Nullifier

  • Total Cost decreased from 4725 to 4375
  • Damage bonus decreased from 80 to 75

Radiance

  • Total Cost decreased from 5050 to 4700
  • Damage bonus decreased from 60 to 55

Revenant's Brooch

  • Phantom Province now additionally grants +60 attack speed for its duration
  • Phantom Province Attacks are now affected by Spell Lifesteal

Sacred Relic

  • Cost decreased from 3750 to 3400
  • Damage bonus decreased from 60 to 55

Shadow Blade

  • Now removes invisibility if bonus damage is applied during the fade time. Most notable examples are Clinkz's Burning Barrage, Ember Spirit's Sleight of Fist, etc. that would add bonus damage on every attack made if the ability was cast during the fade time.

Solar Crest

  • All Attributes bonus increased from +5 to +6
  • Movement Speed bonus increased from +20 to +25

Wraith Band

  • Attack Speed bonus decreased from 6/12 to 5/10

Heroes70

Abaddon1 change

  • Base Attack Time improved from 1.7s to 1.5s

Alchemist2 changes

Unstable Concoction

  • Max Stun Duration increased from 1.75/2.5/3.25/4s to 2.2/2.8/3.4/4s

Chemical Rage

  • Bonus Damage per Scepter increased from 20 to 25

Ancient Apparition2 changes

Talents

  • Level 10 Talent Chilling Touch Attack Range increased from +200 to +300
  • Level 15 Talent Cold Feet Break Distance increased from +200 to +300

Anti-Mage2 changes

  • Attack backswing decreased from 0.6s to 0.3s

Mana Void

  • Now applies the mini-stun to all affected units

Arc Warden1 change

Spark Wraith

  • Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225

Axe2 changes

  • Base Movement Speed increased from 310 to 315

Counter Helix

  • Radius increased from 275 to 300

Bane2 changes

  • Base Attributes increased by 1

Brain Sap

  • Aghanim's Shard Healing from secondary targets increased from 25% to 30%

Batrider2 changes

Sticky Napalm

  • Mana Cost increased from 20 to 25

Flaming Lasso

  • Aghanim's Scepter secondary target Range increased from 600 to 650

Beastmaster2 changes

Drums of Slom

  • Damage per hit increased from 110 to 115

Talents

  • Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20

Bounty Hunter1 change

Shadow Walk

  • Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45

Brewmaster1 change

Primal Split

  • Fire Brewling Armor increased from 0/4/8 to 0/8/16

Broodmother4 changes

Spin Web

  • Max Move Speed Bonus decreased from 18/28/38/48% to 10/22/34/46%

Spinner's Snare

  • Charge restore time increased from 20s to 30s

Spawn Spiderlings

  • Spiderlings Lifetime decreased from 40/45/50s to 40s
  • Spiderites Lifetime decreased from 60s to 40s

Centaur Warrunner2 changes

Hitch A Ride

  • Now grants Centaur Stampede buff (also increases Stampede duration if cast during Stampede rather than refreshing the buff)
  • Cooldown decreased from 45s to 30s

Chaos Knight1 change

Chaos Bolt

  • Mana Cost decreased from 110/120/130/140 to 110

Clinkz2 changes

Skeleton Walk

  • Now always creates 1 Burning Army Skeleton after breaking the invisibility
  • Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged)

Dark Seer1 change

Normal Punch

  • Max Stun Duration decreased from 2.25s to 2s

Dazzle1 change

Talents

  • Level 10 Talent Damage increased from +50 to +60

Death Prophet5 changes

  • Intelligence gain decreased from 3.3 to 3.0
  • Strength gain decreased from 3.1 to 2.9

Talents

  • Level 10 Talent Magic Resistance decreased from +14% to +12%
  • Level 15 Talent +30 Spirit Siphon Damage/Heal replaced with +300 Health
  • Level 20 Talent +400 health replaced with +30 Spirit Siphon Damage/Heal

Dragon Knight3 changes

Elder Dragon Form

  • Cooldown decreased from 105s to 100s
  • Aghanim's Scepter no longer reduces cooldown by 5s

Fireball

  • Mana Cost decreased from 100 to 80

Drow Ranger2 changes

Frost Arrows

  • Aghanim’s Shard Regen Reduction per stack decreased from 10% to 8%

Marksmanship

  • Now only grants allied ranged heroes half of the bonus Agility

Elder Titan2 changes

Echo Stomp

  • Wakeup Damage Threshold increased from 50/100/150/200 to 55/120/185/250

Astral Spirit

  • Damage per Hero increased from 14/36/58/80 to 17/38/59/80

Ember Spirit2 changes

Talents

  • Level 10 Talent Damage decreased from +15 to +12
  • Level 20 Talent Sleight of Fist Hero Damage decreased from +65 to +55

Enchantress4 changes

Enchant

  • Cooldown rescaled from 28/24/20/16s to 30/24/18/12s
  • Hero Move Slow rescaled from 55% to 30/40/50/60%
  • Duration rescaled from 3.75/4.5/5.25/6s to 5s

Little Friends

  • Cast Range increased from 600 to 750

Grimstroke2 changes

Ink Swell

  • Damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage)

Soulbind

  • Cooldown decreased from 90/70/50s to 70/60/50s

Hoodwink1 change

Acorn Shot

  • Bonus Damage increased from 50/75/100/125 to 50/80/110/140

Huskar2 changes

Inner Fire

  • Disarm Duration increased from 1.75/2.5/3.25/4.0s to 1.90/2.6/3.3/4.0s

Talents

  • Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s

Jakiro2 changes

Ice Path

  • Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged)

Macropyre

  • Now applies its damage immediately upon casting rather than 0.5s after

Juggernaut4 changes

  • Base Damage increased from 50-54 to 53-55

Blade Fury

  • Aghanim’s Shard Attack Rate increased from 1.2s to 1.4s

Blade Dance

  • Critical Damage increased from 180% to 190%

Talents

  • Level 10 Talent Blade Fury radius increased from +75 to +100

Kunkka1 change

Ghostship

  • Damage Delayed increased from 40% to 45%

Leshrac1 change

Pulse Nova

  • Damage decreased from 90/140/190 to 80/135/180

Lich3 changes

  • Intelligence gain increased from 3.6 to 3.8

Frost Blast

  • Cast Time improved from 0.4s to 0.3s
  • Cast Range rescaled from 600 to 575/600/625/650

Lina6 changes

Dragon Slave

  • Cooldown increased from 9s to 12/11/10/9s

Light Strike Array

  • Mana Cost increased from 100/105/110/115 to 115

Fiery Soul

  • Attack Speed Bonus per stack decreased from 10/20/30/40 to 8/16/24/32
  • Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%

Talents

  • Level 15 Talent Health decreased from +350 to +250
  • Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%

Lion3 changes

  • Base Armor increased by 1
  • Base Agility decreased from 18 to 15

Finger of Death

  • Cooldown decreased from 160/100/40s to 140/90/40s

Luna2 changes

Lucent Beam

  • Aghanim’s Shard Duration increased from 12s to 15s
  • Aghanim’s Shard Damage increased from +15 to +17

Medusa2 changes

Mystic Snake

  • Base Damage increased from 80/120/160/200 to 85/130/175/220

Talents

  • Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s

Mirana2 changes

Leap

  • Aghanim's Shard Damage increased from 150 to 170
  • Aghanim's Shard Wave Distance increased from 600 to 800

Monkey King2 changes

  • Base Agility increased by 1

Primal Spring

  • Max Channel Time decreased from 1.6s to 1.5s

Naga Siren4 changes

Ensnare

  • Cast Range decreased from 575/600/625/650 to 500/525/550/575
  • Aghanim’s Scepter Cast Range increased from 1.5x to 1.6x

Song of the Siren

  • Cooldown increased from 160/120/80s to 180/130/80s

Reel In

  • Pull Speed increased from 150 to 200

Nature's Prophet4 changes

  • Agility decreased from 22+3.6 to 20+3.4
  • Intelligence gain decreased from 3.7 to 3.5

Wrath of Nature

  • Base Damage decreased from 115/150/185 to 105/145/185

Talents

  • Level 20 Talent Sprout Leashes no longer pierces Spell Immunity

Necrophos1 change

Death Pulse

  • Mana Cost decreased from 100/130/160/190 to 100/120/140/160

Ogre Magi2 changes

Ignite

  • Slow increased from 20/22/24/26% to 20/23/26/29%

Fire Shield

  • Fireball Damage increased from 125 to 160

Omniknight1 change

Degen Aura

  • Radius increased from 400 to 450

Oracle2 changes

Fortune's End

  • Projectile Speed increased from 1000 to 1200
  • Radius increased from 300 to 350

Pangolier2 changes

Shield Crash

  • Damage decreased from 90/160/230/300 to 75/150/225/300

Roll Up

  • No longer applies a basic dispel upon cast

Phantom Assassin2 changes

Stifling Dagger

  • Base Damage increased from 65 to 65/70/75/80

Blur

  • Dispel Radius decreased from 600 to 400

Puck1 change

Waning Rift

  • Damage decreased from 70/130/190/250 to 60/120/180/240

Pudge1 change

Rot

  • Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95

Pugna1 change

Life Drain

  • Aghanim's Shard Refracted Drain percentage increased from 70% to 75%

Razor1 change

Storm Surge

  • Aghanim’s Shard Forked Lightning now has a 1s internal cooldown

Riki2 changes

  • Sleeping Dart Cast Range decreased from 1000 to 600
  • Sleeping Dart Cooldown increased from 12s to 15s

Rubick2 changes

Telekinesis

  • Aghanim’s Shard no longer provides reduced cooldown when used on self or allies

Talents

  • Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150

Sand King4 changes

Epicenter

  • Attack Speed Slow increased from 30 to 30/45/60
  • Movement Speed Slow increased from 30% to 30/40/50%

Talents

  • Level 10 Talent Burrowstrike Stun Duration increased from +0.3s to +0.5s
  • Level 15 Talent Caustic Finale Damage increased from +100 to +120

Shadow Shaman3 changes

  • Serpent Ward Gold Bounty decreased from 28-36 to 22-30

Ether Shock

  • Max Distance increased from 500 to 600

Talents

  • Level 15 Talent Serpent Wards Attack Range increased from +120 to +140

Silencer3 changes

Arcane Curse

  • Cooldown increased from 20/18/16/14s to 22/20/18/16s

Talents

  • Level 10 Talent Arcane Curse Damage decreased from +12 to +10
  • Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s

Slardar1 change

Corrosive Haze

  • Cast Range increased from 700/800/900 to 900

Slark2 changes

Pounce

  • Cooldown increased from 20/16/12/8s to 22/18/14/10s
  • Aghanim’s Scepter Distance decreased from 1200 to 1100

Snapfire1 change

Firesnap Cookie

  • Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%

Storm Spirit1 change

  • Base Attack Time improved from 1.7s to 1.6s

Tiny2 changes

Tree Volley

  • Throw Interval increased from 0.4s to 0.5s
  • Max Channel Time increased from 2.4s to 2.5s

Treant Protector2 changes

Living Armor

  • Bonus Armor decreased from 6/8/10/12 to 4/6/8/10

Nature's Guise

  • No longer provides Heal/Regen Amplification

Tusk2 changes

Ice Shards

  • Cast Range decreased from 1800 to 1400

Walrus PUNCH!

  • Critical Damage decreased from 300/350/400% to 250/325/400%

Undying3 changes

Decay

  • Steal Duration decreased from 45s to 40s

Soul Rip

  • Mana Cost increased from 90/100/110/120 to 120

Talents

  • Level 10 Talent Decay Damage decreased from +60 to +50

Warlock4 changes

Chaotic Offering

  • Golem Damage increased from 100/150/200 to 110/170/230
  • Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170
  • Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s

Talents

  • Level 10 Talent Fatal Bonds Damage increased from +3% to +4%

Windranger2 changes

Powershot

  • Travel Range increased from 2600 to 3000

Focus Fire

  • Damage Reduction decreased from 30% to 25%

Winter Wyvern1 change

Winter's Curse

  • Now applies a dispel to the target

Witch Doctor2 changes

Voodoo Restoration

  • Heal/Damage increased from 10/20/30/40 to 10/22/34/46

Talents

  • Level 20 Talent Maledict Burst Damage increased from +20% to +25%

Source: official Dota 2 patch notes (dota2.com).